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Duels of the Planeswalkers trial impressions (from a former MTG junkie)
Count Grishnack | 2:37 PM on 06.19.2009 3 comments




Not too long ago, I was a huge Magic: The Gathering player. I frequented weekly tournaments, worked a job selling the cards/hosting tournaments in our store, reading sites about the game and generally obsessing about it. I wasn't a hardened player by any means, more casual, but I did play heavily and thought I was pretty good.

As such, hearing about the XBL version of the game (with a pricing scheme not fucking awful like MTG online) made me nostalgically happy. Being able to play a deep strategy game with my friends list for a relatively low (800 points) price? Sign me up.

So I downloaded and played through the trial (two matches against the A.I.) today to see if I would put my moon money where my mouth is. And in short, yes, I probably will.

*Warning, some possible MTG lingo follows*

To start off, Duels of the Planeswalkers lets you choose from either a green or red deck. The red is full of burn spells and cheap, quick creatures. The green has bigger dudes, pump spells, land fixing, and a splash of little guys. I quickly recognized the green deck was far superior (Troll Ascetic?!) and choose that.



The interface is very clean and easy to handle. RT zooms in on cards, the stick highlights cards, A is confirm, Y is switch phases -- it's all very intuitive. When you play a card, a small timer begins that allows the opponent to respond. You can stop the timer if you have an effect to play which is a good way to handle the constant back and forth of an MTG game and is a nice way to deal with the problem of the stack. Only once -- when I wanted to play a spell during blocking -- did I mis-click and get an unwanted result.

Things like not having to tap land (awesome!), icons denoting flying, trample, etc., pump spells appearing on the creatures power/toughness, are all great touches and make everything very easy for new players.

My biggest complaints were the lack of an "end of turn phase" (when many important spells/effects are played) and a generally very straight-forward A.I. and card pool. The A.I. is just plain not very good, constantly walking into simple traps and making questionable decisions. But obviously the best part of this game will be playing real people, so I won't hold that against it.

I think the full game -- with a nearly endless card pool (via DLC) and actual players to play against -- will be worth the 800 points. And if there were draft capabilities, dear God I may never get anything done again.

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Why everyone needs to STFU about the SotC film (shortishblog)
Count Grishnack | 7:32 PM on 04.08.2009 15 comments



I am in your films, makin you angry.

So the internets have been ablaze with the news that the beloved PS2 title Shadow of the Colossus will be adapted to the big screen. This news has angered fans of the game beyond belief. Some commentators on this here site has some very interesting (see: blindly rage-filled) things to say about it, ranging from death threats to physical violence.

I ask, why the hell is this such a big freakin' deal?

Yes, the game is beloved. It has atmosphere, character and uniqueness coming out it's ass. I love the game, you love the game, anyone who's played it loves the game. And the film will almost certainly not 1/10 as good.

But the film -- no matter how shitty it could be (which is something else altogether. Isn't there a small chance it will be great?) -- will not change that in the least. I am reminded of the minor firestorm that came about when the Dante's Inferno was announced. Really, it does nothing to detract from the original. But the outrage at that project is nothing compared to what we have here.

Really folks, from The Inferno to the Watchmen and SotC films -- the creation of these tie-ins does not take away from how great the original is in the first place. If anything, it confirms to fans what they knew all along. "The *blank* was better."

One commentor said something to the effect of "unless it makes my copy of the game magically disappear, I don't care." I wish everyone else would have that mentality.

Plus, you're all going to go see it anyway.

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Dtoid comment of the week!
Count Grishnack | 3:08 PM on 04.05.2009 14 comments




So week two of the Dtoid comment of the week proved much harder than week one. First off, I only found one comment I thought was clever/funny during the week (hence this being on Sunday instead of Friday) so I had to dig through and find some good ones today.

But hey, here they are. Oh, and MrSadistic won the popular vote and a million internet bucks for last week's comment:

re: GTA: Chinatown Wars gets Nintendo Power banned from school
MrSadistic: "It's because Asians are offensive."

Now on to this week.

RE: New games are better than sex, claim two thirds of men

Pime Taradox: "I prefer both at the same time. Something about shooting off a rocket launcher while the whole thing wraps up just feels right."

---

RE: EA says Wii MotionPlus has too much Plus and Matthew Razak as weekend editor

SantanaClaus89: "Matthew, why does your avatar look like you're waiting for a giant cock in your mouth?"

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While this last one wasn't particularly funny, the way Corak eviscerated Lliinnkk made me smile.

RE: Ten obnoxiously cheap ways of extending a game's length

Coark: "Jim Sterling has a quite a reputation of bring out the assholes that visit this site. Unfortunatly you are the newest, welcome. I'm sure you'll receive a warm reception from the rest of the community as well as Mr. Sterling himself. This is nothing new to the community and your attempts to discredit him or just plain mock him, or call him names like "douchebag" will most likely fall on deaf ears as its all been said before and disproven shortly after. You can disagree with him no one will try to take that from you, but there is a way you can go about it where you don't like an internet asshole, which you just honored yourself with being a new one here. As people say here, "welcome...don't suck" I guess its too late for that last part huh?"

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Anthony Burch spotted on The Escapist (shortblog)
Count Grishnack | 2:52 PM on 03.31.2009 28 comments



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Star Ocean: The Last Hope review
Count Grishnack | 9:41 AM on 03.30.2009 6 comments




I have never played a game in the Star Ocean series. Depending on your viewpoint, that will either validate or invalidate everything you're about to read. That said, I've recently played Lost Odyssey and some of Mass Effect, I love Square Enix and have played nearly every Final Fantasy game.

I like RPGs as much, if not more than, many gamers. And I could not stand Star Ocean: The Last Hope, a prequel to series.

I shouldn't say “couldn't stand.” More like “had very little interest in.” And it's odd because SO:TLH does quite a few things very well. It just gets many of the crucial elements of what makes a good RPG horribly wrong.

The back story of SO:TLH is quite interesting. Earth has been devastated by nuclear war and pollution and man has turned to the stars in order to survive. But instead of being an interesting exploration of what we may have to do if Earth indeed goes south, players will soon forget what their original mission was in the first place in favor of typical RPG schlock.

Early on you will notice SO:TLH eschews the traditional medieval fantasy setting for one that is science fiction. The developers have cited Star Trek has a huge influence on the Star Ocean universe and it shows. While there are a number of alien races traversing the stars with our protagonist Edge Maverick (really) and company, there are also primitive civilizations you will come across who have no idea about black holes and star ships.

But while the world is varied and intriguing, it is also incredibly narrow for a game spanning three discs. Edge will only come across a handful of planets during his journey, and almost all the “aliens” are distinctly humanoid. The Cardianons, for example, just have elf ears and a quiet disposition. While the Featherfolk (of which there is only one) have feathered wings. The game would have lost little if instead of planets, these were countries. There is just so little history, personality and back story to these supposed alien species it's hard to care. It's sad an opportunity to create some interesting and striking characters was lost.

And this is not just visually. Nearly all the characters' personalities are forgettable, with a number of them blending together. Do we really need three cute female support characters who are goofy/absent-minded? Edge and lead female Reimi are typical RPG fare. He's a reluctant leader, burdened by sudden responsibility. She is a childhood friend who has stuck by his side no matter what. The relationships in the game are either shallow, transparent, superficial or some combination thereof.



But hey, this is a JRPG, a genre steeped in tradition and tropes. And SO:TLH wouldn't be so bad if it's message wasn't so damn sappy. The overarching theme is “friendship above all” and you will meet nearly all the characters in the game by conveniently becoming fast friends.

It goes like this: Go to new planet. Find a new buddy to help. Stop some faceless evil. Convince new person to become best friends forever. That is exactly how you will recruit nearly every new party member. And many of the cut scenes are filled with lines like, “We did it because that's what friends do!” It's annoying, childish, and repetitive. It was clear after the first few hours that friends are important, so why force it every single time I meet someone new?

In most RPGs you have to stop some evil from destroying the universe. This game is, ultimately, no different. I say ultimately because for the first two discs, it's unclear exactly what you're doing on all these planets. Yeah, there are these spirits possessing things and making general mischief, but the sole reason you move from planet to planet is simply because one of your party members/an NPC says so.

I don't know if the game would have been better if the player knew what they were up against from the beginning, chasing evil from planet to planet, but fighting enemies in what boils down to odd jobs is just awful.

How you do these odd jobs is at least entertaining. Combat is real time, with you piloting any one of your characters at any one time. Players control movement, attack, magic and item usage all in real time – with the ability to pause and set up actions between multiple characters. Special attacks or magic can be mapped to the triggers, with the ability to chain them later in the game.

With ranged attacks, magic, specials, chain combos and multiple enemies, it can all feel very chaotic. There were many times when I was unsure who was attacking who – the screen blurred by flashes of light. After a while, I figured out getting in close with a melee character and spamming either specials or regular attacks while my A.I. teammates did whatever worked just fine.

One wrinkle in combat is blindside attacks. Requiring timing and patience, blindsides allow characters to evade attacks and end up behind an enemy, ready to strike. These are integral during boss battles and against tougher enemies. This made close-quarter combat less tedious and is a nice feature.

In the end, the game's combat system suffers from lack of control. The other three characters in your party are A.I. controlled and leave much to be desired. They either wantonly waste MP by using magic to their hearts content or run around not doing their relegated job – fighters casting Heal, for example. There are very crude commands you can set (stay out of trouble, don't use MP), but they are very limiting and imprecise.

I rarely felt the need to switch out of Edge's shoes, happy to let the A.I. do there thing while I melee'd the hell out of every enemy in the game. Plus, the A.I. can't blindside, so I obviously had to do it when that was the only path to victory. The A.I. does sometimes nail enemies on their elemental weaknesses though, so there's that.

What SO:TLH does get right are a lot of the little things. The item creation system is unbelievably deep, almost intimidatingly so. Each character has an innate item creation ability (smithery, cooking, etc.) to create recipes with. But they can't do it alone. In groups of up to three, the characters put their heads together to come up with a recipe from which and item can be created. Oh, and the ingredients can be super hard to find – some requiring another skill (mining, harvesting) in order to obtain them.


I'm annoying as hell, 'kay?

Graphically, the game is an achievement. Character models emote in gorgeous cut scenes, while combat between varied and wild looking enemies in numerous environments gives players a lot to look at. Skill building is also handled well, with individual as well as party experience that can be spent by anyone, allowing for quite a bit of customization.

But the minuses outweigh the pluses. Voice acting can be atrocious more often than not, especially concerning Edge. There were times during cut scenes when I actually cringed at what was said it was so ham fisted. He actually tells the final boss to “Bring it on!” Speaking of cut scenes, there are plenty of them. And they're long – many of them pushing past the 15-20 minute mark and some going over half an hour. And while the combat is fun, it is also not very challenging. I only died a handful of times – with an actual difficult fight appearing only after over the twenty-hour mark.

Star Ocean: The Last Hope is more ammo for people who cannot stand RPGs. Except for turn-based, random battles (which I was pining for after disc one), nearly every awful trapping the genre is criticized for is present. Sappy story, cookie-cutter characters, long cut scenes – it's all here.

The worst part? I actually like those things and I couldn't stand this game.

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Dtoid comment of the week! 3/23-3/27
Count Grishnack | 3:23 PM on 03.27.2009 15 comments


An underrated part of the Dtoid community is the wealth of hilarious comments users post. This is my way of highlighting those and giving back to the community. These are comments I find clever, witty, funny, pithy and various other synonyms. If you see any I may have missed (there are a shit ton of posts/comments), send me a message with the story and who said what.


Pictured: Your average Dtoid commentor.

So here it is. The first edition of the Dtod Comment of the Week. I've got three nominees, which I hope all who comment will vote on so next week we can have a winner.

Enough poppycock, on to the comments.

re: Fallout 3's 'The Pitt' is broken as buggery, claim gamers



PySk: "METAL GEAR?"

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re: Wanted: Weapons of Fate producer disses the Wii big time

Dr Milkdad: "Protip: don't produce Wanted: Weapons of Fate, then proceed to poke fun of anything game related."

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re: GTA: Chinatown Wars gets Nintendo Power banned from school

MrSadistic: "It's because Asians are offensive."

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Count Grishnack
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about me

My name is Jason Cook, I am a English/journalism grad with a rabid interest in gaming and game writing. I have some reviews on Popmatters.com and would like to work for a gaming site/magazine someday soon.

I grew up on the NES, quickly advancing to Genesis, SNES, PS1, Dreamcast (RIP, brother), Xbox, PS2 and now 360 and Wii. Some favorite genres include RPGs (huge FF geek), Action and Shooters.

I also love music, sports (run-of-the-mill rabid Boston sports fan), reading and am getting into graphic novels and comics.

Currently playing:
Prototype
Flower, Sun and Rain

Ongoing list of games I need to buy/play:
Silent Hill
Viewtiful Joe
Okami
Fatal Frame series
Resident Evil 1 & 2
Eternal Darkness
Beyond Good and Evil
Gears of War 1 & 2

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