Quantcast
Community Discussion: Blog by CoruptAI125 | Mass Effect 3's ending is Bulls***!(Spoilers!!)Destructoid
LIGHTS:  ON | OFF
surf dtoid with arrow keys



REMOVE ALL ADS?
Guaranteed contest entry?
A new video show?
Something else?

Vote in our membership poll

click to hide banner header
About
My name is Josh. I'm 20 years old and live in Las Vegas, Nevada. I enjoy playing all sorts of games. My favorite genres are RPG's and Shooters. I prefer to play a game through first without going for achievements as I find it's a better experience to go into a game blind. However I often break my on rule because I have no self control. I own and play both an Xbox 360 and PS3. I'm also proud owner of a broken psp and a fully functional DS lite. A while ago I decided to review every game I play so most of my posts will be reviews, although I will have the occasional rants and likely be to lazy to follow through. I like to play games on easy as I have a short temper so take that as you will. I'm currently only working part time so I'm using the internet way to much and play games more than a normal person should. That's about it for now, so hopefully you enjoy the blog.

My Gaming setup

Some Websites I use Daily
TrueAchievements
Facebook
Twitter

Games I'm currently playing
Persona 4 Arena(360)
Syndicate(360)
League of Legends(PC)
Sleeping Dogs(360)

On my instant queue
Naruto:Shippuden
Game of Thrones

Books I'm reading
Not Taco-Bell Material
Lolita
Various Strategy Guides

Podcasts I follow
Giant Bombcast
Podotid
Epic Battle Cry
The Axe Factor
Lasertime
The Comedy Button
Cape Crisis
Mike Omeara Show
Never Not Funny
8-4 Play
Adam Carolla Show
Various this year collections

Songs I'm currently obsessing over
Yoshimi Battles The Pink Robots Pt.1
Portions For Foxes
Dango Daikazoku
Life Is Beautiful
A Jagged Gorgeous Winter
Greatest Videogame Music(album)
Reptiles Theme
First of The Year (Equinox)
Doomsday
Don't Let Me Down(Slowly)
Little Talks
Toyohashi
Diet Mtn Dew
Kinda Outta Luck
Persona 3 Soundtrack
Nier Soundtrack

Some of my favorite games (in no particular order)
Final Fantasy 10
Bioshock
Deadly Premonition
Metal Gear Solid 2:Sons of Liberty
Gears of War
Syphon Filter
Xenosaga Ep. 1:Der Wille Zer Macht
Dragon Ball Z:Budokai 3
Resident Evil 4
Mass Effect 2

My five star reviews
Dead Space
Nier
Persona 3 FES
Player Profile
Follow me:
CoruptAI125's sites
Badges
Following (10)  




SPOILERS!!!


I just finished my first playthrough of Mass Effect 3 and boy does it raise some questions. The ending here especially interests me. For the last hour I've been searching forums for opinions about the ending(s). I was personally super disappointed by the ending sequence that starts after sheperd is hit by the Reaper Laser.



The whole last sequence seems to completely change everything the series established. Every ending destroys all the mass relays around the galaxy. This action in itself makes the ending unbelievable. Considering the Relays are the only way to feasibly travel between systems the whole fleet you bring to earth is stranded for eternity. Many planets wouldn't survive without off world support and trade, and even if they somehow built a relay they couldn't use it without a matching relay. On top of that in Arrival for Mass Effect 2 it's shown that destroying a relay is catastrophic and would result in the destruction of nearby planets, like earth. Plus the citadel explodes over earth and would presumably be big enough do destroy most of earth when it fell.



Also it's not explained how Anderson gets to the Citadel in the first place as he is not ahead of you during the run to the beam. Plus there is literally only one path to the platform in the end so it's literally impossible that he could be on a different path as you are. Then when you confront The Illusive Man you kill him in a single shot, which doesn't seem feasible considering he's reaper controlled. Saren could take a shot to the forehead and live, plus you would think he would have some kind of barrier of shield.



Then comes the child reaper god. This makes zero sense. If the Reaper leader was part of the Citadel the whole time then why would the Reapers even need Sovereign to activate the Citadel Relay. Plus the face that he appears to be the same child that died on earth in the beginning of the game. You could make a case for the Reaper appearing as something significant to Sheperd, but it's still a little unreal.



Lastly there is a theory floating around that the ending is actually an hallucination. That sheperd is actually knocked out by the Reaper Laser and is imagining the events of the endgame. In this theory, the choices at the end of the game are actually Sheperd fighting indoctrination. The child is the Reaper inside of him and gives him alternatives but is really trying to trick Sheperd into embracing the Reapers. Here's a link that explains it better than I can and rallied me to believe the theory is correct.



http://social.bioware.com/forum/1/topic/355/index/9727423



I really look forward to seeing how this theory evolves in the future.
Photo



Is this blog awesome? Vote it up!





Did you know? You can now get daily or weekly email notifications when humans reply to your comments.

Legacy Comments (will be imported soon)


SPOILERS:

One can argue that it falls apart when you get to the Star Child, but I think you're nitpicking a lot of the stuff beforehand.

"Also it's not explained how Anderson gets to the Citadel in the first place as he is not ahead of you during the run to the beam. Plus there is literally only one path to the platform in the end so it's literally impossible that he could be on a different path as you are. Then when you confront The Illusive Man you kill him in a single shot, which doesn't seem feasible considering he's reaper controlled. "

Anderson could have easily been "allowed" to access a different part of the Citadel when he was beamed up by the Star Child. He said clearly "he's in a different part" - imagine the Citadel is like the Cube in the movie Cube - it can't change paths and doors at will to funnel you into certain areas - it was Anderson's fate to enter that area.

As for how he got there? Remember when Shepard was torn apart by the Reaper beam? How long was he out, or out of focus? Long enough for Anderson to reach the Citadel? ;D

As for the Illusive Man, my interpretation is that when he was shot, he "became" human again for a brief period, and decided to die. He was indoctrinated this whole time, and he had a moment of clarity during the conversation with Shepard ("no, no I am in control!"). When Shepard shot him it kind of woke him up - hence, he could die in peace as a human once again. You could make the case that Saren was different, because he had the will to live as a warrior, and wouldn't give up after being shot.

"You could make a case for the Reaper appearing as something significant to Sheperd, but it's still a little unreal."

I think that's the clear answer, given how Shepard dreams of the kid constantly during the game. He was comfortable with the Old God being a child, so it revealed him as such.

Again, everything from the Star Child's appearance on though, is up in the air :D
***SPOILERS DUMMY***

I'm starting to buy into the idea that Shepard was weakened, and the Reapers were attempting to indoctrinate him at the end, trying to trick him into making the wrong decision. When Shepard was given the option to kill TIM (provided you didn't talk him into suicide), it was a Renegade choice, which it clearly shouldn't be, simulating through gameplay the effects of indoctrination. They were trying to make you let TIM kill you, so you couldn't activate the Crucible.

Then, when you get to the top, the Reapers extract the image of the boy from Shepard's mind, and appear to him as such, to make him more susceptible to their suggestions. They appear only as an image, as they have no hardware there to physically manifest in, as they are AI. As they have no way to kill him, they attempt to manipulate the best outcome for themselves by trying to get Shepard to choose what they prefer, which to the player appears as inverting the Renegade and Paragon colors, red for destroying all synthetics (bad for the Reapers) and blue to attempt to control them (good for the Reapers because you ultimately can't), with synthesis being a compromise for both sides. They remind him that "destroy" with kill his synth friends and himself, and try to flatter him into the "control" choice and imply "synthesis" is a good choice as well (which I suspect just kills him, and the end cutscene is his hallucination).

There are still some plot holes regarding the epilogue cutscene, which is lame and lazy regadless, and I suspect is just an hallucination as you see a squad member exiting the crashed ship who should have died in the Reaper blast and not been on the Normandy at all, but I'm seeing more subtlety in the actual ending sequence and am kind of digging it if that's really what they were trying to accomplish with it.

Pew Pew videogames
@Chris Carter I thought the same thing with Anderson, but then I realized that there is literally only 1 path to that platform. There is no way for Anderson or The Illusive Man to get to that platform except for on the same path as you.
Am I the only one who enjoyed the ending? I thought the ending was great, but the problems are elsewhere in the game.
@Corupt
IMO, if a magic elevator can appear out of nowhere and take Shepard up to the Star Child (that doesn't seem to be propped up by anything), platforms can appear and allow Anderson to reach the platform - then disappear when Shepard enters the room. Think of the structure like a living being.

If you think hard about the concept of Star Child in general, it isn't unbelievable.
<a href="http://cheapmovers-berkeley.info">Movers Berkeley</a>



<a href="http://cheapmovers-dalycity.info">Movers Daly City</a>


<a href="http://cheapmovers-fremont.info">Movers Fremont</a>


<a href="http://cheapmovers-hayward.info">Movers Hayward</a>


<a href="http://cheap-movers-sanjose.info">Movers San Jose</a>


<a href="http://cheapmovers-mountainview.info">Movers Mountain View</a>

<a href="http://cheapmovers-paloalto.info">Movers Palo Alto</a>

<a href="http://cheapmovers-redwoodcity.info">Movers Redwood City</a>


<a href="http://cheapmovers-sanmateo.info">Movers San Mateo</a>


<a href="http://cheapmovers-sanrafael.info">Movers San Rafael</a>


<a href="http://movers-sanleandro.info">Movers San Leandro</a>


<a href="http://oakland-movers.info">Movers Oakland</a>

<a href="http://SanLeandro-local-movers.info">Movers San Leandro</a>

<a href="http://walnutcreek-local-movers.info">Movers Walnut Creek</a>


<a href="http://movers-santaclara.info">Movers Santa Clara</a>

<a href="http://Sanjose-local-movers.info">Movers San Jose</a>

<a href="http://sunnyvale-local-movers.info">Movers Sunnyvale</a>

<a href="http://milpitas-local-movers.info">Movers Milpitas</a>

<a href="http://oakland-local-movers.info">Movers Oakland</a>

<a href="http://fremont-local-movers.info">Movers Fremont</a>


<a href="http://unioncity-local-movers.info">Movers Union City</a>


<a href="http://castrovalley-local-movers.info">Movers Castro Valley</a>

<a href="http://ashland-local-movers.info">Movers Ashland</a>

<a href="http://sancarlos-local-movers.info">Movers San Carlos</a>


<a href="http://belmont-local-movers.info">Movers Belmont</a>


<a href="http://sanfrancisco-local-movers.info">Movers San Francisco</a>

<a href="http://movers-cupertino.info">Movers Cupertino</a>

<a href="http://movers-fostercity.info">Movers Foster City</a>


<a href="http://movers-sanfrancisco.info">Movers San Francisco</a>

<a href="http://movers-burlingame.info">Movers Burlingame</a>

<a href="http://movers-sancarlos.info">Movers San Carlos</a>

<a href="http://movers-south-sanfrancisco.info">Movers South San Francisco</a>

<a href="http://moving-oakland.info">Movers Oakland</a>

<a href="http://cheap-movers-oakland.info">Movers Oakland</a>

Back to Top
DLC   |   BEST Games of 2012   |   Best PC Games   |   Best PS3 Games   |   Best Xbox 360 Games   |   Best Wii U Games   |   Best 3DS Games




All content is yours to recycle through our Creative Commons License permitting non-commercial sharing requiring attribution. Our communities are obsessed with videoGames, movies, anime, and toys.

Living the dream since March 16, 2006

Advertising on destructoid is available: Please contact them to learn more