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RIP Rodney.
My assumption is the female characters needed extra frames of animations so that their boobs could bounce around DoA style, and they didn't stop to think that that meant attacks would take longer.
When I'm playing a game, I can't help it, I think about class "builds". It's an MMO thing, people min/max to absolute death, and it's a necessary evil for end-game business. If you aren't careful with your talent points, some guy at level 50 will always beat you.
I don't like the idea of having to worry about my sex or race (beyond goofy fantasy races -- my brick-oven red hobbit isn't any different, statwise, than my super-fair one) when I'm making a character. If the assassin thing was purposeful (it wasn't) then that would mean that serious players wouldn't ever play female assassins. That's just lame, it takes away from the fun of customizing my character. Certain things need to be stat-free, IMHO, or else after a few weeks of testing every single <insert class> will look exactly the same. Bo-ring.
Also, women and men are different. People need to get over that. I've been playing through X-Men Legends lately, and I noticed that I rarely choose female characters. Why? Because they're more mage-like and can't take, or deal out, as much damage as certain males, and I like my characters to be able to take a beating and deal one out. (Of course, it's true that this can differ depending on how you level them up, but I still think there are some natural differences.) I'm not saying women can't be as strong as men -- my ass is easily kicked, after all -- but generally speaking, there are differences. Games ought to reflect that, if only to a small degree.
One game I can think of that does have gender differences is Oblivion. Male and female characters have different base attributes, though the total of all attributes added together is the same. Generally males have higher strength and endurance where females have higher personality and willpower.
For example, how can an gnome warrior possibly hit as hard as a tauren warrior? It's simply a matter of leverage. They'd would of come up with other ways to defend themselves, like with magic and science. Not trying to overpower someone three times your size