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Community Discussion: Blog by Corduroy Turtle | The Buy it/Avoid it Report :: Issue #004Destructoid
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My name is Eric. I'm 32.
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The Buy it/Avoid it Report - back issues
#001 - Ilomilo, Uncharted 2, Infinity Blade, Pac-Man CE DX, Battlefield BC2: Vietnam, PixelJunk Shooter
#002 - Batman: Brave & Bold, DJ Hero 2, Dead Space 2, Bionic Commando Rearmed, Marvel vs. Capcom 3, Bulletstorm
#003 - Pokemon Black/White, PixelJunk Shooter 2, Monster Tale, God of War III, BIT.TRIP RUNNER, Torchlight
#004 - Portal 2, Steel Diver, Sin & Punishment Star Successor, Pilotwings Resort, Crysis 2, Blocks That Matter
#005 - L.A. Noire, Alice Madness Returns, Resident Evil Mercenaries 3D, Shadows of the Damned
#006 - GoldenEye 007, Insanely Twisted Shadow Planet, AC: Brotherhood, Sword & Sworcery EP, Trenched
#007 - Deus Ex: Human Revolution, Jetpack Joyride, Gears of War 3, The Binding of Isaac, Renegade Ops
#008 - Dark Souls, League of Evil, Uncharted 3, Batman: Arkham City, Super Mario 3D Land
#009 - The Buy it/Avoid it Report's Awards - 2011
#010 - Spelunky, Max Payne 3, Trials Evolution, Mario Kart 7, Escape Goat
#011 - Super Hexagon, Tekken Tag Tournament 2, Lollipop Chainsaw, Mark of the Ninja

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Blood, Shit and Tears - a love letter
Instruction Manual - w/ tips and tricks for beginners

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Hello gamers! Welcome to the 4th installment of the Buy it/Avoid it Report! This one took quite a bit longer to get out than I would have hoped and I have many great reasons for that. Well, I have one really good reason: the Gears of War 3 beta. I have an unnatural love for that series and participating in the beta was tons of fun. Now I'm stuck with this hole in my heart until September 20th rolls around but it's cool. I'll find other games to play to take my mind off the sorrow.

In fact, I've played a few games which didn't fit into this issue so I'm saving for the next one. What that means for you guys is that #005 will be out sooner rather than later. I finally tackled some of the 3DS launch games that I purchased, played a couple big name titles and found a lovely indie game that gave me the warm fuzzies.

Let's do this!

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Portal 2
Xbox 360

>> When I heard that Portal, one of the most widely beloved games of all time, was getting a fully realized sequel, I literally jumped for joy. My mind raced with ideas and new puzzle ideas. I imagined GLaDOS, as maleficent as ever, guiding me through her new maze of horrific test chambers. I am just a man of regular intelligence though and the geniuses over at Valve had much bigger things in mind. There are still plenty of cube and button related puzzles here, but those core concepts are fleshed out with lasers, light bridges, launch pads and (perhaps the biggest game changer) gels. These performance enhancing paints come in three flavors that can be splattered about the walls and floors of the test chambers allowing you to bounce, run faster, and create portalable surfaces, respectively.

The dialog from the original Portal has almost been quoted to death. Instead of rehashing the same old memes, Portal 2 delves deeper into the history of Aperture Laboratories and crafts a tale of fragile alliances and overconfidence. This is aided by the introduction of a couple new characters which, due to some truly brilliant writing, manage to outshine even GLaDOS. Wheatley is a Personality Core you meet at the beginning of the game who helps guide you through the opening areas of the game. He’s chatty and nervous, often carrying on long conversations with the (completely mute) main character, Chell. A stark contrast to the bumbling Wheatley is the original CEO of Aperture Laboratories, Cave Johnson. He’s not a scientist himself and instead forces his ‘lab boys’ to create and execute his insane ideas - all in the name of Science. He alone has some of the the best lines in the game and absolutely steals the show, in my opinion.

BUY IT if you’d like to pull back the curtains and expose the origins of everyone’s favorite Enrichment Center.

AVOID IT if you’re allergic to peanuts because there’s a 30% chance that your blood may temporarily become peanut water.

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Steel Diver
Nintendo 3DS

>> For those of you who don’t know (or care), Steel Diver is a submarine simulator. Exciting, I know. The top screen displays your underwater environment from a side-scrolling, diorama perspective as you traverse the aquatic obstacle course, avoiding the onslaught of enemy ships and occasional giant water fiend. There is also a periscope mini-game between each mission that has you firing torpedoes at ships from a first person perspective. This works best when seated in a swiveling office chair because you’ll physically have to rotate your body around to simulate the rotation of the periscope. The 3D effects in this game are used only to add depth to the background, which works beautifully. Personally, I'd like to think of the 3D screen as a window into another world rather than a virtual eye-poking gesture.

The bottom screen, surprisingly, is where the real action happens. As the captain of this vessel, all of your controls are right there at your finger (or stylus) tips. Your speed, depth, radar and weapons are all laid out like a real control panel, which is actually kind of overwhelming at first. I spent my first couple missions slamming into the side of coral reefs and detonating numerous naval mines in my feeble attempt to just move forward. After honing my skills though, I found a calm satisfaction beneath all the realism. I trained myself to take things slow and steady, keeping a watchful eye on my radar and air pressure levels. I felt genuinely relieved when I surfaced at the end of a stage, having taken minimal damage and scoring a decent time to boot.

BUY IT if you yearn to relive those lost days of playing in the bathtub and making your own sound effects.

AVOID IT if you have the feeling this game will be fairly boring and short as heck...because you're right.

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Sin & Punishment Star Successor
Nintendo Wii

>> I feel funny. Perhaps it’s because this game is fucking weird as hell. I have a not-so-secret abhorrence towards anything that’s way too Japanese. I’m not a big fan of their style of humor or their affinity for strange stories consisting of more metaphors than actual substance. Somehow, Sin & Punishment Star Successor defies my personal tastes and carefully walks the line between completely nonsensical silliness and badass rail shooter goodness. It helps that it has more in common with the likes of Star Fox and Rez than what I consider to be typical rail shooters, like House of the Dead and Time Crisis - the later of which have not aged well at all. Before I move on, it should be noted that the concept art for this game is absolutely gorgeous.

“Now we run like our lives depend on it....because they do.” Ridiculous story and horrible voice acting aside, S&P:SS offers up really great action. Using the IR pointer on the Wii remote, you’re free to blast away hundreds of enemies, racking up your combo and multiplier. If you get within striking distance of something, you can whip out a sword and go to town on them. This sword can also be used to deflect missiles and other projectiles in whatever direction you’re pointing at the time. The enemies in this game were clearly designed to look cool and interesting and not necessarily make sense. Don’t bother trying to justify exactly why you’re fighting a chicken-like behemoth on the streets of a crumbling metropolis. Just destroy the beast and happily move on to the next unbelievable monstrosity.

BUY IT if you need a reminder of the unique experiences that are really only available on the Wii.

AVOID IT if you’re unable to keep your arm extended for longer than the time it takes to change the channel on the TV.

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Pilotwings Resort
Nintendo 3DS

>> As I found myself flying through the skies of Woohoo Island, I couldn’t help but feel a strong sense of déjà vu. It’s not one of those weird instances in which it feels like déjà vu, but it’s really not. No - I’ve been in this exact same location tasked with doing this exact same thing before. When I played this 'mode' in Wii Sports Resort, it felt like a sweet little nod to the Pilotwings games of the past. Its reappearance here just feels lazy as hell because this is a Pilotwings game and Nintendo did little to enhance the experience. This island, on which all the events of Pilotwings Resort take place, is completely unchanged from its previous appearances. Great, now I have feelings of hostility towards a fictional island, and they’re making me to hate this game.

There are a three different flying machines you can pilot and all offer something slightly different. The events mostly involve flying through gates or rings for points. Sometimes you’ll have to pop balloons or land on multiple targets, but you won’t care. Spot on controls and a clean presentation don’t matter much if there’s nothing to motivate the player to continue playing. With no multiplayer of any kind, you’re basically stranded alone on this terrible island with nothing to do but perfect your own scores. The sad thing is, I do have fond memories of the original SNES game and the N64 sequel, albeit slightly less fond ones of the latter. Unfortunately, it appears my fondness for this series will continue its downward spiral until it crashes into the face of Woohoo Mountain in a flaming explosion of I-don’t-give-a-fuck.

BUY IT if, upon seeing a plane and a sky full of floating rings, you don’t ask questions - you fly through them forever.

AVOID IT if you believe Hell is a real place, but its name is Woohoo Island.

_____________________________________________________________________________________________


Crysis 2
Xbox 360

>> If I were to describe this game in the shortest way possible, I’d call it a thinking man’s dumb shooter. This basically means that you have tons of combat options in Crysis 2 but you don’t necessarily have to tackle encounters with any kind of premeditated plan. For me, the game is at its best when I’m perched on the top of a skyscraper, looking down on a few unsuspecting soldiers and plotting my attack. This usually boiled down to me sneaking around, cloaked and stabbing each one of them in their fleshy little necks. A simpler approach would be to search the landscape for sewer tunnel and avoid combat altogether. Perhaps an even simpler approach would be to leap from the top of the building, activate my super-armor in midair and mow them all down with whatever automatic weapon I happen to be wielding at the time.

I found the campaign in Crysis 2 really entertaining but it’s nothing I’ll be discussing with my friends weeks from now. It involves the military attempting to contain an alien invasion that they are completely unprepared to handle on their own. That’s where you come in. You are the wearer of the Nanosuit which bestows you with powers beyond that of a normal man. The suit can be ungraded even further with the bio-material you conveniently collect from the aliens you’re hunting down. An unfortunate thing that plagues this game throughout its entirety is spotty enemy AI. It’s kind of sad when you think about how long Crytek must have tweaked the graphics engine to look just right, yet basically ignored major AI issues that cropped up.

BUY IT if you’ll never grow tired of the classic “Aliens are attacking New York City and you’re our only hope!” scenario.

AVOID IT if it takes more than a pretty face and the promise of a fun time to get you into bed.

_____________________________________________________________________________________________


Blocks That Matter
Xbox LIVE Indie Games

>> Amidst the avalanche of massage programs and fart games in the XBL Indie Games marketplace lies a real gem. Blocks That Matter is a surprisingly polished puzzle-platformer in which you play a little robot trying to save his creators. Seemingly inspired by ideas in Minecraft, you destroy blocks made of various materials in order to traverse the levels. These blocks you eliminate are stored and used to build platforms, walls and bridges, which you’ll need to get around. The catch is you need at least 4 blocks to build something. This forces you to build using only those 7 classic shapes we all know and love from Tetris. Also, anything you build has to branch off of something that already exists, meaning you can’t necessarily build a floating platform without some tricky planning.

The materials the blocks are made of become much more important as you get to the later stages of the game. Your character’s drill can only handle plain rock at first, but can be upgraded at different points in the story. Materials that are initially impassable later become valuable tools for creation. The developer used this to their advantage when they went about placing the collectible chests hidden throughout the 50 levels. Inside the chests you’ll find references to 50 other block-centric games. These range from classics like Arkanoid and Super Mario Bros to more recent games like VVVVVV and the soon to be released Battle Block Theater. Collecting them all gives you a great reason to go back and replay some of the previous levels.

BUY IT if $3 sounds like a fair asking price for hours upon hours of head-scratching good times.

AVOID IT if $3 sounds like a FUCKING RIP-OFF for hours upon hours of STUPID DUMB SHIT.

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That's it folks! Again, sorry it took so long to get this issue out. I appreciate you taking time out of your day to check this out. See you next issue!



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Legacy Comments (will be imported soon)


Always a pleasure for the gamer on the go. Thank you.
Another great read.

Now that it's summer time, I hope to get through my back stock of games so I can try out Sin and Punishment and Blocks That Matter.

Can't wait for the next entry!
S&P is easily in my top five games on the Wii. Glad it got a mention! Amazing as always!
Love these reports!
"AVOID IT if you’re unable to keep your arm extended for longer than the time it takes to change the channel on the TV"

You don't need to keep your arm extended. Why does everyone do or think that?
If you adjust the sensor bar just right, you can easily play just moving your hand, and relaxing your arm, like a normal controller.


Anyway, nice blog!
I can finally read about Portal 2 now! Yay for completion! And YAYAYAYA for another buy it avoid it! I love these things.
Great blog, you have a great way if getting right to the heart of the matter. Props for featuring an XBLIG, I feel that many of them get lost in the shuffle these days.
I watched all of Portal 2 on You Tube.

Best £32.99 I ever saved...although I did spend it on L.A. Noire soon after. Eh, I made my bed.
I played Pilotwings Resort at my local best buy. Best money I never actually spent.
Blocks That Matter is just sitting in my download queue, waiting for me to have an Xbox to turn on :(

Great work, as always!
Sin & Punishment sounds like a game I'd enjoy playing. It's probably super cheap now, so I shouldn't pass it up. I too feel an emptiness with the Gears of War 3 beta gone, and a long wait until September 20.
"It’s kind of sad when you think about how long Crytek must have tweaked the graphics engine to look just right, yet basically ignored major AI issues that cropped up."

That just rings with truth.
I totally agree about Portal 2. If that game didn't have Whetley and Cave Johnson, it still would have been GOTY and one of my favorite games of all time, the fact that it does have those two characters and suddenly this game has been elevated out of the stratosphere. I don't care what your excuse is, if you haven't played Portal 2 yet, do it.

I haven't played any of the other games you wrote about yet, but I can see a good reason for me to play them all, except pilot wings, that struck me as a very lazy cash in as well.
Corduroy, I'm slowly powering down for the day and don't have it in me to do more than scroll past all your pretty words to type out some poor excuse about why I won't be getting around to reading this tonight, though I'll soften that blow with that promise that I'll save it to accompany breakfast.

Then, with my last quantum, I'll tell you that you're a doll and this blog may be the sole reason I actually do get around to breakfast.
I always enjoy these reports. Thanks for keeping these up CT.
Thanks for the report and thanks for the reminder that i still need to get myself a copy of Sin and Punishment. I'll get to it as soon as i overcome my stupid lack of money.
Portal 2 was neat though I'm not so much into puzzles as I am into Glados talking. Crysis 2 was indeed pretty and kinda pointless. Or at least it had about as much resonance with me as an Adam Sandler movie. I played Sin and Punishment a bit and liked it but don't think that's my gig anymore. Good words as always buddy.
Maybe I read too much into these things (of course I do), but my favorite part is the actual buy-it/avoid-it tags, where you consistently seem to use really cutting, insightful commentary.

For example, for Blocks that Matter, in just those two sentences, you've immediately sold me on the game: it is a game with solid puzzles, and it is a game that lowbrow people have no interest in, even for cheap. Obviously I'm going to be drawn to it.

You really do have a knack for this. It's quite impressive!
LawofThermalDynamics, Elsa, CaptainBus - Thanks guys!

SteezyXL - Backlogs are the worst. I've basically given up on ever going back to certain games because there's always too much in front of me. Keeping up with all of the games I'm interested feels like a second job sometimes. Thanks for the props!

T3M0RR0W - When I noticed that S&P had finally dropped below the $20 threshold, I knew it was time to finally snag a copy. Such a unique game!

Script-br - You're right, it's not necessary. Sometimes my 'Avoid it' sections may feel a bit unfair but that's because I go out of my way to find something negative to say. Even still, I'm glad you enjoyed the blog!

Caiters - I do my best to avoid spoilers when I write these, just so you know for future B/A Reports. Thanks for reading!

KwikPwn - Tell me about it. Blocks That Matter is really the first XBLIG I've sunk my teeth into but I'm interested in finding some more good ones. Any suggestions? I appreciate the kind words!

Stevil - I too have played through L.A. Noire but that one will be in the next issue. Honestly, it's one that could probably be enjoyed solely through YouTube clips as well.

manasteel88 - I ended up trading it back to GameStop (from whence you came, demon!) for a decent price a few weeks after launch. It ended up being an $11 mistake and I can live with that.

mrandydixon - Stupid fucking power cords. :( Anyway, thanks buddy!

HandsomeBeast - Come September, we'll have to treat ourselves to a little 'group therapy'. Are we XBL friends?

Wrenchfarm - I wrote a blog about the stagnant state of A.I. in games these days at some point last year. It feels like the one aspect of gaming that just isn't improving and no one seems to even try anymore. I blame online multiplayer.

Daedhead8 - I don't watch or pay attention to the VGA's but if Portal 2 doesn't walk away with one for voice acting and writing, I call bullshit. Also, let's pinky swear to never speak of Pilotwings Resort ever again.

Beyamor - Encouraging you to eat is the highlight of my Wednesday morning. Thanks buddy!

jjjenigma - Stupid fucking money. Always paying for shit and never staying in my pocket. You're welcome and I hope you enjoy S&P. As I said above, it's less than $20 now!

Occams electric toothbrush - I feel like Billy Madison resonated greatly with my teenage self. My teenage self was kind of an annoying twat, by the way. Your comments are always special to me because you were my first (commenter). Thanks man!

knutaf - Those are often the hardest parts to write but I'm glad they're appreciated. I don't know if they're ever enough information to solely base a purchase on, but in the case of Blocks That Matter, I'm glad it was. Thanks again for helping me become a better writer and for the kind words!
Great stuff as always!!
I enjoyed reading this even though I probably won't buy any of these games. I love your sense of humor.
Duly noted. :]
I just bought Sin and Punishment, I got it for $10 shipped. I should get it in a week. I think I'm going to download the original in the meantime
I really like your approach. I think I shall follow you! Good series.

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