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As is usual you should read the introduction to see why I’m talking about this. So far in this series I feel I focused on characters in videogames that have broken the mold of what a hero is. Maybe not in every way but each character has a uniqueness that defines them outside of the constraints of the steretypes applied to what a hero is. I’d like to believe that this is the norm for the industry, that the gaming industry is constantly challenging our perceptions of heroism but in truth I seriously doubt that such is the case and thus I feel it is important to discuss those heroes (and they are probably in the majority) who don’t break the mold but reaffirm our ideas of heroism.
I bring this up for two reasons, one because it needs to be brought up for its own accord and the second reason is because while breaking the mold is always good and teaching new values is a positive, we should not interpret the more stereotypical heroes as bad. They still teach us lessons about how we should act and for the most part those lessons are good ones despite the veneer of violence that lies over their actions. The idea of what a hero is that has been established in our heads is not all bad so when I discuss a hero that isn’t breaking the norm I want to make it clear that I am not bashing him but simply stating the lessons we learn from him and seeing if they are truly what we want games to be saying about heroism. I also have a third reason for saying all this and that is that I don’t want fanboys jumping on me like madmen if I say something bad about the next hero in the line up: Master Chief.
Master Chief Master Chief is a genetically altered, cyborg who was trained and altered by the UNSC to become a SPARTAN-II soldier, an elite type of soldier who is stronger, faster and just plain better than a normal person, though most of his fighting is done with guns anyway. During the games we are led to believe he is the last of the SPARTANs. Master Chief fights against the Covenant, a group of alien races driven by their theological beliefs and convinced that mankind must be destroyed. During the war the discovery of the Halo’s across the universe spur the Covenant towards basically destroying everything. The Halos were created to destroy the flood, a parasitic alien race that wants to consume everyone and everything. The designers of the Halos believed that the only way to destroy the flood was to destroy the universe. Master Chief is the only hope to stop both the Covenant and the Flood. The Chief is never seen out of his armor but is revered by all other soldiers as the true savior of mankind. Master Chief was in fact designed to be a hero. (Note: much of this information is garnered from the books. Below I do not include info from them since I haven’t read them and this is about what the games teach us.) What Does He Teach Us About Heroism?
If the massive gun thrusting out of Master Chief’s crotch in the photo above doesn’t explain instantly what he teaches us about heroism your probably not going to want to read the rest of this anyway. First and foremost Master Chief is a killer. He’s been trained to be a killer, he is sent in to kill and when he isn’t shooting (mostly because he’s been placed in chryogenic sleep) he’s probably dreaming about shooting. If the Chief teaches us one thing about heroism, and its quiet possible he does only teach us one thing since this one thing is so incredibly over arching, it’s that heroes are violent. He even makes jokes that his general plan for solving most problems and saving the day is to shoot the shit out of everything that moves. As much as I desperately want to see these jokes as the Chief’s (read Bungie’s) way of poking fun at the absurd amount of shooting going on it isn’t often enough nor smart enough to truly be able to sway the lesson that a true hero is an incredibly violent one. Let’s not take this as a 100 percent evil lesson about the media defining our heroes as horribly violent people though. The chief is killing during a time of war against an alien race that is about to commit genocide on humanity (and it turns out everything else in the universe). If there is a time and a place for a hero that shoots everything in his path than this is it and the Chief definitely does fill those shoes. Though not truly overt the game does stress that the time for violent heroes is during war and not during peace. The Chief awakens at the beginning of Halo and when his job is done and the violent hero isn’t needed anymore he disappears, drifting off, asleep, into space, only requesting that he be awoken if needed. The Chief’s abrupt appearance and disappearance shows us that violence is a trait of heroism that is not always needed and should be used rarely. Unfortunatley, to get this lesson out of the game you have to be looking far deeper than the average Halo player is going to and thus most players will only garner that a hero is violent and nothing else. Master Chief exudes confidence but not the type of confidence found with Solid Snake where it almost borders on arrogance but the kind where you know your bad ass but you don’t have to brag about it. The kind of confidence that allows you to jump out of a spaceship in the middle of space with a bomb in order to land inside another spaceship and then blow it up without a second thought. If Master Chief’s attitutude toward what he has to do teaches us anything it’s that second guessing yourself is probably the worst idea in the world since it will most likely get you shot in the head which, despite your awesome suit of armor, will kill you. Master Chief, though seemingly aware of how incredible he is never comes off as arrogant or pompous instead exuding an almost everyman feel despite the fact that he is most certainly not everyman. I’m hard pressed to call him humble as he doesn’t truly hide away from the lime light but that seems to be the only word that can ecapusulate how he acts towards and others.
Despite the Chiefs lack of showboating, or his attitude that makes his showboating not seem like showboating, he is still a hero placed on a very high pedestal (see wut I did thur?). Everywhere the Master Chief goes he is recognized and revered and yet he moves amongst the troops not as a savior but as one of them, defending them. Not only does this teach us the importance of a hero being no better than those that surround him (in the sense that all life is equal not in the sense that the stupid AI is worth a shit) but it also reinforces the very simple lesson of what heroes do: they help others. Despite his murder/kill attitude Master Chief is out there to help his fellow solider until the bitter end. In his mind, and most likely in all reality, humans need him and he is going to do whatever it takes to save his comrades. A mixed, ends justify the means lesson if I’ve ever heard one but one that rings with the strong lesson of helping others before yourself. Because of the troop functionality in the Halo games and the fact that you see the fellow members die in front of you it seems that Halo sends this message more powerfully than other games where lives are depending on you but they aren’t surrounding you.
Much like Samus, Master Chief, eventually befriends his enemies but far from the lesson of compassion and eventual salvation learned from the Metroid series, Master Chief teaches us that heroes don’t side with their enemies unless forced to. With the kill or be killed attitude discussed previously the Chief never shows any compassion towards his enemies and you can bet your ass if the survival of the Arbiter wasn’t in the Chief’s benefit he would have been dead long before the end of the games. Friendship does not blossom out of understanding with Master Chief but from forced alliance. Eventually trust is earned and a bond is made between the two but it is not because the Chief offers this bond, or visa versa, but because the bond is forced upon him. From this interaction we learn that heroes don’t react with their hearts but with their minds. An enemy isn’t a true friend until he has proven himself to you in combat or some other way. Instead of open acceptance of all heroes guard themselves from getting hurt or killed by being wary of everyone they don’t trust. Maybe a good lesson to learn in the real world but one that fits easily into the ideas we have of macho male heroes who work as loners and a lesson that ignores the type of heroes that teach us that love for all is how we save lives and become a hero.
I’m not going to argue that Master Chief isn’t one of your most basic stereotypes of heroism in our culture. His character development even fits into many of our old and new mythos and legends which have all helped define how we perceive our heroes today. What I will argue though is that not all the lessons taught by the Master Chief are bad ones. Our stereotypical hero is still a hero despite his dependence on violence and action. The Chief is fighting for good and while he may conform to the more basic defintions of heroism that does not make him any less of a hero. More importantly if we look deep enough at the character of Master Chief and the Halo games we can see that while they do reinforce violence and hatred on many levels they also try to stress that there is a time and a place for it all. Master Chief isn’t starting any revolutions about how we perceive heroes, and most people aren’t going to see him as anything more than a statement that heroes are gun toting killing machines but as a lesson in heroism he does give us more than his face value. Previous Heroes: Link Solid Snake Mario Sonic Samus Aran
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Good write thought, very nice.
Personally, I think hes an emo bitch. But thats just my opinion
I'd like to hear a more thorough explanation of that statement. Master Chief has no LiveJournal that I'm aware of.
Nice writeup, Cow, as usual. :)
In truth Master Chief is the cyborg embodiment of a modern yank commando. A one man army mentality, encased in armour and testosterone. A GI Joe in all but name and design.
WHile this works for the game, I've always found it hard to connect with Master Chief. One main reason is because I can't see his face and eyes and so connect with him. True, he's programmed to fight for us, but what's really going on below that armour. Does he have those Robocop type moment of a previous life or of self doubt etc?
Master Chief has what I like to call the Burka effect, named after those clothes muslim women are railroaded into wearing. Now while the Master Chief is a cyborg, as a gamer and participant, I'm still human and require to see his face to connect and give a damn about him. Without this element, the series while okay fails me. I need that connection.
Bungie should have learned lessons from Robocop. Sometimes it feels like the lack of character placed into Master Chief was just laziness, for is there a rule that says a cyborg can't have personality or feelings etc? No.
Sometimes I'm wishing for a dose of Duke Nukem style brashness to emerge but I get nothing from the Chief, and that is enough to kill my playing or giving a wank about the games.
Designing good characters isn't just about good looks but also personality. Damn, even Link says nothing for majority of Zelda games but still beats the Chief for personality, now why is that I wonder?
A character needs something. Kratos has his insane comedy anger (obviously angry for a good reason), but the Chief, I'm not getting any vibe there, despite my buying Halo 3.
hm you might be right that second picture looks like there's some lovin going on between Chief and Arbiter.
It breaks down the players in the story, not just the hero, in what are called "archetypes", meaning a primary, essential example of a type of character in a myth or story. Looking back at something like Homer's Odyssey, you can see the roots of a character like Master Chief - the noble warrior on a quest. These comparisons aren't accidental - part of what Campell is getting at in his writing is that for a heroic story to truly work, to be relevant to the human culture, it has to touch upon certain points.
Anyway, it's good reading, and can help in your vocabulary and analysis. For a more recent example, Lucas was very influenced by Campell's writing while creating the Star Wars and Indiana Jones movies. He thought very hard about what a hero was, and how they interact with the world. The story of Luke Skywalker, though, is a bit of a different archetype than that of Master Chief of Odysseus (who are much more similar). You can see Link being more of the Luke role, coming from disaster, realizing his true potential.
Seriously interesting stuff, I probably would have majored in it if I didn't get bit by the cinema bug.