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Community Discussion: Blog by Corduroy Turtle | The Buy it/Avoid it Report :: Issue #005Destructoid
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My name is Eric. I'm 32.
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The Buy it/Avoid it Report - back issues
#001 - Ilomilo, Uncharted 2, Infinity Blade, Pac-Man CE DX, Battlefield BC2: Vietnam, PixelJunk Shooter
#002 - Batman: Brave & Bold, DJ Hero 2, Dead Space 2, Bionic Commando Rearmed, Marvel vs. Capcom 3, Bulletstorm
#003 - Pokemon Black/White, PixelJunk Shooter 2, Monster Tale, God of War III, BIT.TRIP RUNNER, Torchlight
#004 - Portal 2, Steel Diver, Sin & Punishment Star Successor, Pilotwings Resort, Crysis 2, Blocks That Matter
#005 - L.A. Noire, Alice Madness Returns, Resident Evil Mercenaries 3D, Shadows of the Damned
#006 - GoldenEye 007, Insanely Twisted Shadow Planet, AC: Brotherhood, Sword & Sworcery EP, Trenched
#007 - Deus Ex: Human Revolution, Jetpack Joyride, Gears of War 3, The Binding of Isaac, Renegade Ops
#008 - Dark Souls, League of Evil, Uncharted 3, Batman: Arkham City, Super Mario 3D Land
#009 - The Buy it/Avoid it Report's Awards - 2011
#010 - Spelunky, Max Payne 3, Trials Evolution, Mario Kart 7, Escape Goat
#011 - Super Hexagon, Tekken Tag Tournament 2, Lollipop Chainsaw, Mark of the Ninja

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Blood, Shit and Tears - a love letter
Instruction Manual - w/ tips and tricks for beginners

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Hello gamers! Welcome to the 5th installment of the Buy it/Avoid it Report! A lot exciting stuff has been happening here on Destructoid recently. A few of our fellow community members got black and white avatars and real names! Who would have thought that a dude who's name was synonymous with the word "boner" would have been promoted to the US Community Manager position!? Huge congratulations to Mr Andy Dixon (mrandydixon), Sean Daisy (CaptainBus), Alasdair Duncan (Ali D) and any others that I may have missed! I couldn't be happier for all of you and I can't wait to see your future contributions!

Now allow me to focus the spotlight on another wonderful gentleman for a moment, if I may. AlphaDeus, our local musical genius, has dreamed up an amazing project. He has put it upon himself to create the Destructoid Community Soundtrack, comprised of individual theme songs for over 35 different community members, all by request! Check out his blog if you haven't already to get a sampling of a few "completed" tracks. They'll blow your fucking mind!!

Anyway, hi. Let's focus on me now. I've played a few games recently and I would like to share my thoughts with you. I've pared down my usual offering of six games to four in the hopes that I can get these out on a more consistent basis.

Let's do this!

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L.A. Noire
Xbox 360

>> L.A. Noire follows the law enforcement career of WWII veteran Cole Phelps as he works his way through the ranks of a corrupt LAPD. As expected, you’ll spend your time searching crime scenes for evidence, interrogating suspects and getting into the occasional shootout and car chase as you inch closer to solving each case. All of this takes place on the streets of a painstakingly recreated version of 1940s Los Angeles, with tons of actual consumer products and vehicles from the time period. An impressive amount of variety and detail went into the little things, like store fronts and furniture, helping to make the city feel like a natural, livable place. Speaking of detail, the much lauded MotionScan technology used by Team Bondi does not disappoint. The best thing about it is that it feels very natural to have an actor’s voice and facial performance presented together. There are still some kinks to iron out (look at the mouth!) but it could be argued that some of the hiccups are due to the limitations of our current console hardware. Now they just need to expand this technology to capture their entire body because....yikes, mannequin bodies all up in this.

Unexpectedly, L.A. Noire feels like it was built with the casual gamer in mind. Regardless of how diligent or lazy your police work is, promotions will fall in your lap as the story proceeds along its predetermined path. This is great news for those who love TV shows like C.S.I. and Mad Men but might leave a more serious gamer feeling gypped out of what could have been a more unique experience. When collecting evidence, your controller will vibrate to let you know there is something to pick up and Phelps will straight up tell you whether it’s worth noting or not. Driving segments can be completely skipped, if you wish, by instructing your partner to take the wheel. I feel the interrogations, more than anything else, suffered due to this casual approach however. After each statement from a suspect, you’re always left with the same three options to further the conversation: truth, doubt or lie. This overly simplistic approach can be somewhat counterintuitive at times because you often have no idea what direction Phelps will take the accusation. It doesn’t sour the whole experience, but I found it extremely frustrating at times.

BUY IT if you live a somewhat solitary life and just need someone convincingly lifelike to talk to once in a while.

AVOID IT if you're bothered by the fact that you can't whip out your gun and "get some real answers" during interrogations.

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Alice: Madness Returns
Xbox 360

>> I’m not sure if I have ever complained that a game was too damn long. More often than not, games are too short these days, right? Just as you begin to get immersed in something, the credits roll and you’re stuck with a 2 year wait until you can continue the story. That is most definitely not the case with American McGee’s Alice: Madness Returns. Each of the six chapters can take up to 4 hours to complete, depending on how much time you spend searching for hidden items. This wouldn’t have been a problem if I hadn’t found myself praying for each chapter to end just so I could get a change of scenery. The main issue with Madness is repetition. The gameplay falls into a rut somewhere towards the beginning of the second chapter and then spends the rest of the game digging that rut deeper and deeper. Even though unique enemies populate each new chapter, the combat relies on the same tactics throughout. The repeated, lengthy platforming segments fail to evolve whether you're in a frozen wasteland or an Asian themed mountainside. In a way, Madness Returns kind of feels like a re-skin of a game from the N64 era, with annoying issues left in for the sake of nostalgia.

In all fairness, the combat works pretty well. The classic Vorpal Blade serves as the light attack and the Hobby Horse (which is basically a big ass hammer) is the heavy attack. Ranged weapons come in the form of a Pepper Grinder (machine gun) and a Tea Pot (grenade launcher). As you upgrade their power they’ll take on different color schemes but essentially stay the same. A handy dodge mechanic is included and is necessary for avoiding many of the attacks thrown your way. Alice also has a crazy triple jump and float mechanic that you’ll become very intimate with as it’s the only way you’ll traverse the endless stream of floating platforms. The ability to grab the edges of platforms (which was present in the first game) is painfully absent here, for unknown reasons. Lord knows I could have used it the hundred or so times I almost made a jump and was left screaming at my TV screen as I slowly floated to my death. With all the emphasis on jumping, I found it strange that they failed to include a jump attack, though I enventually learned to live without it. Alice: Madness Returns nearly drove me to madness at times but perhaps that was part of their evil plan all along.

BUY IT if you have the imagination of a demented child and the patience of a Tibetan monk.

AVOID IT if the promise of a new environment and a matching dress for Alice every 4 hours does little to entice you.

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Resident Evil Mercenaries 3D
Nintendo 3DS

>> To be clear, I’m not going to go near the save data situation as the proverbial dead horse has been beaten to a fleshy, shapeless pulp and the topic is stale. I’d prefer to focus on the real tragedy of Resident Evil Mercenaries 3D: it could have been so much better. Perhaps I should explain where it all began. My love of Mercenaries started with its inclusion in one of my favorite games of all time, Resident Evil 4. It was essentially an arcade-style high score mode that took iconic areas from the campaign, locked you in with an infinite number of enemies, handed you a pistol and started the countdown to extraction. You could pick from a bunch of classic RE characters, all with their own weapon load-outs and unique melee attacks. Although the ultimate goal was survival, it was immensely important to collect the time bonuses dispersed throughout the stage in order to give you ample time to maximize your score. The process of collecting all the medals, characters and stages was gloriously addicting. Of course, once I had it all unlocked, all I wanted to do was keep playing and beat my scores. I was in heaven.

So here I am six and a half years later, with a 3DS in my hands and a tear in my eye, wondering where it all went wrong. Where should I start? None of the maps in this game (of which there are only 8) are new which is highly disappointing for a dedicated Mercenaries title. Would it have killed them to create one new stage? Although there are a couple fresh faces on the character select screen, there is one glaring omission - where the hell is Leon? Heck, where is Ada Wong? Who the fuck is Rebecca Chambers?! She SUCKS!! Petty fanboy complaints aside, the game could run a lot smoother. The animations leave a lot to be desired and fallen enemies just magically disappear rather than melting away like the previous games. It might sound like I hate the game but I don’t. I’m just disappointed. If this game had spent a little more time in development, it could have been amazing. In its current state however, the best analogy I can think of is a soggy, undercooked biscuit.

BUY IT if you feel that the inclusion of HUNK negates any and all complaints about the character selection and overall game quality.

AVOID IT if you'll have a tough time coughing up $40 for a downgraded version of something you've already played before.

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Shadows of the Damned
Xbox 360

>> Fact: Suda51 will never let you forget that you’re playing one of his games. Love him or hate him, his distinctly bizarre style permeates absolutely every aspect of his projects. Take Shadows of the Damned for example. If you were to strip away all the crazy, it’s a fairly formulaic third person shooter with some light horror elements. You blast your way through enemies and find keys to unlock doors. Along the way, there are shops from which you can purchase weapon and health upgrades. After you defeat the boss, they drop an item that will help power you up for your next battle. The gameplay is solid and plays is similar to Dead Space and the recent entries of the Resident Evil series. The basics of the story tread familiar territory as well. The hero’s girlfriend is captured by an evil dude so he and his trusty sidekick follow them back to the evil dude’s lair in order to save her. But describing Shadows of the Damned in such a way does it absolutely no justice because you’d be ignoring all the best parts. The fucking insane parts.

Allow me to share a few examples with you. Locked doors are signified by the heads of hungry infants which demand that you stuff brains, eyes or strawberries into their mouths in order to proceed. Your weapons fire bones, skulls and teeth instead of bullets. Demon pubes are a common obstruction. Your health bar is replenished by chugging bottles of tequila and absinthe. A half demon named Christopher, who runs the in-game shop, eats your money and vomits your purchases onto the ground. At times you wield a gun called the Big Boner, which is acquired by calling a phone sex line and holding your sidekick Johnson up to the reciever. There is a boss that screams nothing but “FUCK YOU!!”. You just can’t play this game without laughing out loud or being completely disgusted. Much to my delight, both Shinji Mikami (the creator of Resident Evil) and Akira Yamaoka (the sound designer for the Silent Hill series) leant their unique talents to Shadows of the Damned. Their contributions went a long way in making what would have already been a great game into something truly special.

BUY IT if having macabre children's stories read to you by a barely literate Mexican demon slayer was already on your to-do list.

AVOID IT if you don't need a video game to give you a reason to start swinging around your Big Boner.

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That's all for issue number five! As always, thanks for taking the time to read this and for any feedback you have for me. Try to enjoy this unbearable summer and I'll see you all next time!



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How I missed Shadows of the Damned, I don't know... But I think I'll have to correct that oversight. Good report, CT!
You already know my advice...If you're unsure, YOU TUBE IT! ;)

I'm waiting for SotD to drop in price. Sad for me to say that, but I know it's a game that hasn't done well and GAME love knocking the price down on a whim. I don't doubt it'll be £20-£25 by the end of the summer. Shame that I would do that with the talent involved, but until GAME sort out their erratic price-dropping schemes, I'm holding out. Worst thing is, I know it's a game I'll love!

I think I've said all I can about L.A. Noire in the past month. A solid adventure game, but one that couldn't match the wits of its audience. I do hope for more games like this, albeit more refined and not insulting the wits of the audience. In the meantime, I urge anyone to hunt down Hotel Dusk and its sequel Last Window for the DS.
if you'll have a tough time coughing up $40 for a downgraded version of something you've already played before.
Absolutely beautifully put.
I love the format of this report!! Always a wonderful and entertaining read!
I haven't actually played any of these but LAN, but from all accounts this seems like yet another dose of sharp, funny, and insightful synopses. I don't know what a HUNK is, though. I guess I don't have enough history with RE.

A little sad this got stripped down in size, but if you're going to be trickling them out more often, I suppose that's for the best.
I agree with everything said about LA Noire.

I just hate how doubt is reduced to "well I do believe you were at the crime scene" or "TELL ME YOU FUCKING LIAR WHAT HAPPENED OR I'LL BREAK YOUR OTHER HIP GRANDMA!"
WHY ARE YOU SUCH A KILLER?! Oh L.A. Noire. I think the sequel will get it more right. Well, I hope at least.

Shadows of the Damned. What a treat. Just ridiculous and silly and gratuitous. I can even forgive it for that three-tiered big boner segment later on. That was the only part of the game where I stopped having fun.

I'm 2 hours into Alice and need to pick it back up but sorta hesitant. Not really sure why, maybe its the kinda tedium that I have associated with the game from hearing reviews. Still though, love the world.

Resident Evil Mercenaries 3D looks like a thing I have already played before so I don't need that again.

Another fine report buddy. These are always a treat.
I’ve got to admire Cole Phelps detective grit, breaking the news to a 14 year old that her mother has been murdered and then screaming at her twenty seconds later and accusing her of murdering her mother so she could steal her jewellery, that’s real detective work.
I HAVEN'T PLAYED ANY OF THESE GAMES RAWR!!!
L.A. Noire was a disappointment for this guy. Yet my brother loved it. I'm
thinking he really loved the authenticity, and I will admit when it's story started to build steam I was looking forwardto finding out what happened. Kinda disappointIng ending. I think that the game went for as much police procedural "realism" and just kind of ended up being boring for a good chunk of it. I'll be trading it in for Shadows Of The Damned once I start getting some money again. I wasn't all that intrigued for that game but as Stevil said YOUTUBE kinda changed all that.

So seriously.....4 hours each section? 6 Chapters? Alice is Mass Effect length? Oh wow. Now I really don't know if I want to play the new game or the original. Either way it's still waiting for me when I should choose to get round to it.
Nice report, makes me happy that I only bought Shadows of the Damned last month. I wanted Alice (and still do), but I'm not very fond of 3D platformers. I really wanted it more so for the madness, the insanity of the game. Shadows of the Damned does a better job of that though it seems.

Resident Evil Mercenaries 3D was my most anticipated 3DS title, but from the sounds of it the game turned out like MvC3. Unfinished and overall lazy work. The majority of the game was ripped from RE4 and RE5 with barely anything new added. We didn't even get all the characters, no Leon because he's busy in Raccoon City is inexcusable (he's a video game character, he can't be busy with just one game). Capcom has pretty much went to the dogs lately though, so this is no surprise. I expect Mega Man Legends 3 to be canceled any day now.
What Andy Dixon said. Faps though because this was great to read!
I still haven't opened LA Noire...damn it...
These are always great even though there's too few :P

I was crushed when Gamefly didn't send me Shadows of the damned but I will play that game soon.
Yeah, you nailed it with L.A. Noire. In fact, you're attention to the promotion from desk-to-desk system really pointed out how episodic it really is. I could scarcely imagine would it would be like if they opened it up and really let the player evolve Cole on their own. Would it work or wouldn't it?
I kept clicking the Fap button and it wasn't working...then I remembered I already Fapped.
meteorscrap - Definitely. It's a rare, obscure, wonderful thing. Much appreciated!

Stevil - Waiting for a price drop is not a shameful act - not playing this game as soon as possible is. :)

Lenigod - Thanks man!

Elsa - Thanks Elsa!

knutaf - Although HUNK is the character I used for the screenshot, I kind of wish your vision of a "beach bum version of the Hulk" was the real answer.

manasteel88 - I'm embarrassed by how often I restarted cases because of that...

Occams electric toothbrush - No kidding. That was, without a doubt, the low point in the game. Thanks for the kind words.

Handy - "Hello, I'm Detective Phelps. Can I come in? Your mother is dead. WHY'D YOU DO IT?!?! Oh hey, it's that guy from Heroes!"

Mr Andy Dixon - So how's Deadly Premonition? What's that? You're playing EDF instead? I see how it is...

garethxxgod - As far as Alice goes, the chapters can last up to 4 hours, but not necessarily always that long. Believe me though, whether it's 3 hours or 4, it'll feel much longer. Still, as Occam said, the world is really cool. I failed to mention that there are some lovely non-Wonderland segments between each chapter too.

Noir - Yeah, Capcom's "excuse" for not including Leon was as lame as they get. I doubt their beloved Ryu would ever be excluded from one of their fighting games because he was busy with Really Super Street Fighter IV Arcade Edition Ultra.

Daxelman - Thanks man!

Caiters - Get a few $3 bottles of wine and you'll have a good time with it. While you're at it, get some of those chips I mentioned too...

smurfee mcgee - I'm going to promise you personally that I'll include at least 5 in the next issue. 4 does seem pretty short.

AwesomeExMachina - I definitely think it could work, just look at Mass Effect. It shares a lot of similarities with L.A. Noire as far as communication is concerned and, even if the ME games don't have vastly different endings, there are still points in the story that allow for choice. That's really all I wanted.

LawofThermalDynamics - I appreciate that. Hard.
Mmmmm I just enjoyed another bottle tonight. It's been a stressful week. And I just got into 3D Dot Game Heroes so it made it even more stressful.

Their kettle chips are BOSS but lately I've been addicted to their seaweed snacks...It sounds stupid but it tastes like sushi without the good stuff. And I'm okay with that.
<3 these.

I played a few hours of Alice and could tell it'd become a chore for me to finish, so I sent it back to GameFly and now I await SoTD. I don't think I'll regret my decision.
Spot on summation for Alice. I got it, played to about half-way past the underwater world and haven't been back. Its a good game, but just the thought that I'm not even half-way through and its just more of the same from this point out makes me feel like I'm trudging off to some chore rather than sitting down to play a game.
Unlocked everything?!? Damn! I'm still plugging away at Mercs and loving it. I'd never played the original, so it's all still new to me. Shadows is also amazing! Aiming takes a bit of getting used to, but I'm having a blast with it. I don't know if it's because I'm playing the PS3 version, but I've had no major glitches in my time with it. Jim's original report was very misleading. Glad I decided to grab a copy and see for myself. Great report, CT!

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