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Hi,
Names Matt Razak and I'm just a gamer with a Wii and a 360. I'm also really, really, really, ridiculously good looking and a ninja...and humble. If you haven't noticed from my selfless self promoting or my Monday reviews I'm a film critic for a living at a local newspaper in Northern Virginia. I write at That VideoGame Blog but my heart will always belong to D-toid.

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Cowzilla3
2:10 PM on 11.30.2007

As usual you should read the introduction to this series to see what is up, then if you want scroll down to the bottom and check out some of the other heroes covered. With the great debate on girl gamers constantly raging around us it makes sense to tackle a female hero. It is always strange to me to consider female heroes in videogames since they are so clearly marketed towards and designed by men. Are they reshaping our stereotypes of heroes by being women in the first place or are they just conforming to a norm despite their sex? Do we learn about what a female hero should be or what we want them to be? More importantly what do girls who are playing these games learn about being a hero, for that matter what do guys learn from it? Lot’s of questions and I’m not sure that I’ll even answer them with this but if there is a place to start talking about it it’s with the original female video game hero: Samus.



Samus Aran
Samus is a space bounty hunter, though she has only worked for the Galactic Federation in their battle against the Space Pirates in her games. She was orphaned at a young age when her parents were killed in a Space Pirate attack and was subsequently adopted by the Chozo, a wise alien race, who infused her with some of their power and built her power suit for her. She often loses and must regain the powers of her suit in order to progress through the dangerous worlds she finds herself on. Samus fights alone in increasingly isolating areas without much contact from the outside world during her adventures. At the center of Samus’ story are the Metroid, an alien race of creatures who suck the life force from living things. Not inherently good or evil, the Metroid must be kept from Space Pirates and are a threat to almost any living creature in the wrong hands and even on their own. All of Samus’ adventures involve Metroid in some way even to the point of one once saving her life.



Let’s get the obvious out of the way. Samus is a woman and she clearly demonstrates that a woman can be a bad ass, ass kicking loner too. What truly emphasizes this fact is that everyone jumped to the conclusion that she was a man, not only because videogames heroes are normally male but also because she acts masculine: strong, silent and alone. The fact that you don’t know that Samus is a woman throughout the first game is actually a strong statement to anyone playing the game. The revelation of what sex she is isn’t just a fun joke pulled by Nintendo but also a statement (be it intentional or not) that it isn’t just men who perform acts of bravery and heroism. Millions of guy gamers had to sit back and say “Oh, yea. A girl could do this too.” In one instant Samus teaches us all that we can’t assume the strong and powerful are men.

The problem is that aside from the fact that Samus is a woman she doesn’t really challenge any of the other stereotypical norms we apply to a hero. Samus is not only strong, silent and solitary but also young, attractive, violent and driven by action. On the surface her lessons about heroism don’t branch that far out from the norm. If there is a space pirate to kill she kills it and many times dealing out death is the only way she can advance at all. Violence is a solution to her problems about 75% of the time and when stealth is involved it is usually in order to avoid the bad guys until she can kill them later. One wonders if the Galactic Federation even has jail cells since their number one bounty hunter hasn’t taken a prisoner in her entire life. Despite her feminine exterior Samus reconfirms many of the preconceived notions we have of what a hero is.

Another of Samus’ stereotypical male traits is her suppression of her feelings. To me Samus has always seemed cut off, not only from the rest of the world in her solitary games but emotionally too. Before Corruption came out remorse for all her killings didn’t even show up and if she was surprised by anything she kept it hidden. Samus shows us that heroes don’t’ let their emotions out but instead press through them because emotions, especially sadness, mean weakness.



In the above boss battle with Gandrayda Samus actually clenches her fist in a brief moment of grief after being confronted with the faces of her fallen fellow hunters who she has been forced to kill. To me this is one of the most powerful moments in all of video games because I had spent years following a woman who had shown relatively no emotion at all until now. But, ever the “hero,” Samus quickly moves on from her grief to confront her enemy head on and kill him. Heroism, Samus shows us, centers around actions not feelings and these actions, one hopes, will take care of those feelings.



However, Samus does not suppress her compassion and in the end it saves her life. For all her gruff silence and solitary action when Samus is confronted with taking a life that is not threatening hers, a life that has attached itself to her, she can not do it. It is compassion that saves her in the end, not killing, not anger, not a quest, but her care for another creature. I’m not sure that there is a more powerful statement of what is a hero in all of video games than this. It is only emphasized by the fact that Samus has been alone on her adventures, solitary and isolated and yet it is an outside force that makes her stronger and it is her care for that outside force, who she is supposed to kill, that truly makes her a hero. The one thing Samus doesn’t shoot down is the one thing that saves her. We can only learn from this that a hero’s compassionate acts far out weigh the power of their violent ones.



This is not all the Metroid saving Samus from Mother Brain teaches us though. Samus and her games are known for their feelings of isolation, claustrophobia and confinement. It’s Samus against an entire planet and no one is coming to help (this of course is ignoring Corruptions more complete universe which if you want to read my opinion of you can here). The logical conclusion would be that Samus teaches us that heroes are loners that don’t depend on anyone else. But, as noted above, it is not her alone that finally defeats Mother Brain and it is this fact, in a series of games completely dominated by their solitary nature, that makes Samus’ lesson about heroism not one of introverted actions but of support and caring. Unlike Sonic who shoves friendship down our throat Samus has one single solitary instance of being helped and it is about 500 times more powerful.



Early on in gaming history Samus taught us that heroes aren’t all men, unfortunately the gaming industry and society in general didn’t listen all that well. They didn’t really listen to the compassion lesson either. Metroid is one of the few games where an enemy becomes a friend, where compassion is the savior not who has the biggest gun. Maybe then it is fitting that Samus turned out to be a woman, since compassion and caring are traits more often applied to women then men. Either way it is important to realize, at least in Samus’ case, that gaming heroines aren’t just mock ups of what men wish women would be like but are actually strong lessons in how we should all act.

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Legacy Comments (will be imported soon)


ZOMG!!!

But seriously, a good read and even touched on things I did not even realize. But I cereal, stay away from her!
Indeed.
Awesome read! I love Samus...not as much as Blindside but still.
I really need to finish Prime 3.
Great article
I would be shocked if this didn't hit the front page.
I was hoping for a mention of one of the recurring features of the Metroid series, namely the reward mechanism for completing the games faster and faster (or with a higher completion percentage), and how that fits in. On the other hand, I can't see anywhere to fit it in to this analysis, and you've mentioned it through implication somewhat in your opening paragraph... "female heroes... are so clearly marketed towards and designed by men. Are they reshaping our stereotypes of heroes by being women in the first place or are they just conforming to a norm despite their sex?"

It's funny, but I've never really thought of Samus as violent, despite her undeniably being so. Perhaps it's because the biggest challenge in Metroid games is the environmnt itself, or perhaps it's because Samus is a woman that I don't immediately ascribe the same sort of attitude to her as I would, oh, the marine in Doom. Another issue is that , at least for the earlier Metroid games (and I'll include Super Metroid in this), there are not many humanoid enemies at all. Her primary adversaries are animals, both passive and aggressive, or grotesque monsters in a kill-or-be-killed scenario.

Goddammit, now I feel like a monster for slaughtering all those Zoomers :( But it's okay, because they respawn, right? They never really die!

That's how I sleep at night.

Thanks for writing such a provactive piece! I can't wait for your article on Ubi Soft's Jade (not Raymond.... Beyond Good & Evil.)
*A New Challenger
Yea, that first paragraph can (and probably already has been) a blog unto itself. Obviously the representation of women in gamin is not, shall we say, optimal. I actually started a paragraph in there on the end of the games but it was turning out to be more about feminism than heroism. Like you said didn't quite fit with the blog as a whole.

I also had not considred Samus violent until I started wriitng and then as I though about the Space Pirates it occured to me that they have a language and a civilization and while undeniably evil are in fact people too even if they aren't humanoids. You wonder if the galactic federation has ever tried ot talk peacebly with them. I always get the feeling that they could sort of be like the Empire in star wars, only Samus hasn't figure it out yet.
Samus will always be an hero
I never really thought about how Samus doesn't have remorse for those who kills. Thanks for making me think, Cow.
Great job there
What an awsome post.
I loved the fact that you pointed out how Metroid shows that your enemy can be your friend.
That moment on gaming was like watching this old movie that i can´t remember it´s name right now (damn you ageing) where this guy ends up alone with an alien and become friends in the middle of a war.
Great post and one aspect made me wonder, the part about the "masucline" aspects of Samus's heroism, the violent loner manner.

I have decided that it is a thing without gender, but as we have been exposed to nothing but one gender occupying the role, we have mistaken cause for effect.

The missions that Samus takes on require the ability to be the lone killer and I would argue that Samus's compassion to the baby Metroid is comes from their shared orphan status as opposed to something innately femenine.

A hero is a state, generated by circumstance, whatever fills the circumstance will be the hero.
I've read this post at least 5 times now, for a few reasons: 1) it's brilliantly written, 2) Samus is my favorite video game character of all time, and 3) these hero pieces I think are lessons that we can take into every day life.

Just a few thoughts many months after this was first written. I'm not sure if you've ever played Fusion, but there are a few interesting ideas brought up there as well... thinking briefly, Samus has a large amount of internal dialogue throughout the game that discusses her relationship with a previous superior officer, and there is another moment of compassion that saves her life (less significant, but it still made me smile hugely at the end).

And while it is not fully fleshed out, the extra mission of Zero Mission has a view of Samus's history (I think it's worth noting that few heroes, even Mario, have a significant past outlined), and force the player to play through most of the game involving stealth. While you stated this is only temporary until you become devastatingly powerful, it does show the relentlessness of the Space Pirates, and reminds us that Samus does have a history against them that might define her actions.

Sorry for the way-too-late post, but whatever... great write up :)

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