I’d like to draw everyone’s attention
here. It is called HERO and it is a proposition put together by Martin Firrell, a well known cultural activist. The way I got turned onto it is because Nathan Fillion (Mal from Firefly) is the voice and face of the project and anyone who has watched Firefly can’t not be a fan of him. While the videos there are melodramatic to say the least they make a great point about what we consider to be a hero and how it isn’t always the right way to look. Go ahead and take a look, I’ll still be here, there is some pretty interesting reading there if you care to branch away from video games for a second. The theory is that social influences tell us that heroes are white, male and violent and we worship these heroes (known as hero worship to anyone who took sociology) while downplaying the work of people who do things that are just as powerful but do not fit into this form of a hero.
This inspired me to take a look at myself, and gamers in general. Who are the heroes in our culture and how do they get defined? How are videogames, surely now an influence on almost any child and an influence on all of us, defining heroes for the next generations. This isn’t attacking violence in videogames, I’m all for it. It’s about how we attach ourselves to characters and thus ideas and thus create our perception of what a hero should be. I’m also not attacking any games, just trying to make a point and evoke discussion.
Jumping right into it, and taking an uneducated look at gaming you could easily say that the heroes of gaming are all violent, males with big guns who solve a problem by shooting it. Look at the biggest hero in the world right now, the Master Chief. He is the perfect example of the stereotype of what a hero should be. He is designed to kill, the games even joke that his solution to every problem is to shoot his way out of it. And though you never see his skin, how many people thought he was Hispanic, or black or Asian?
But looking deeper into gaming points to a set of heroes far from the norms of action movies and social norms. Our classic heroes are a chubby plumber, a blue hedgehog who frees animals, a purple flying jester, a talking worm and, shock beyond shocks, a
female bounty hunter who fights alone. And these are just to name a few. But are we losing the unique heroes that the industry was founded on as videogames become more mainstream and games fight to conform more to the mass populace’s idea of a hero? It’s a tough call, especially with amount of indie games starting to populate the scene and becoming readily available.
What I would like to do is discuss our heroes in a continuing blog. See what each one teaches us about what a hero is and how they should act. Does Mario help define heroism the same way that Master Chief does? Should any of the characters in GTA be considered heroes when they aren’t fighting to help but to hinder? Basically I’m going to be talking about our heroes, who they are and why we love them. So this is just an introduction since as I typed it as I was coming up with the idea and I don’t have the time to jump right in, but what I would like is suggestions for heroes to write about. Who do you think heroes are in video games? Suggestions that confirm the norm or fight against it are welcome. I’m going to start off with Mario as he’s an obvious choice but please give me some more.
Also if anyone can come up with a better image for this blog I would really appreciate it.
Hero: A person the saves people even when faced with fear.
Really nice post. Unfortunately I have nothing to add to it.
As far as a better image for this post, use my avatar.
Check out the sight I linked to Jack, its got some really insigtful thoughts on those ideas. Also any game heroes in particular that you think represent that idea?
Freeman?
If you're looking of non-traditional gaming heros, the ones who aren't all shoot it, stab it, make it die. I would recommend the main protagonists of the Clock tower series. Though they may be a bit too close to damsel in distress for some, they face unstoppable creatures with little to no weaponry, resorting mostly to running, hiding and occasionally ambushing their foes.
I will check out that site later, but your cblog is really interesting. This is a convoluted issue, with all kinds of points to be made and explored. Count me in.
I think the pool of game heroes who don't somehow fit that stereotype you mentioned is very small. I mean, even Nintendo's big 3 all solve their problems through violence.
Pretty much, any game that doesn't feature violence of some kind, also lacks a hero. I never really thought about this before, but it's kind of disturbing.
Yea Zarathustra, when I was first typing it up I was going to point to Mario and such as nonviolent then I realized they weren't really and it was going to be impossible to discuss in one blog, thats why I decided to go character by charachter and hopefully gain a little insight that way.
Good call shipero.
This just in : D is still king of win.
Cowzilla you're really good at writing this stuff up.. and I have nothing to add, except : No More Heroes
As far as the GTA main characters go, they are definitely anti-heroes... they do bad things, but you can empathize with why they do them. One of the points I think the GTA games try to make is that in the real world, there are no heroes, just people that survive and people that don't.
Very interesting. I've always thought that the true heroes are those that do what they believe is right (and "is right" at the same time), while not thinking about their personal gain from it. So any workaholic game designer, scientist, or social activist that tries to better the industry/scope of human knowledge/social settings in a country, can be a hero.
Fear has nothing to do with it; once you have the conviction to go forward at the cost of personal expense, you do it. Whether people see you as fearless or stupid, is another thing.
I'd say guys like Molyneux are the heroes for our culture. They keep going forward, even if they struggle along the way. Their only mission is to see what is further ahead for all of us, to keep exploring potential. Even if B&W 1 and 2 kinda sucked, and Fable was a bit disappointing.
The most important part of a hero is probably that they die unknown. The true sacrifice of an entire life in the service of humanity, only to be forgotten by the species you'd try to help. I hear Ayn Randbots disagree though :P
Wait is that like an hero?
cuz anyone can do that
I'd add Tim Schafer to what Pew was saying about Molyneux. A great idea and I look forward tot reading more of it.
Ant Hero
Damn it Prof Pew I wasn't talking about designers I was talking about characters but now I want to talk about designers too. Thanks for being smart and intelligent, next time just post a lulz cat and don't make me think more with good ideas.
lulz at Necros
I have a lot of mixed feelings about the whole concept of a hero. To place some one in hero status is to put them on a pedestal, to make sweeping generalisations about who the person is as a whole.
We have all been heroic at different times in out lives, so does that give us all life time hero status?
As for video game characters, true heroes are few and far between. Master Chief has no personality at all, let alone a heroic one. He's just another male power fantasy icon.
I'd say that Wander in Shadow of the Colossus is a hero. Young Link is a hero, considering how driven he must be to do whats right even though he's just a kid. Mario is a hero, even though judging by the pitch of his voice and the fit of his pants, he likely has no genitalia.
Solid Snake is definetely a hero, and probably the most interesting, three dimensional one to show up in video games in many years.
Just a few thoughts.
Oops, sorry! Here's some lulz cat5 to make it up to you.
Sorry that I didnt get around to comment on this clog, interesting theory youve got there Cow.
Heroes in video games? For the most part, old harcore gamers (the majority of us) were exposed to games that always had a hero, and just one major villain. The game that comes to mind instantaneously is Castlevania.
Simon Belmont, almost seems like a character that was taken out of a novel, he had a long lineage of slaying monsters and Dracula, basically he did what he had to do not because of the circumstances he was placed under. But because of his obligation, and his sense of duty to do it. Thats a hero to me.
When faced against the odds, and being there because you have this driving force inside you to want to sccomplish good, not because your getting revenge, or something was taken from you, but because of the fact that you feel that it is your duty, your calling to become that hero. To save the lives of people you have never met, thats what a hero is.
It seems as though heroes now a days are far and few between, there are bad asses, but very few of those that I would classify as a hero. Solid Snake as someone already stated, is a true hero. Since he has personality, actively learns, feels, expresses himself. You feel as though hes a real person sometimes.
but Im rambling now. heh. good story either way.
Awesome.