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Interactive art
Cosades | 11:29 AM on 08.03.2007 12 comments


Roger Ebert says games can't be high art, but he has a very specific reason for thinking this: games are interactive, therefore the player can alter the experience. As Ebert puts it, there's no auteurship. It's a response to the games-as-art debate that is more considered than most, which discount the medium entirely because Space Invaders is juvenile and also ate all my quarters that time, stupid game.

Basically, his argument goes that art is created by an artist, and if the player can change the experience then the player assumes some agency and the piece belongs to the artist a little less. I could understand an artist, with a clear idea of what her art means and resistant to any attempt to alter that message, might feel that way. Why a film critic, whose profession is built entirely from the expression of his experiences of art, should take this position boggles my mind. Maybe it's because Ebert hasn't had a worthy counterpoint to his views in a number of years; maybe he's forgotten that the experience of art is always interactive.

I recently saw a film called the Fountain, which I found to be deeply moving. My wife thought it was just ok; others I've talked to found it pretentious and cold. I'll go out on a limb here and say that director Darren Aronofsky (who did not author this movie single-handedly, it's worth pointing out) probably had my reaction in mind when he made the film. How, then, do we account for the variety? Every viewer brings something different to the experience. Different philosophies, different moralities, different memories, all of which form the lens through which they see the world. It's practically a quantum effect -- just by viewing the movie, you change it. You cannot have the same experience as the person sitting next to you in the theatre, because you are different people who will interpret the movie in different ways. You can't even have the same experience watching the same movie twice: you aren't the same person the second time.

All art is interpretive, both in literal ("Was the Fountain a sci-fi film about the flashbacks of a future astronaut, or a contemporary meditation on letting go illustrated by past and future parables?") and thematic terms. The artist can only do so much to create an experience; the recipient must finish the artist's work. Art is created by an artist, yes, but the experience of art is the interplay of minds between artist and viewer. That was why Ebert's two-critic format has worked so well over the years; because the experience is never objective, one man's opinion can never be authoritative.

The video game industry likes to claim that it is the first interactive art form, and it just isn't true. Consider sculpture for a moment: does the artist seek to control the angle from which the viewer experiences the work? Another angle might yield quite a different experience. This isn't simply a difference of interpretation; two viewers are literally seeing different things. Does the artist control the lighting, the setting, the climate control? Can the artist prevent you from viewing the sculpture standing on your head? And more importantly, should she want to?

Auteurship shouldn't be about control. If a novelist became obsessed with controlling a reader's experience, he would have to describe everything in the book in such exacting detail that nothing was left to the imagination. Even then, what would stop the reader from flipping forward and reading the end of the book first? That aforementioned sculptor would have to set up ideal viewing conditions for her work and then snap a picture, but would that have any effect on the viewing conditions of the photo? A film can be fast-forwarded, rewound, paused, and stopped in the middle. No auteur truly controls the recipient's experience; where a piece of art is non-interactive (insofar as anything can be, taking interpretation into account), it is non-interactive to precisely the degree that the recipient is willing to tolerate. Then stop, rewind, back to the video store.

Video games, by their inherent interactivity, do lend more agency to the player in crafting their experience than most art. But this is one of the medium's greatest strengths, not a reason to bar it from the club. That interactivity, whether sweeping or superficial, allows us to internalize and immerse ourselves in an experience in ways we simply can't otherwise. Ebert says that high art should make us "more or less complex, thoughtful, insightful, witty, empathetic, intelligent, philosophical". I don't claim that video games CAN do this. I believe that they have already.

Planescape: Torment is a very complex game, and although no short summary can do it justice, it is about (my interpretation) death and the nature of the self. I am a more thoughtful person for having played this game, and make no mistake: my agency in guiding the story had everything to do with my experience. This game asks of the player, "What can change the nature of a man?" But perhaps more importantly, it asks for an answer. I know more about myself now than I did when I started for answering that question. How rare is the film that truly changes the understanding of oneself?

Art is subjective. I, for instance, don't get a lot out of sculpture. It doesn't speak to me, but I don't have the arrogance to claim that that disqualifies it as art. Many have already pointed out that Ebert seems to be forgetting how similar perception of film was early in the 20th century to that of video games today. Ultimately that doesn't matter, because Ebert doesn't matter. He's a film critic, and his opinion of video games counts for about as much as his taste in poetry or impressionist painting. Art doesn't need a majority vote to be valid.

The next art form to emerge is likely to freak us all the hell out, so I don't blame Ebert for being a little befuddled. Perhaps in the future he'll leave defining art to someone who knows what he's talking about.



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9 comments | showing # 1 to 9

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Morrius's Destructoid Blog
A very agreeable article. I find many arguments on whether games can or cannot be art to be redundant at times, as it is as you say, entirely subjective.
I personally think just about any product of any reasonably mature civilisation could be described as art, I see potential 'art' in anything consciously created by a human being or beings, for whatever reason. That's the beauty of art, my Gran can cherish wall-sized prints of dogs playing poker, while I can sit and play okami feeling the same sense of reverence and tingly smugness.

What do others think?
Morrius's Destructoid Blog
and on another note (sorry for the double post) I'm watching the fountain tonight, I'll let you know what I think!

Morrius's Destructoid Blog
I think as you say, exposure to the medium is the problem in Eberts case. Take a complete layman around a modern art gallery and you'll see my point, I don't think his opinion about gaming is any more valid than my Dad trying to critique Marcel Duchamps 'fountain'.
Cosades's Destructoid Blog
Let me know what you think of the movie, Morrius. I consider it to be one of the best I've ever seen, but the exploration of death and immortality obviously seem to resonate with me. And if you do end up liking it, you should track down a copy of Planescape: Torment. The Baldur's Gate-style interface isn't as fresh as it once was, but the story is brilliant, complex, and timeless.
Morrius's Destructoid Blog
Thanks for the tip! I'm interested in playing the first two fallouts for the same reason. I firmly believe that gaming is an exceptional medium for storytelling, especially if the story is somewhat directed or shaped by the player, without suffering for it (KOTOR, for example). I was as emotionally invested in FFVII as I've been in any TV series or novel, with perhaps the exceptions of Six Feet under and Pullmans 'Dark Materials' trilogy.
Cosades's Destructoid Blog
I'll second a recommendation of What Dreams May Come, it's a beautiful movie. It was something of a shock to me to discover that Robin Williams really can act without mugging overmuch (I hadn't seen Awakenings at the time).

The Fallout games are classic; if you're willing to look past the obtuse interface there's some great roleplaying to be had there. I would say that the Fallout games are not as thick with philosophy and meditation as Torment, but on the other hand the setting is arguably much richer and more compelling for its own sake. The post-apocalyptic angle gets oversold in my opinion; very little of the game is *about* what was lost. Instead it's about rebuilding, about what form the new order will take. That it functions as a very respectable Western is icing.
Morrius's Destructoid Blog
To dig up this thread from a few days ago, I thought the movie was fantastic. I can understand why it splits opinion, I got a little lost in the visual storytelling and inferred most of what was going on from the subtext alone. Without those skills I picked up in film studies, I wonder if I'd have enjoyed it as much. I loved the constant allusions to reincarnation, such as the criss-crossing lines in the elevator, the shots of walking through corridors and passing through spotlights, etc.

I took it that the only 'real' element was the modern day tale, while the rest was in the minds eye of Jackmans character while reading the book. However, through that book he came to believe that death is merely a route to something more fundamental, and was able to accept the sad events which occur. (The symbolic conker representing the protection and strength Weisz's character has passed on through her book, which he then uses to finally get some closure with what happens to her) I'm sure it could be interpreted in other ways though, and I really want to watch it again to spot more of the bits I undoubtedly missed.

Great movie, certainly not for everyone. But they have talledega nights, so it evens out nicely.
Cosades's Destructoid Blog
Glad you liked it!
FinalFist's Destructoid Blog
What Ebert moronically fails to recognize is in fact just how much interactivity ALL art has. Everything to us is an electrical signal interpreted through images and sounds, there is some compromised information along that track. He apparently never studied structuralist literary theory either, there is an undeniable proven separation between the signifier and the signified. In other words, if it were a painting, between the painting itself physically, and what the painting means to anyone. This gap provides infinite possibilities for interpretation of ANY "art." But that leads into post-structuralism.

Hhaha, didn't mean to get uppity or anything, not many English majors on this site I bet huh?


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