So the Halo Wars demo hit today with very little fanfare. I had no idea it was even dropping until turning on my 360 today.
So, how does this console RTS play?
The RTS may never be right on the console, and it seems as though Halo Wars isn't going to change that much. The "revolutionary" control scheme they developed is very shallow and somewhat clunky. Right stick controls the camera and left stick moves your cursor. A selects a unit, X sends it moving or commands it to attack, and Y is a special attack. Left and right bumper selects either all units or all "local" units. Really, that is it. The controls make it difficult to select two fronts or a certain unit type and makes combat a "select all, attack" affair. Not very strategic.
Resource management is very bare bones, as the game's focus is combat. You really only need one type of resource (some nondescript crates) and a few reactors to build nearly everything in the game. A few supply buildings and you're set. Some of the bigger units require three reactors, but it is very, very simple to manage.
Since resource management is minimal, the game's combat has to be fun. And it is. Controlling units from the Halo universe in large-scale battles is fun and a sight to behold. The special attacks - such as the Warthog ram or infantry grenades - are pretty awesome and the leader abilities - such as the Prophet of Regret's cleansing beam - are a sight to behold. But, as it does in all RTS' - combat boils down to rock, paper, scissors.
The demo also was not very difficult. After researching a few simple technologies (of which I hope there are a lot more in the final build) and building a few of each unit I was able to easily overwhelm the second level of the demo. Since there was very little resource collection, I felt the victory was a little hollow and unearned.
There is a tutorial - basic and advanced - that explained the controls well. But the demo levels seemed like an extension of that tutorial, as the game holds your hand most of the time with arrows showing you your next objective or NPC voice overs telling you what to do.
I was surprised that the Halo Wars demo was out today, and thus, had little expectations. I was not blown away, and don't think this is the game that will make the console RTS a force in gaming. I dabbled in Civ: Rev and felt that was a much better title. I will not be buying this unless it comes to light that the game is a lot a deeper than this demo.
Yes, I cannot stand playing a game that treats the player as if they are incapable to aquire a learning curve, or sense of direction.
Then again, this game was made for the halo community. So it's expected to shield their feeble minds with a comfort blanket. Maybe in the final release they won't be so easy on you, I hope.
Not saying ALL halo players/fans are braindead. Just a significant majority, 7 out of 10 players? So don't take it to heart when I stress "in general on the average, a halo player is a full-blown retard", again.. Not all, just most.
People with slow learning curves shouldn't gain attention from developers to dumb down their products. Whatever happen to overcoming challenges, aquiring individual skill, or god forbid- learn something. Instead of being a 1-trick pony that only knows how to hold forward on the left thumbstick everytime they respawn, believing they are a 7ft tall spartan who can take on anyone... in multiplayer.
Now while I agree with you that I dont like games that hold your hand. I'm not going to agree with you because you kind of needlessly bashed the Halo community. Are their dumbasses out there? Oh fuck yeah. But I wouldnt say an overwhelming majority of them are braindead. There's a vast silent majority in the Halo community who just play the game and enjoy it while ignoring the fucktards.
I've played enough halo to know that in general on the average, randoms are more than likely going to be a let down for your team. Wether they go negative in kills because they don't know anything else but being a rambo clone, or they make stupid decisions that effect the team.
Only came off as bashing because, well it was. The blog brought up how the game felt dumbed down and I gave a wild guess as to why... The halo community or the xbl community as a whole?
Cod4? Really? I never liked the game, never saw value in it's mp.