Damn, long text is long... but yah I agree with pretty much all you said. Not all games have to be art, or are art.
Loooooongtext! But indeed. I haven't seen or played any games yet that I'd call "Art", but then again I don't call anything art normally. It might happen some time in the future. And then nobody will see, buy or play it, like indie films.
I just hope they won't make some game with artsy themes and have it called "The first Art Game!", after which people will go "zomg it is Art now!" and all that. If it's truly art, nobody will probably notice before it gets recognized as art.
I just hope they won't make some game with artsy themes and have it called "The first Art Game!", after which people will go "zomg it is Art now!" and all that. If it's truly art, nobody will probably notice before it gets recognized as art.
Thanks now my reading comprehension just went up a notch.. I am being cereal by the way..
Art is art.. I just think it's who is looking at it. I view most games as being a form of art.. but that is just my opinion
Art is art.. I just think it's who is looking at it. I view most games as being a form of art.. but that is just my opinion
Thanks for the comments guys. I wasn't really trying to argue that video games are or aren't art, just pointing out that we don't seem to have a vocubulary to discuss them as such.
I've been researching to do a school work (it tries to see under what "art" concepts videogames can be considered art), and i found 2 concepts for "art" that seem to be the most commonly mentioned in books when they talk about current art:
A) If it gets a feeling/emotion from you it can be considered art. (I think this one was brought up in the Barker vs Ebert thing)
B) If the purpose of the object(defined by the person/s making it or presenting it) is to transmit an idea, emotion or something like that, the the object is art. (This is the one "Anything can be art" people bring up all the time.)
There are other more "classic" meanings, like art is supposed to transmit beauty, but the ones above seem to be the more recurring ones ( and I'm still not done looking in to more specific meanings depending on the artistic period.)
I also found some writers have always consider interactivity as part of reading and understanding a text.
Also, any of you ever read Hopscotch by Julio Cortazar ? I really recommend that book, it offers the reader a lot of liberty on how he wants the story to be read by allowing him to choose which chapters he wants to read or not. Cortazar does present a guideline on how it is meant to be read, but the reader can choose his own path. It has the ultimate replay (rereading?) value.
A) If it gets a feeling/emotion from you it can be considered art. (I think this one was brought up in the Barker vs Ebert thing)
B) If the purpose of the object(defined by the person/s making it or presenting it) is to transmit an idea, emotion or something like that, the the object is art. (This is the one "Anything can be art" people bring up all the time.)
There are other more "classic" meanings, like art is supposed to transmit beauty, but the ones above seem to be the more recurring ones ( and I'm still not done looking in to more specific meanings depending on the artistic period.)
I also found some writers have always consider interactivity as part of reading and understanding a text.
Also, any of you ever read Hopscotch by Julio Cortazar ? I really recommend that book, it offers the reader a lot of liberty on how he wants the story to be read by allowing him to choose which chapters he wants to read or not. Cortazar does present a guideline on how it is meant to be read, but the reader can choose his own path. It has the ultimate replay (rereading?) value.
Hopscotch sounds a little like Catch 22 where you can read that book in any order and still get the message.
Have you come across any authors discussing a language of arts as games, not just whether games are art or not. I think if we accept games as art we still have no true way of talking about them. Thats waht I was trying to say here. Thanks for the info man.
Have you come across any authors discussing a language of arts as games, not just whether games are art or not. I think if we accept games as art we still have no true way of talking about them. Thats waht I was trying to say here. Thanks for the info man.
I haven't read Catch 22 (I know I know, I should) but i think Hopscotch goes beyond that, you don't actually need to read all the chapters, you're not meant to, the first way Cortazar proposes is chapters 1-58 in order (out of 155 chapters), the second is a constant back and forward all across the book where you read 154 chapters. And the freedom you get as a reader is choosing to follow one of the authors guideline or just read it however you please.
Nope, I haven't come across that, the books I've been reading are pretty much about History of Art, and they mostly just cover the traditional arts and don't really get too deep into languages.
Nope, I haven't come across that, the books I've been reading are pretty much about History of Art, and they mostly just cover the traditional arts and don't really get too deep into languages.
Great point Cow. I agree that it's hard to define games as art without a proper language. I wonder when we'll finally get to the point where we have a full dictionary of terms.

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