I have come to the conclusion that none of you are my friends. Friends would have tied me to a chair and forced me to play Super Metroid far long ago, the second they found out that I had never played it before. Instead I have just played and beaten it for the first time over the past week having downloaded it on my VC. Consider my mind flucking blown. I heard Chad and almost everyone else in the world rave about the game but I never really though it would be as incredibly groundbreaking, moving and impressive as I found it, even by todays standards. You've all heard about (and probably played) the game a million times so I'm just going to rattle off a few things that really knocked my socks off and replaced them with Metroid socks, a type of sock that is unrivalled by all other socks.
First the animations in this game are gorgeous. Every movement made me wish for more animated 2D sprites in games, longing to see how a truly well designed game could actually bring a painting to life. It's sad that so much development goes into making pretty 3D games that suck when a 16 bit game can create more beauty and terror than they have in one screenshot. Around the time I got to the first boss I found myself getting angry at how lazy and uncreative some games are now. Each areas distinctive look, from Craterias rocky surface to Mardrias watery caves, created a more vibrant world than half the games I've played recently. I couldn't believe this game came out over ten years ago as the level of detail and design felt like something that had only entered into the world of gaming very recently. Needless to say, I was literally playing with my jaw open for a good long time.
The same praise goes towards the music which, I have decided, makes all other game music composed before and after it an insult to the gaming music in general. The second I heard the piano chord in the theme in Brinstar I had to put the controller down and simply listen to the music. It was incredilby unique and powerful, single piano notes sounding out in a desolate cave as you explored alone. I don't think any music has ever summed up the feeling of the game so well in just one single note. I though it wasn't going to get any better. Then I entered lower-Norfair and once again a perfect them started playing. Not simply catchy and well done, like the Mario themes, and not granduesque and fully orchestrated, like many FF themes, this music was just, to put it simply, perfect. Rarely in gaming does a piece truly compliment the nature of the level, the feeling of the player and still work on a repetitive loop, the fact that Super Metroid does it in almost every area is not only stunning, its truly upsetting. Upsetting because the game did it so right an no one seemed to listen for a good long time.
Finally, the bosses. I was unsure after the first mini-boss (the plant that opens up and you shoot inside it) that Super Metroid's bosses would stand up to the ones in Prime, which I believe are some of the most creative bosses ever made. Of course Kraid showed up and blew that idea straight out of the water. Two screens high and with limbs flying everywhere it was clear that the game designers hadn't slacked off on their bosses either. It's funny it took me so long to beat Crocomire and figure out I had to push him into the lava pit. I was so locked in my "2D means find weak point and shoot" ways I didn't even think that I could do something else. It was actaully thinking about the grappling beam trick with the other boss that made me slap my head and think of a different strategy. Absolutely fucking brilliant.
I simply can't believe I never played this game before. I feel like I've been entirely uneducated in my gaming life and all of a sudden a new type of gaming has been opened up. As a side note Super Metroid really shows off how incredilby well the guys at Retro Studio converted the feeling of the Metroid series into the 3D. It's incredible how well you get the same sense of exploration out of both the 2D and the 3D Metroids. I had played the original and the gameboy and the advance Metroids but its very clear that the majority of the inspiration for Prime came from Super Metroid. And why not, more games need to be inspired by it.
Now, I got the Orange Box for Christmas so I'm going to go play some Portal. So expect another one of these love gushing posts in about two days.
Had I known that you haven't played it up until now, you would have been locked in a room with just water and this game.
Now you understand that awesomeness that is Super Metroid. You may live your life to it's full potential now.
i felt the same way when i finally got around to playing metroid zero mission, i don't know if i ever played super metroid. i think i'll go a lookin for it now.
But becareful, playing Orange Box right after Super Metroid could lead to untolds amount of epicness and you could die from an overdoes in epicdemic. True story...
I also HIGHLY recommend Metroid Fusion for the GBA. Having played every Metroid game except Metroid Prime 2, that is by far my favorite. Totally blew me away in every way.
Double post, fail.
I guess since we're on the topic...you HAVE played Zack and Wiki right?
Shadow, sorry, I have played Zero Mission and really enjoyed it. I think Super Metroid blew me away a bit more simply because I wasn't expecting so much from a game that old. I'll have to replay both at some point and decide which is better. Or i can have a Samus from each game fight it out naked. Winnter must have a Samus threesome with me.
Zero Mission did so many awesome things that I actually played through it multiple times and wrote a FAQ on it, and I'm a lazy bastard.
The music in the plant-covered Brinstar that constitutes the first meaty area of the game is awesome. Samus has different sprites when facing right or left. The power-ups are awesome.
Why oh why did I play Family Dog and Roadrunner's Death Valley Rally and not this game?
now download/buy/steal yourself a copy of Secret of Mana to really be a SNES master.
I personally think Super Metroid is still the best in the series, though Zero Mission is a close second. The difference between the two is really just a matter of taste. I prefer Super Metroid's for it's less linear gameplay, it's music, it's weridness like the un-killable turtle, alien bird, and little mogwai things.
Zero Mission gets props for the graphics and the Zero Suit mission, but serious lack of points for it's last boss.
Ridley Robot? Who put that in there?
Oh and Cowzilla, a write up on Gunstar Heroes would be fun, if you have the time.
Firstly, Super Metroid. Still a pinnacle of game design. Pretty much goddamn flawless. I know some people who don't like it because it doesn't tell you what to do and you can get stuck by "breaking" the game. These are people that bought a PS3 because it was good value.
Secondly, Zero Mission VS Super Metroid. On the one hand, ZM is gorgeous (despite the cut scenes, which I don't feel belong in a Metroid game) and the controls are razor sharp and simple yet perfect. The Zero Mission twist was fucking kick ass too.
On the other hand, Super Metroid is less linear, doesn't hold your hand as much and set the ground work for all that came after. The controls do feel a little off after playing ZM though. Which is the only complaint I have really.
In 13 years, very few games can even claim to have come close to the sense of awe you get from Super Metroid. Funnily enough, the closest three games I can think of are Nintendo games (Galaxy, Prime 1 and OoT [moreso at release than now, since everything has ripped OoT off and then some]).
Anyway, this post is practically a blog entry in itself, so good job on playing Super Metroid and realising a masterpiece when you see one.
Pray that we get more games like this before Halo and Grand Theft Auto are all that's left.
Just to check...you've played Chrono Trigger..right?
Damnit, nintendo, give us a 2d metroid for the DS, and forget about sentient navigation computers, pointless space marines, and talkative alien races. Just give us the game, and let it tell the story.
GODAMNIT, make more games like Super Metroid. Cutscenes killed gaming.
I felt this way after watching the South Park movie. Like, I was mad at myself for all the time I'd spent without having seen it since it's release.