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Educate Yourself: April Wrap Up
Cowzilla3 | 2:42 PM on 05.05.2008 9 comments


Sorry this wrap up for Educate Yourself is so late this month but I just got some time to do it so now I am. So here we are done with the first month of the Educate Yourself Club and I’d like to report that it was a resounding success…but it actually fell short a bit because of how busy my month was. We didn’t’ get an FNF or Failcast spot and it’s really my fault for falling through on all this but this is a work in progress and this month I promise to try at least 1.1 times harder to actually make this happen. Other than these tiny, little, miniscule failures I would say the club was a resounding success in that (a.) I played through a classic game, (b.) other people actually wrote some posts up, (c.) I posted in the forums and (d.) I actually enjoyed it enough to continue on. So without further ado let’s get the second month started…

By talking about the first month!



I had never really played Kid Icarus beyond the third level of the first world. Once I started playing again I remembered why. That third level is ridiculously hard. In fact now that I have beaten the game, without any cheats (bow before me), I’m will to say that that first level is the reason the entire game has a reputation for being insanely difficult. The rest of the game, while challenging, really isn’t as hard. So in view of what the club is all about – seeing why games are classics and learning about them – I’m going to discuss why Kid Icarus isn’t that hard…unless you’re a bitch. You’re not a bitch are you?

To begin with we’ll talk about the first world which is a vertical level in which pit must escape hell or Hades or whatever myth Nintendo wants to claim they’re actually basing the game on. This world is hard, the first level is challenging, the second is aggravating and the third had me fake throwing my controller at the screen like I hadn’t done in years. Then after all this you get to a maze like castle with no direction and any power-ups you’ve gained removed, but more on that later. What makes these first levels so much more difficult than the rest of the game is that you don’t have any upgrades and you won’t be getting any really useful ones until after the first castle maze. Instead of realizing this and making the beginning of the game simpler than the rest the designers just kept the difficulty and a standard level throughout the whole thing. Thus once you do get more life and more powerful weapons via not playing like an idiot the game actually becomes progressively easier instead of harder. By the last vertical level before the final one I was pretty much charging through with enough upgrades to be pretty much invulnerable.



So some tips on getting past that first world. Most people have problems in these levels with falling since the levels are constantly creating new pits or repeatedly getting killed by the seemingly endless procession of annoying enemies. Jumping and falling I can’t really help you with. You gots to have some sort of skills or won’t be able to pay your bills, son. But the baddies, and subsequently your powering yourself up, are all a case of patience. The trick I found is that the bad guys do stop coming you just need to stand still and kill them all. Sometimes it takes a while, sometimes it doesn’t. Either way you rack up points and you also get a bad guy free chunk of platform jumping until the next attack is triggered. The screen isn’t scrolling up so there is absolutely no reason for you to jump upwards before you have to. The only time this strategy changes is when those fuckers come up from the bottom of the screen and start hopping all around. Then you run, you run and you don’t look back until you’ve got a safe spot to snipe them from. So there, you’re passed the third level of the first world and now all you have to do is find your way through the castle.

Which is a fucking pain in the ass and only really because of one simple reason. Eggplant wizards. I’m not sure if there has ever been an enemy more aggravating than these guys simply because they don’t just kill you, in fact I don’t think I ever died directly from an Eggplant Wizard’s hand. No, instead they just render you useless, force you to travel back through a winding maze and find the Eggplant Curse Cure room, which you fucking forgot where it was because it was an hour ago and you weren’t paying attention then and there are about fifty bad guys between you and that stupid bitch who cures you and does jack shit else (I mean really you just turned me from an eggplant into a human and you can’t give me some life!!?) and then you realize you went the wrong way and you have to go back through all that same shit again and once you get to where you think you need to be it turns out that that room doesn’t actually connect so you go down one floor and end up in a room with a bunch of monsters you can’t dodge because they’re flying around like maniacs with there stupid fucking single eyes or whatever and so your life gets drained to almost nothing but you make it through and you finally recognize where you are and you realize the cure room is right across the screen and there don’t seem to be any monsters so you breathe a sigh of relief and then start walking but you forgot about the stupid, god damn purple flying snakes, that don’t fucking fly, falling from the ceiling and just as you’re about to get cured and everything is going to be OK cause once you have your arrow you’ll go reap your revenge on those bitch ass bad guys who attacked when you were clearly turned into a shithead purple vegetable, just before you reach that door, a snake falls on your head and you die and you have to start the entire flipping castle over and while you remember the first room and a few other rooms you really have no clue where the hell you are or what your doing so it’s really just like starting over from scratch, but instead of the three or four life bars you made it in with you only have two and the life filling pond is twenty rooms away and you know you’ll just have to meet up with some Eggplant Wizards and start the whole terrible cycle over again. Sorry, I had some aggravation built up there.



The point being patience will also get you through this. The patience to play that level 50 times over until you’ve memorized the correct path and don’t mind running back and forth between the Eggplant Wizard who keeps hitting you, the Eggplant Curse Cure room and the golden pool of piss that heals your life. In fact once you have that route mastered you’re pretty much invincible in the castles because you can just keep refilling your life and the game becomes much easier. Plus, usually the Eggplant Wizards signal that you are somewhere near an important room. All of this leads you to a castle boss which I find disappointing in every case because of the ease in which I defeated them. Even the final boss didn’t stand up to the cruelty of the level design in this game.

Speaking of the final boss why does no one ever discuss the last level where Pitt busts out the old armor and wings and shield and the game suddenly becomes a shooter. A terrible, terrible shooter. I mean really. The controls are loose and sloppy, the enemies don’t make sense and the level just repeats itself over and over (possibly until you’ve scored enough points, but I wasn’t sure). It’s like the people who were in charge of the first three levels decide to call it quits before the game was over because they realized they could never top the evil of the Eggplant Wizard so instead they just handed the game to a guy who thought it would be cool if blocks fell uselessly from the sky. Why take some of the most challenging platforming you’re ever going to find and then ditch it for some half assed shooting. Maybe they figured no one was going to make it there.

So those are my main points for Kid Icarus. Basically I loved it once I got good at it but that last level. I will now join other gamers who have played through the game in cursing eggplants and their wizards and also wonder why there aren’t more games that scroll upwards constantly creating deadly traps below you. I mean really, that is an awesome game mechanic and it needs to be utilized more often.

Other People’s Thoughts
Conrad Zimmerman wrote up a much more in depth look at the gameplay that I could ever do as part of his RetRose tinted stuff.
ZombiePlatypus rocked multiple parts of my world with his post which even included a cartoon. He’s still a bitch for using codes though…cheater.
NWKopf wrote a bit up on playing the game with your keyboard. I don’t know if this was actually in response to the club or not but it falls within the time guidelines.

Forum
You can hear people bitch about those first levels in the Forums if you like.

Again, I’m sorry this kind of got away from me this month as I really didn’t do a good job in keeping it fresh in everyone’s mind. I got a shit ton of new work to do but everything is ironed out now so this month I’m going to keep on top of the forum post, we’re doing FNF and I will make my computer record sound if I have to kick it off a building so Failcast will also happen. Tomorrow or Wednesday, depending on work, I’ll fill you in on what this months game is…it starts with Splatter. No that’s too obvious…it ends with house.





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9 comments | showing # 1 to 9

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Mxyzptlk's Destructoid Blog
Yup on all points... I thought the GB version was actually a much better game. But the main theme song is one of my favorite pieces of video game music ever.
Cowzilla3's Destructoid Blog
I totally forgot to talk about the music. The main theme and a few of the other pieces are great but god some of the music in the game starts to get really annoying. Possibly becasue you're hearing it over and over again until your head assplodes.
king3vbo's Destructoid Blog
I loved the music, hated how hard it was. Games are so much easier now, its sickening
ZombiePlatypus's Destructoid Blog
So I'm a bitch, eh? I guess I can see where you'd get that... I'm just glad to see there's going to be another one, I was afraid it was pretty much dead. As aggravating as the game was, it was also kinda fun...

Splatterhouse, huh? I already bought that one on VC, so bring it on...
Cowzilla3's Destructoid Blog
lol. thanks for taking part zombie. and i kid about the bitch thing...wussy.
TheMandarin's Destructoid Blog
That was really well written, I enjoyed it.
Evil Cheese's Destructoid Blog
It was fun giving it a try anyway, even though I didn't get very far. It brought back the type of frustrating ass rape I haven't felt in years. There are also now some people who ride the same bus that I do that probably think I have Turret's.
Johnny Blaze's Destructoid Blog
I need a New Kid icarus the VC one is fucking brutal. I miss games with that kind of rape level.
Pixel Blue's Destructoid Blog
I had no time to do this, in April, but I still like the idea + intend to do it with you guys sometime.


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 about me

Hi,
Names Matt Razak and I'm just a gamer with a Wii and a 360. I'm also really, really, really, ridiculously good looking and a ninja...and humble. If you haven't noticed from my selfless self promoting or my Monday reviews I'm a film critic for a living at a local newspaper in Northern Virginia. I write at That VideoGame Blog but my heart will always belong to D-toid.

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Front Paged
Music In Gaming
What is a Hero?: Sonic
Good Idea, Bad Idea: Casual Gaming
What No More Heroes Really Means
Social Activism in Gaming
Educate Yourself - Castlevania
Start of the Affair
What is a Hero?: Lara Croft
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What is a Hero?
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Educate Yourself
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