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About Me
My name is Josh. I'm 19 years old and live in Las Vegas, Nevada. I enjoy playing all sorts of games. My favorite genres are RPG's and Shooters. I prefer to play a game through first without going for achievements as I find it's a better experience to go into a game blind. However I often break my on rule because I have no self control. I own and play all 3 current home systems and am the proud owner of a broken psp and a fully functional DS lite. A while ago I decided to review every game I play so most of my posts will be reviews, although I will have the occasional rants and likely be to lazy to follow through. I like to play games on easy as I have a short temper so take that as you will. I'm currently only working part time so I'm using the internet way to much and play games more than a normal person should. That's about it for now, so hopefully you enjoy the blog.

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Why difficulty scaling rarely works
CoruptAI125 | 12:54 PM on 06.01.2011 12 comments


As gaming has evolved over the years, games have seemingly gotten easier. A lot of players complained about how the difficulty of the NES days were gone for good. Some developers decided to keep the spirit of difficulty alive, but most invested in making roller coaster experiences that people of any skill could get through. Many RPG developers however, went the route of making the games difficulty scale to the player level. Unfortunately, difficulty scaling rarely works as it should.


FFFFFFFFFFFUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUU!!!!

My first foray into the world of scaling difficulty came in the form of Final Fantasy 8. Squaresoft took Final Fantasy 8's leveling system in a completely different direction than any previous franchise entries, in that leveling up is worthless. The games junction system is where your charecters derive there meaningful stat boosts, leveling barely makes a difference and can actually be a detriment down the line. All enemies including boss encounters scale to your parties level, and unless you junction the right way you can easily be steamrolled. Back in the day I didn't understand how this scaling worked and would completely screw myself by trying to power level as I had in many other RPG's. When I got the internet it wasn't long before I found myself looking up FAQ's for FF8, in the hopes of actually finishing it. As I read various walkthroughs I found myself getting angry with the game. Why the hell would they scale the difficulty in a linear RPG? The FAQ's lined out two paths to finish the game without much trouble. Either play the crappy card game for ten hours to become super powered or draw and run from random encounters to slow leveling. I went with the latter managed to make it to the last disc without much trouble. My experience didn't have a happy ending however as my 4th disc was so scratched it was unplayable and I never finished the game. This experience was the first time I fought against scaling difficulty in games, but it wasn't the last.


The shining example of good scaling

It was many years later that I laid my hands on a little game called Oblivion. Coming off of Fallout 3 I heard from friends that Bethesda's previous game was even better than Fallout. I quickly picked it up and started my journey through Cyrodiil. I played the game for a few days and enjoyed it, but not to the degree I was hoping for. I ended up shelving it for a while and I still pick it up every few monthes to try and get into it. It wasn't until after my first experience in the game that I learned it had scaling difficulty. I did have trouble in a few spots of the game but the handy difficulty slider and save anywhere feature got me through any tight spots. This seems like the best solution to the scaling problem, let the game scale but allow players to lower the difficulty if they need to. After Final Fantasy 8 made me sour to scaling, Oblivion put me back on the positive side. To bad the next game I played put me firmly on the side against difficulty scaling.

Here we get to the game that made me want to write this blog; The Last Remnant. This game became the bane of my existence for weeks. A huge 3 disc RPG whose difficulty destroyed me. This is most definetely the hardest game I have ever played to completion. Luckily by the time I got this game I had a computer and high speed internet to help me through tough games. Before I played the game I went on gamefaq's and checked out the message board to see what I was getting into. It wasn't a good sign when on the front page I saw a post titled something like " Scaling is ruining this game for me" After a few minutes of browsing I decided that a walkthrough would be necesary for me to get through the game. Even with the forsight the walkthrough gave me I still strugled harder then I ever have in a game. Every battle was a fight for survival, from lowly map encounters to the major boss battles. I must have reloaded the game a 100 times after getting completely blown away by regular enemies. I used the guide to max my stats in comparison to my level so the game would be easier and I must say, if that was the easy way through I don't know how anybody could get through the game normally. One battle I literally played for 2 hours before I got mercilessly destroyed in one turn, I never raged harder then I did when that happened. The last boss took me somewhere around 7 tries at 30 minutes a piece. Only luck got me through that and many battles in the game.


Just seeing this makes me angry, even years later

After that last experience I now remain weary of difficulty scaling in games. I'm very worried about the upcoming Deus Ex: Human Revolution and how it will scale considering the various ways you can spec your character. I know there are many games that Scale that I didn't mention, including basically every Bioware game. I can see that it is necesary in some games, especially in non linear RPG's such as Borderlands and Mass Effect. I just hope that something can be tooken from the way bethesda handles things with smooth level scaling and a slider to help you get through the rough patches. Til then, I remain wary but hopeful of the future of Difficulty scaling in games.



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11 comments | showing # 1 to 11
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kid23455's Avatar - Comment posted on 06/01/2011 13:24
kid23455
Oblivions scaling sucked, sorry. I refuse to change difficulties on games, only when absolutely necessary. If oblivion had used the old scaling system, it would be a lot more fun leveling up, when enemies scale to you, it doesn't make your character stronger, and it feels hollow.
Lord Death of Murder Mountain's Avatar - Comment posted on 06/01/2011 13:42
Lord Death of Murder Mountain
I hated Oblivion's level scaling. I, personally, never felt challenged; you wouldn't ever encounter an enemy which was patently too powerful for you to take on, sadly.
CoruptAI125's Avatar - Comment posted on 06/01/2011 13:53
CoruptAI125
I would say the reason I enjoyed the level scaling in oblivion is because it never screwed you by putting you against an impossible foe like last remnant does over and over.
Malik's Avatar - Comment posted on 06/01/2011 15:56
Malik
I'm not a fan of level scaling in any fashion. It's completely counter-intuitive to the whole idea of 'leveling up'. If everything is going to be essentially the same regardless, then what is my incentive? If I just went on a 15+ hour side quest to get a super secret ultimate weapon; I should be allowed to just completely demolish enemies for at least a little while after all the hard work I just put in.
HandsomeBeast's Avatar - Comment posted on 06/01/2011 17:58
HandsomeBeast
Seems to me like level scaling only rewards people who are bad at games, and punishes those who like to grind and achieve undisputed power.

Then again, what about games like Pokemon where there are the areas with really strong wild enemies at the end of the game, but when you return near your hometown, the Pokemon are really weak, and the citizens are still worried about going in the tall grass? The lack of scaling kind of takes out some rationality from the plot. Hmmm... I guess there has to be a median that would satisfy everybody.
Corduroy Turtle's Avatar - Comment posted on 06/01/2011 21:57
Corduroy Turtle
I would say the reason I enjoyed the level scaling in oblivion is because it never screwed you by putting you against an impossible foe...

But it never let the player feel empowered either. Sure, I had new skills and whatnot, but when I reach the level cap in a game, I want to be a force of destruction. That's not to say I didn't love Oblivion though. I just found cheap ways around it's scaling system (like never sleeping).
Wolfy-Boey's Avatar - Comment posted on 06/02/2011 08:31
Wolfy-Boey
I second everything curduroy said.
Elsa's Avatar - Comment posted on 06/02/2011 11:56
Elsa
yeah, Oblivion did a great job in that you could adjust the slider at any point in the game, but could change it back again after getting through a problematic area. It also appeals to people in that if you've had a hard day you can go easy mode, but later you can go back to a harder difficulty. :)
Frank Jaeger's Avatar - Comment posted on 06/02/2011 17:45
Frank Jaeger
My experience with FF8's scaling occurred near the end. I may have been passed a point of no return, but apparently I was not nearly at a level I should have been and was disappointed when I couldn't beat it.

Without an extra PC copy and save file editors, I may have never actually "beaten" it without plodding through the entire game again.

(I only had one save file, I was young and stupid.)
Shadowdun's Avatar - Comment posted on 06/05/2011 23:35
Shadowdun
In oblivion i guess I was doing something funny because there were plenty of times while I was wandering around and find myself against a troll, cougar, bear (monsters in general) I couldn't handle. I found out only when I was playing the storyline everything was easy. The questlines serve as a good example of scaling completely taking over. Outside of that, a lvl 5 would find their ass getting kick on a regular basis. I know I have.
Morty's Avatar - Comment posted on 06/07/2011 10:02
Morty
"crappy card game"
Wat? Triple triad was effing awesome!

And I think the scaling in FF8 is influenced by your SEED-Level.
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