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About Me
My name is Jason Cook, I am a English/journalism grad with a rabid interest in gaming and game writing. I have some reviews on Popmatters.com and would love to work for a gaming site/magazine someday soon.

I grew up on the NES, quickly advancing to Genesis, SNES, PS1, Dreamcast (RIP, brother), Xbox, PS2 and now 360 and Wii. Some favorite genres include RPGs (huge FF geek), Action and Shooters.

I also love music, sports (run-of-the-mill rabid Boston sports fan), reading and am getting into graphic novels and comics.

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SMT: Strange Journey

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Viewtiful Joe
Okami
Fatal Frame series
Resident Evil 1 & 2
Eternal Darkness
Beyond Good and Evil
Gears of War 1 & 2
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Halo Wars demo impressions
Count Grishnack | 3:43 PM on 02.05.2009 11 comments


So the Halo Wars demo hit today with very little fanfare. I had no idea it was even dropping until turning on my 360 today.

So, how does this console RTS play?



The RTS may never be right on the console, and it seems as though Halo Wars isn't going to change that much. The "revolutionary" control scheme they developed is very shallow and somewhat clunky. Right stick controls the camera and left stick moves your cursor. A selects a unit, X sends it moving or commands it to attack, and Y is a special attack. Left and right bumper selects either all units or all "local" units. Really, that is it. The controls make it difficult to select two fronts or a certain unit type and makes combat a "select all, attack" affair. Not very strategic.

Resource management is very bare bones, as the game's focus is combat. You really only need one type of resource (some nondescript crates) and a few reactors to build nearly everything in the game. A few supply buildings and you're set. Some of the bigger units require three reactors, but it is very, very simple to manage.

Since resource management is minimal, the game's combat has to be fun. And it is. Controlling units from the Halo universe in large-scale battles is fun and a sight to behold. The special attacks - such as the Warthog ram or infantry grenades - are pretty awesome and the leader abilities - such as the Prophet of Regret's cleansing beam - are a sight to behold. But, as it does in all RTS' - combat boils down to rock, paper, scissors.



The demo also was not very difficult. After researching a few simple technologies (of which I hope there are a lot more in the final build) and building a few of each unit I was able to easily overwhelm the second level of the demo. Since there was very little resource collection, I felt the victory was a little hollow and unearned.

There is a tutorial - basic and advanced - that explained the controls well. But the demo levels seemed like an extension of that tutorial, as the game holds your hand most of the time with arrows showing you your next objective or NPC voice overs telling you what to do.

I was surprised that the Halo Wars demo was out today, and thus, had little expectations. I was not blown away, and don't think this is the game that will make the console RTS a force in gaming. I dabbled in Civ: Rev and felt that was a much better title. I will not be buying this unless it comes to light that the game is a lot a deeper than this demo.



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10 comments | showing # 1 to 10
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The Big Bad Wolf's Avatar - Comment posted on 02/05/2009 16:48
The Big Bad Wolf
"the game holds your hand most of the time with arrows showing you your next objective or NPC voice overs telling you what to do."

Yes, I cannot stand playing a game that treats the player as if they are incapable to aquire a learning curve, or sense of direction.

Then again, this game was made for the halo community. So it's expected to shield their feeble minds with a comfort blanket. Maybe in the final release they won't be so easy on you, I hope.

Not saying ALL halo players/fans are braindead. Just a significant majority, 7 out of 10 players? So don't take it to heart when I stress "in general on the average, a halo player is a full-blown retard", again.. Not all, just most.

People with slow learning curves shouldn't gain attention from developers to dumb down their products. Whatever happen to overcoming challenges, aquiring individual skill, or god forbid- learn something. Instead of being a 1-trick pony that only knows how to hold forward on the left thumbstick everytime they respawn, believing they are a 7ft tall spartan who can take on anyone... in multiplayer.
SephirothX's Avatar - Comment posted on 02/05/2009 16:58
SephirothX
@ TBBW
Now while I agree with you that I dont like games that hold your hand. I'm not going to agree with you because you kind of needlessly bashed the Halo community. Are their dumbasses out there? Oh fuck yeah. But I wouldnt say an overwhelming majority of them are braindead. There's a vast silent majority in the Halo community who just play the game and enjoy it while ignoring the fucktards.
The Big Bad Wolf's Avatar - Comment posted on 02/05/2009 17:00
The Big Bad Wolf
@Sephirothx

I've played enough halo to know that in general on the average, randoms are more than likely going to be a let down for your team. Wether they go negative in kills because they don't know anything else but being a rambo clone, or they make stupid decisions that effect the team.
The Big Bad Wolf's Avatar - Comment posted on 02/05/2009 17:06
The Big Bad Wolf
"I'm not going to agree with you because you kind of needlessly bashed the Halo community"

Only came off as bashing because, well it was. The blog brought up how the game felt dumbed down and I gave a wild guess as to why... The halo community or the xbl community as a whole?
Usedtabe's Avatar - Comment posted on 02/05/2009 18:00
Usedtabe
I liked the demo, but I preferred the controls of C&C3:Kane's Wrath better.
Endstiem's Avatar - Comment posted on 02/05/2009 19:20
Endstiem
Big Bad Wolf.... seriously - go back to asslicking COD4.
elsteveo's Avatar - Comment posted on 02/05/2009 19:23
elsteveo
I didn't think it was to bad. I'm pretty sure that when you get in the game past the first level or so they don't plant a thumb in your butt and push you where you need to go. I might rent it, i've been a fan on ensemble RTS's in the past it seems like a pretty decent RTS for people who are into the Halo universe and want to try something non FPS.
The Big Bad Wolf's Avatar - Comment posted on 02/05/2009 21:14
The Big Bad Wolf
@Endsiem

Cod4? Really? I never liked the game, never saw value in it's mp.
Endstiem's Avatar - Comment posted on 02/06/2009 00:23
Endstiem
I take that back... if I hate people generalising Halo fans, then I shouldn't be a hypocrite by doing the same. Apologies dude.
otogi guy's Avatar - Comment posted on 02/10/2009 02:44
otogi guy
Get this? an rts showing you the ropes in the first few levels? My goodness they think we are all stupid and the game is definitely not deep.
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