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My name is Eric. I'm 32.
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The Buy it/Avoid it Report - back issues
#001 - Ilomilo, Uncharted 2, Infinity Blade, Pac-Man CE DX, Battlefield BC2: Vietnam, PixelJunk Shooter
#002 - Batman: Brave & Bold, DJ Hero 2, Dead Space 2, Bionic Commando Rearmed, Marvel vs. Capcom 3, Bulletstorm
#003 - Pokemon Black/White, PixelJunk Shooter 2, Monster Tale, God of War III, BIT.TRIP RUNNER, Torchlight
#004 - Portal 2, Steel Diver, Sin & Punishment Star Successor, Pilotwings Resort, Crysis 2, Blocks That Matter
#005 - L.A. Noire, Alice Madness Returns, Resident Evil Mercenaries 3D, Shadows of the Damned
#006 - GoldenEye 007, Insanely Twisted Shadow Planet, AC: Brotherhood, Sword & Sworcery EP, Trenched
#007 - Deus Ex: Human Revolution, Jetpack Joyride, Gears of War 3, The Binding of Isaac, Renegade Ops
#008 - Dark Souls, League of Evil, Uncharted 3, Batman: Arkham City, Super Mario 3D Land
#009 - The Buy it/Avoid it Report's Awards - 2011
#010 - Spelunky, Max Payne 3, Trials Evolution, Mario Kart 7, Escape Goat
#011 - Super Hexagon, Tekken Tag Tournament 2, Lollipop Chainsaw, Mark of the Ninja

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Hello gamers and welcome to the Buy it/Avoid it Report!

If you're new to the Cblogs, this is a feature I've been posting on Destructoid for the last couple of years. It started as a video game journal of sorts, to help me remember all the games I played, and slowly evolved into the collection of mini-reviews you see today. Obviously, there are plenty of expansive game reviews out there that go out of their way to explain every mode and feature a game has to offer, which is helpful if you actually want to know every little detail.

The Buy it/Avoid it Report is for the TL;DR crowd. I don't want to explain every aspect of a game and I definitely don't want to take up too much of your time. In fact, if the three small paragraphs under each picture are too much to handle, I've attempted to boil each game down to a simple positive and negative comment, just for you. Maybe I should take this a step further and condense my thoughts down to a single word. Maybe just attach a number at the bottom? I'll try that next time, but since I've already written this thing...

Let's do this!

_____________________________________________________________________________________________


Super Hexagon
iPhone, iPad, iPod Touch

>> A lot of iOS games try too hard, struggling to work within the obvious limitations of the platform. They attempt to cram PC or console experiences onto the smaller screen, often at the expense of proper controls and playability. What they should do is study the platform’s strengths (quick, portable, simple) and capitalize on them. There are definitely more than a few games that “get it”, but even fewer fucking nail it as gracefully and effortlessly as Super Hexagon.

Before I gush too much, I should get one thing out of the way: Super Hexagon is ridiculously hard. Like, seriously hard. My first attempt was over before I was aware it had even begun! The moment you hit start, you’re immediately thrust into crisis mode, and it only gets more hectic and intense the longer you manage to survive. The screen rotates and spins at random while walls relentlessly close in on you, threatening to crush your tiny triangle friend. The vibrant colors melt into each other as everything pulses relentless to the beat of the music. You’ll no doubt get lost in the chaos and may feel like progress beyond the 20 second mark lies outside the realm mere mortals.

But then something will just click. You’ll get it. Around the 30 second mark, your brain will cease all non-essential activity, the world around you will melt away and you’ll be elevated to a higher plane of existence. You’ll no longer be playing Super Hexagon; you will BE Super Hexagon! Gods will kneel at your feet as your score climbs past the 40 second mark but you’ll laugh in their faces. There’s no stopping you now. 50 seconds. The universe is in the palm of your hand. 55 seconds. Immortality is within your grasp. As you cruise past the 60 second mark, you'll take a millisecond to acknowledge your infinite brilliance and *BAM!*, it's over. You hit a wall, moron. But before you’ve even had a chance to mourn your death, you’ve already restarted. Resistance is futile, you see. Super Hexagon is in control now.

BUY IT and a storm of absolute power will crush your frail human form as your soul transcends the very limitations of pain and desire.

AVOID IT as long as you don’t mind trading in all your gamer street cred for an oversized “Wimpy Weinerhead” t-shirt.

_____________________________________________________________________________________________


Tekken Tag Tournament 2
PlayStation 3, Xbox 360, Wii U

>> The console version of the original Tekken Tag Tournament came out a long time ago; 12 years to be exact. My friends and I picked it up on launch day, along with the PlayStation 2, and spent the rest of the day shouting, smack talking and laughing our asses off as we pummeled each other into the ground. It was the best of times. Years went by and we continued to play it. Crazy juggles were memorized. Tournament brackets were scribbled in notebooks. Champions were crowned. Friendships were tested. Yeah, no one was really getting laid back then either.

Over a decade later, here I am playing Tekken Tag Tournament 2 and I honestly couldn’t be any happier. Nearly every character is back (over 50 in total) with more to be released as free DLC in the following months. When you consider the sheer amount of moves and animations each character has, it’s staggering. For someone who’s never picked up a Tekken game before, I could see this being somewhat of a problem. Luckily, Namco has included one of the most comprehensive tutorial modes I’ve ever seen in a fighting game. Fight Lab, as it’s known, may not make you “good” at Tekken, but you’ll definitely come away with a much better understanding of the components involved. Even I learned some stuff.

Offline is solid, as expected, but the biggest improvements lie in the online section of the game. Matchmaking in Tekken 6 was slow and boring, with the matches themselves often suffering from extreme bouts of lag. This made landing juggles and defending yourself a chore. That’s all changed with TTT2. Search parameters can be set ahead of time, assuring that you only get matched up with players who have solid internet connections. You can also see if they’re prone to rage quitting by viewing their disconnection rate before you okay the match. Brilliant. Wins feel earned and losses feel deserved. For an online fighting game, you can’t really ask for anything more than that.

BUY IT if the sight of a drunken Kung Fu master and a massive robot going toe-to-toe with a bear and a dinosaur sounds fucking awesome.

AVOID IT if you’ve ever been on the receiving end of a juggle in a Tekken game and thought to yourself, “this is complete and utter bullshit”.

_____________________________________________________________________________________________


Lollipop Chainsaw
Xbox 360, PlayStation 3

>> I have a lot of love in my heart for the No More Heroes series and its creator, Suda51. So much, in fact, that I often catch myself making excuses for some of his other games' shortcomings in spite how regularly they crop up. Like an overly supportive parent, I turn a blind eye to his failing grades because I know he's trying his best. The reality of this started creeping in when I played Shadows of the Damned, but I shook it off. After all, that game wasn’t bad; it was pretty decent! Though it breaks my heart to say it, Lollipop Chainsaw is equal parts tedious and mediocre, with only a pinch or two of inspiration.

Where to begin? The entire game feels like an intrusive, painful tutorial. Go here, press this button. Jump here. This is exactly how you kill this type of enemy. Press X, right here. After every single successful combat section, the camera leaves its place behind Juliet, flies over to a point in the level where you need to go next and highlights it with a big-ass sign. It's literally impossible to miss and impossible to skip, even during the high score mode. I've come to expect this kind of incessant handholding during the first level, but the whole fucking game?! What's worse is each section of the game is split up into these tiny, walled-off areas. Where the fuck else would I even go?! It’s completely unnecessary and just plain sad because without that constant annoyance, the game could actually be kinda fun.

The combat in general is pretty solid, albeit a little too stiff for my tastes. Akira Yamaoka delivers a really fantastic soundtrack which, like Shadows of the Damned, matches the tone of the game perfectly. The supporting cast of characters, as with all Suda51 games, are as insane as they are lovable and hilarious. Nick (the decapitated talking head hanging from Juliet’s waist) in particular had near-flawless comedic timing. Some of the bosses are pretty epic too. But sadly, even the highest quality ingredients can be utterly ruined if prepared by an unskilled chef, and Suda51 still has a lot to learn. He may be famous for his burgers, but his barbeque chicken salad tastes like shit.

BUY IT if my food analogy flew way over your head and now you’re just wondering what time T.G.I. Friday’s closes.

AVOID IT if the thought of someone constantly interrupting you during sex to remind you how to thrust sounds annoying.

_____________________________________________________________________________________________


Mark of the Ninja
Xbox LIVE Arcade, Steam

>> Stealth games, by and large, only appeal to a specific type of player; one that enjoys the hunt more than the kill. While lurking in the shadows, he carefully scans the environment for possible environmental hazards and marks targets in optimal assassination order. Once the plan is set, his mind clears as he waits for the perfect moment to strike. There’s nothing to fear as the outcome of each careful step has already played out in his mind. The silence that follows the last victim’s muffled gasp is the assassin’s ultimate reward. He disappears once again into the shadows, leaving not a trace of his existence.

Mark of the Ninja understands this perfectly. Every room, every enemy and every weapon are an eager assassin’s wet dream. Take out a spotlight with a kunai and anyone within range of the sound will come to investigate. Crawl along the ceiling like a spider as they make their rounds. Toss a dead body into their line of sight and watch as they scream in terror, killing their allies as they fire blindly into the darkness. Though kills often end with the sharp end of a sword emerging from a soldier’s warm chest cavity, the moments leading up to it have the potential for some seriously satisfying foreplay. The stages in Mark of the Ninja are fairly complex too, offering many alternate paths and allowing for vastly different strategies. As an optional challenge, it’s even possible to complete them without killing anyone and/or avoiding detection altogether.

What makes the overall gameplay so interesting and exciting is the way Mark of the Ninja handles sight. Not only is your enemy’s vision limited to their line of sight, but so is yours. Being a 2D game, there are often rooms that are technically visible to you as the player, but are blurred out because your character cannot physically see them. While hiding in a vent, you’ll have to carefully peek out in order to see your surroundings. In order to see if the roof is clear, you’ll have to climb up the wall and peer over the edge. It’s a brilliant way to handle sight and one that I hope other games borrow. Sound is handled in an equally elegant way, ensuring that the player is constantly aware of who can hear what and ultimately use that to their sneaky advantage.

BUY IT if you relish the calm, peaceful moments just before you pounce on some unsuspecting goon and fillet his esophagus like a trout.

AVOID IT if you haven’t enjoyed hiding in dark places since that one time you ducked into the closet while your parents “wrestled”.

_____________________________________________________________________________________________

That's all I've got. I messed with some of the formatting this time and made a new header. What do you think? As always, thanks for reading and I'll see you next time!



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Legacy Comments (will be imported soon)


As someone whose beaten all 6 modes on Super Hexagon and gotten 107 seconds on Hexagonest, you can do it! I BELIVEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE IN ALL OF YOU! ^_^
God, Mark of the Ninja is sooo good, and your description was beautiful. I can just play it over and over. I just wish I could beat this asshole's score on my friends leaderboard ;)
First time hitting 30 seconds on Super Hexagon feels almost as good as you're first Dark Souls boss kill. I really should pick up Mark of the Ninja it looks right up my alley!
I want Mark of the Ninja on PSN soooo badly!
Also, Lollipop Chainsaw was a great game! The combat was light years above No More Heroes, and it had tons of unlockables and modes to keep the gameplay coming forever. My only complaint with the action is the limited range of the chainsaw, but it only encourages better use of the many moves to purchase.
Yes! Buy It/Avoid It is back! I love this shit!
Still one of my favourite series on the blogs! I would do terrible things to get monthly instalments of the BAR.

Mark of the Ninja reignited a bone-deep love for Ninjas that's been dormant for a long time. I watched my bro slice and stab his way through the vast majority of the game, it was just too cool to look away.

Your love for TTT2 is infectious. I lost interest in the series after they pulled the Tekken 3 cab out of the shitty dinner my friends and I would hang out at during highschool - and I was never very good at it to begin with. Seeing all the characters and craziness of this new one is pretty exciting though. Maybe I'll pick it up during post-holiday price drops/sales and see if I can't find some mashy fun in there.
Wonderful as always!

PS - I finally hit 47 seconds on Super Hexagon and then felt like a god. Then I saw some of my friends' scores...
Awesome blog! Very excited to play Tekken Tag Tournament 2, gonna be buyin that soon. Of course, I'm honestly not that good at Tekken (I just enjoy the series regardless), so I'll probably get caught in some rage-inducing juggle.....
I don't normally go for stealth games, but damn, Mark of the Ninja is satisfying. Taking guys out never gets old, and I can't wait to start unlocking the more creative kills.

I keep looking at Lollipop Chainsaw in my store, wanting it to be fun, but hearing about the things you mentioned saddens me. I'll have to find a way to rent it. :/
I can't wait to buy Super Hexagon and Mark of the Ninja as soon as they're available on platforms that I own! I'll probably be avoiding Lollipop Chainsaw though, even though I've enjoyed some of Suda51's other games. Thanks for the report!
Nice!
I bought Super Hexagon but it won't run on my crappy old iPhone 3. :(
But I got Mark OF the Ninja and it is the bomb!
Hahaha Wonderful as always, man. : )
It honestly feels like Suda51 and his cohorts are going through some indie record label/major label transition woes.

They ironed out all the quirks to be more accessible, but Grasshopper Inc. still has that amateur designer feel that you could forgive because of the scattershot ideas on display. Without the charm or the post-modern analysis, they're actually frustrating developers.

Sad fact is, in the PS2 era, they could afford mistakes and shop ideas around, but I suspect they've had to tighten the purse strings and make games that have a modicum of success. Shadows and Lollipop don't interest me, and just because they have Suda's name on it, doesn't mean I'm going to buy them, either.

I love them for the early hits, but I'm really waiting around for the "greatest hits" package like Killer7 again.

On a slightly unrelated note, I guess that's why I really loved Deadly Premonition (which had that old PS2 feel). SWERY's way of thinking reminded me of how Suda used to work before he went all Mr. CEO.
Mark of the Ninja was friggin' fantastic. I usually HATE stealth gameplay, but this game really empowers you and lets you feel in control as a predator (rather than scurrying like a rat to avoid cones of vision).

I need to go back and beat the last few stages of MOTN, since Borderlands 2 got in the way. Your scores on the leaderboards are god damn insane, too, so well done. I was admiring them from afar.

I know I'm playing these games wrong, but I could never get into all the juggles with Tekken. That's why I've been avoiding TTT2, as the juggles seem to be even more important in this installment. I'll pick it up later. Any thoughts on the Snoop stage?
What the fuck is barbeque chicken salad? It angers and confuses me. I hope Suda 51 can grow up a bit in terms of core mechanics design. Its getting harder to look past really amateur controls and mechanics stuck in the middle of this amazing, surreal world filled with ridiculous joy.

I do so love these blogs.

@Stevil I don't know if Killer7 can ever happen again. Its like catching lightning in a bottle.
OK fine, I'll get Super Hexagon. FINE.

Mark of the Ninja is so awesome, as we also discussed on the podcast already. Perhaps the first ever stealth game I've really enjoyed. I have all the subtlety of a freight train on fire. Also, "fillet his esophagus like a trout" is my new favorite thing.

You added some dramatic flair to this one. I like it. New header looks good, and the formatting stands out pretty boldly. All good stuff, I think.
OK fine, I'll get Super Hexagon. FINE.

Mark of the Ninja is so awesome, as we also discussed on the podcast already. Perhaps the first ever stealth game I've really enjoyed. I have all the subtlety of a freight train on fire. Also, "fillet his esophagus like a trout" is my new favorite thing.

You added some dramatic flair to this one. I like it. New header looks good, and the formatting stands out pretty boldly. All good stuff, I think.
I know I don't have to respond to every comment, but I'm gonna. *deep breath*

@ninjapresident - Dude, you're a diiiiiiiick. Probably a cyborg too. 107 seconds, my god!

@Blasto - Haha! Sorry, man. I've only really squeezed my best ninja-ing out of half of the stages because it takes so damn long to maximize the points! The worst is forcing myself to backtrack all the way the flag so I can restock on items. >_<

@apolii90 - It's definitely worth your time. I haven't felt such pure gaming bliss in a long, long time.

@Arttemis - "You're so amicable with your game opinions! Awesome blog; the only thing that would improve it, IMO, is more personal praise or condemnation." That was your comment on the last Buy it/Avoid it! What's funny is it made me take a look at my overly positive game choices and encouraged me to really let Lollipop have it, no joke. Is this ironic? I think so!

@Spencer Hayes - If I ever put these into book form (I won't, but if I did), that comment would get slapped on the front cover in bold, yellow letters. Thanks, bro.

@Wrenchfarm - Oh man, monthly installments would require me to really ramp up the amount of games I play. It's harder during the summer months but with all the games coming out this fall/winter, not impossible. Also, I should mention that your ability to write makes me insanely jealous. So many words and such beautiful perspective. Writing this feature sometimes feels like I'm digging for grains of rice in a huge pile of shit.

@Mr Andy Dixon - I know the feeling. Shit gets (even more) nuts after 60 seconds.

@The Gameslinger - After all these years, I'm not really that good either to be honest. I still have trouble blocking low attacks. Drives me crazy.

@scarritt - It's weird, I had heard mostly positive things about LC (besides the sexism stuff) so I was kind of surprised with how little I enjoyed it. Maybe you'll find more joy in it than I did.

@bbain - Oops, is MotN not on Steam yet? I thought it was. I've heard Terry Cavanagh is working on other versions of Super Hexagon so hopefully you won't have to wait too long!

@Kaggen - :D

@Alasdair Duncan - That sucks. :( It'd be nice if the App store knew what type of device you had, warning you before the purchase. I feel for you, man.

@T3HM0RR0W - Thanks, Rob!

@Stevil - I feel like snagging Akira Yamaoka was a BIG win for Grasshopper as I immediately noticed his influence. I still love Suda's characters, though LC felt too bland for its own good. I would love for him to delve back into the madness of something like Killer7. Maybe Killer is Dead will scratch that itch. *fingers crossed*

@Char Aznable - Surprisingly, the Snoop stage is pretty badass! It's ridiculous and over the top, but so is everything else. It doesn't feel out of place at all, I'm almost embarrassed to say. Speaking of Borderlands 2, trying to get that item on top of the roof when I hopped into your game was driving me INSANE. What was it?! Aaaaaahhhh!

@Occam's electric toothbrush - I don't even know, I made it up. Have you ever had Buffalo Chicken Dip? That shit is goooood. Look it up.

@knutaf - Thanks! I really dig that header, but I'm a little biased. Hahaha, listening to you play MotN over Xbox LIVE for the first time was fucking hilarious! So much hollerin'. Can I please listen to you play Super Hexagon. Pleeeeaaaase.

Wow. Sorry for the massive comment. OCD gets the best of me sometimes.
Ugh, tell me about it! I'm still haunted by that unreachable drop on top of the roof. It looked like a purple relic of some sort. I was getting close enough for the "hit x to pick up" prompt to show up, but it wouldn't register. I was trying to jump up there for a good 10 minutes before you joined, slowly losing my mind. haha
@The Turtle Hanging By A Cord

Sad Story: My 107 run got erased because I did it on a friend's iPad and he reset his scores. I know I can do it again, but, errrg, that crap's hard (the worst part it was the first try...). I'm on your friend's list, so know that nagging feeling of failure will always be looming on you until you beat me. Or something like that. I look forward to your new high score upbringing.
... actually I think I'd kinda like a "wimpy wienerhead" T-shirt! LOL! (I rarely buy timed iOS games because I generally play while I'm watching TV or doing other things).

Lollipop Chainsaw... the avoid it comment is hilarious!!
(nice food analogy too!)

mark of the ninja sounds interesting!

Love these reports!
I've been putting off Lolipop for the reasons for fear of the reasons you mentioned No More Heroes 1 (2 was just okay) is the only game by him I really loved, though I still need to give Killer 7 a try.
Lollipop and Mark are must plays on my list.
I usually don’t get any games I’m iffy on till around the Christmas holidays, I think Lollypop Chainsaw will have to wait till then.

The Bi/Ai Report (which is what I’m calling it now) is great as always.
Old MacTurtle had a blog

B-I-A-I-R
@Elsa - I'm calling the t-shirt printing company right now....hahaha. Do you have any fun iOS game suggestions? I don't have an iPad but I do have an iPhone 4. I'm always down for puzzle games or sudoku type things.

@Scissors - Killer7 is seriously fucked up, for lack of a better term. You definitely owe it to yourself to check it out. I still have my original copy of the GameCube version if you wanna borrow it. :P

@Nihil - Old MacTurtle, omfg. Hahahahaha! Was I too hard on LC? I tried to enjoy it, I swear.

@Handy - Thanks! My short form of the title is usually "the B/AR" but that's only because it's easy to pronounce in my head. Either way, at least it's no longer called "Corduroy Turtle's Game Diary" because that was just terrible.
Excellent, sir! Your writing is great and you really got to the core of why you should buy or avoid. Good length choice as well, I think. Listening to Arttemis was a good decision, too.
I did notice the formatting, and I think it's good. It's clean and easy to look at. I'm not actually sure what the header is; I'm kind of meh on it.

The only game I've played here is TTT2, which I borrowed from my brother. It's great, but good fuck, I'm rusty on Tekken. Luckily, Yoshimitsu is in several games, so I'm never rusty on him.

If I may suggest a game or two: Rayman Jungle Run for iOS. It's simple and lovely. McPixel is one PhilK3nS3bb3n gave me for my B-day, and I really like it. It's funny and odd. It's on mobiles and Steam.
Try the demo for Denpa Men on 3DS. It seems annoying at first, but give it a chance.
I guess I'm suggesting that you can "pad" your reports with smaller games.

Anyway, great job, dude.
Nah, your criticisms are totally valid. But I do have a soft spot for Lollipop the Game, in theory, rather than the whole of it, which is pretty similar to your review.
@smurfee mcgee - The header is an x-ray of a controller. The lack of color probably adds to the meh factor a bit. I can't explain why I insist on having black and white headers all the time but here we are. :) I've been hearing a lot about the Rayman iOS game but to be totally honest, Rayman really isn't my thing. Something about the platforming always feels off to me, even if the animations are drop dead gorgeous. Still, I might have to check it out anyway. Thanks for the feedback!

@Nihil - Totally understand. I haven't finished it yet but there's a part of me that needs to hear more of the dialog. It's so fucking random.
Oohhhhhh. I thought it was some abstract concentration camp...shows where my thoughts were. Don't ask why it WOULD be.

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