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About Me
Me, I'm 30. Been gaming since 84/85. I'd consider myself hardcore, with a vast amount of knowledge of games and the industry. Also an artist, a big football (I mean soccer), anime and manga fan.

Hardcoreness! I have a large selection of games. I own GB, GBA, Snes, MD, Saturn, N64, DC, PS1, PS2, GC, Xbox, 360, GP32, DS and PSP. (breathe, now breathe)

Fave games I own and love: Snes: Actraiser, Castlevania IV, U.N Squadron, Assault Suits Valken (aka Cybernator), Desert Fighter, Chrono Trigger, PS1: SF Alpha 2, Parasite Eve, Persona 2, N64: Zelda LoT, Mario Kart, Goldeneye, GBA: Fire Emblem, Advance Wars 1 and 2, Yggdra Union, Riviera TPL, SFA3, Gekido, DS:Ouendan 1 and 2, EBA, Trauma Center, FFIII, Eyeshield 21 (jp), PS2: DMC, Burnout 3 and 4, RE series (especially 4) and MGS series, GRAW 1 and 2, Gears of War, Command and Conquer.


I one day hope to have enough games to make an archive of gaming goodness for my later years. If this industry ever goes belly up, I want the best of it in my posession. The collection keeps building and the fun continues.

Woohah! Got it all in check.


Currently Playing: Frontlines, GTA4, God of War PSP and Professor Layton.



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A time to destroy: Badly planned, bastard achievements/trophies
Cowboy TTop | 10:33 AM on 12.18.2008 3 comments




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The advent of 360 achievement points (and trophies too) has added a superb thing to gaming, and while many may bark at those, like myself that enjoy them, I can honestly say I finish more games now because of them and the fun of any game.

One thing that has annoyed me though, is when I buy a superb game, only to later find out that the developers have not thought out and placed their achievements fairly throughout a game. Along side that it seems some developer don't bother to even put any thought into rewarding the players with them, placing the player to achieve what seems impossible at best, or a switch off bore at worst.

I 'd have to say, that the guiltiest parties of badly designed achievement placement at the moment, are some japanese developers, perhaps they still haven't gotten used to the concept yet. My hopes is that they do, because some of my coolest games have been spoiled by their lack of imagination and fairness in this area. Come on guys, show us you care enough.

I purchased DMC4 and while a fun game, it was spoiled by an odd save system (why it so hard to just let you save anywhere is beyond me, Capcom) and unforgiving achievement rewards. While it might mean little in japan, achievements need to be either planned out properly, and to not do so and release a game is quite annoying.

Has anyone had these kinds of problems with achievements, that they have just given up in frustration, or does the difficulty spur you on further? What games did you experience such frustrations with the most or least? And do you thiink those jap developer will ever get there achievement to be as good or inventive as western developers?



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2 comments | showing # 1 to 2
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lv99ron's Avatar - Comment posted on 01/02/2009 17:22
lv99ron
My biggest gripe with achievements are the ones that give you random ass points. They should all be multiples of 5, not 1, 2, 4, 6, or end with one of those random numbers. To be honest outside of achievements that require me to beat the hardest difficulty are the online ones. I hate online achievements, especially when they require you to win so many games in a row.
Cowboy TTop's Avatar - Comment posted on 01/10/2009 21:51
Cowboy TTop
Agreed, some online ones are pointless. I guess when they have 1000 to use, it might be difficult and tricky using them all, and this may differ depending on the type of game.

Gears of War and Halo 3 have some really annoying ones I can't be bothered with.
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