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I am the Deputy News Editor at Destructoid. I write about videogames for a living. That last sentence is as awesome as it sounds, though not always in the ways you might think.

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The Price of Boobs in Age of Conan?
Conrad Zimmerman | 8:07 PM on 06.26.2008 14 comments




I don't think I've seen anything about this posted on Dtoid yet, but I just read something about a certain level of gender bias in the Age of Conan and it got me thinking. It seems that the attack animation of a specific character class runs considerably slower (see video) for female characters than male ones.

The whole thing only seems to apply to assassins and Funcom has gone at least so far as to say it's not meant to be this way. But it raises a question for me. Not being too familiar with the modern state of MMO games (I haven't played in one since before WoW hit the scene), if the purpose of such a thing is to create a virtual world, should there be differences that separate men and women apart from engorged mammary glands?





It's a tricky subject, considering gender roles. If every playable character in a game world is meant to be a epic figure, does it then stand to reason that all manners of physical and mental prowess are up for grabs for either side of the sexual coin? Does it make sense for that lithe, nubile woman with D-cups to be able to swing an attack with the same force as a 400 lb mountain of a man? And, conversely, would it be acceptable to have that same man be more agile than the woman? Are avatars mere representations of a character or should they reflect ability as well?

I don't want to turn this into some kind of heated debate, but it does make me curious about how things like this might be handled as games of this sort become deeper. I'm not saying that there are things one gender is more competent at than another, but I do think limits exist for both. Solely at the most basic level of our humanity, the two genders often seek solutions in differing ways which play to their strengths. I wonder how, if ever, such thoughts will be appropriately reflected in gaming.


(via Terra Nova)



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12 comments | showing # 1 to 12
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CodenameV's Avatar - Comment posted on 06/26/2008 20:21
CodenameV
I would assume the reason there is no difference between male and females in MMO's is for balance.
Aaron Mxy Yost's Avatar - Comment posted on 06/26/2008 20:23
Aaron Mxy Yost
You know, I actually read a really interesting essay about this very same issue a while ago, but I have no recollection where it was or who wrote it. Sorry, I fail.
I234P3I2's Avatar - Comment posted on 06/26/2008 20:23
I234P3I2
That'll never happen cause they wouldn't want to be "that guy(developer)," and have the sexist card pulled on them. Too risky I say too risky, though I may be wrong :/
AngelsDontBurn's Avatar - Comment posted on 06/26/2008 20:39
AngelsDontBurn
Lol @ the music.
Aerox's Avatar - Comment posted on 06/26/2008 21:00
Aerox
The official response was that it was a mistake and is going to be fixed in the next patch.

My assumption is the female characters needed extra frames of animations so that their boobs could bounce around DoA style, and they didn't stop to think that that meant attacks would take longer.
Pixel Blue's Avatar - Comment posted on 06/26/2008 21:32
Pixel Blue
Here's the thing -- if female characters had some kind of a plus that didn't mean jack shit, that would maybe be cool. But MMOs (especially AoC) is about bashing shit to death, and if playing a female character means less ability to bash ... then no one will play girls.

When I'm playing a game, I can't help it, I think about class "builds". It's an MMO thing, people min/max to absolute death, and it's a necessary evil for end-game business. If you aren't careful with your talent points, some guy at level 50 will always beat you.

I don't like the idea of having to worry about my sex or race (beyond goofy fantasy races -- my brick-oven red hobbit isn't any different, statwise, than my super-fair one) when I'm making a character. If the assassin thing was purposeful (it wasn't) then that would mean that serious players wouldn't ever play female assassins. That's just lame, it takes away from the fun of customizing my character. Certain things need to be stat-free, IMHO, or else after a few weeks of testing every single <insert class> will look exactly the same. Bo-ring.
Sharpless's Avatar - Comment posted on 06/26/2008 21:55
Sharpless
Why do people feel the need to put shitty, shitty music overtop of any and every kind of game video that they post? That video couldn't been 20 seconds shorter and silent, and the universe would be a little happier for it.

Also, women and men are different. People need to get over that. I've been playing through X-Men Legends lately, and I noticed that I rarely choose female characters. Why? Because they're more mage-like and can't take, or deal out, as much damage as certain males, and I like my characters to be able to take a beating and deal one out. (Of course, it's true that this can differ depending on how you level them up, but I still think there are some natural differences.) I'm not saying women can't be as strong as men -- my ass is easily kicked, after all -- but generally speaking, there are differences. Games ought to reflect that, if only to a small degree.
Eschatos's Avatar - Comment posted on 06/26/2008 22:52
Eschatos
I'm sure that for the forseeable future the vast majority of games will have men and women be equal in terms of strength. No one wants to be called sexist.

One game I can think of that does have gender differences is Oblivion. Male and female characters have different base attributes, though the total of all attributes added together is the same. Generally males have higher strength and endurance where females have higher personality and willpower.
Clockwork's Avatar - Comment posted on 06/27/2008 00:41
Clockwork
Someone call Michael Moore.
Corncobtacular's Avatar - Comment posted on 06/27/2008 09:36
Corncobtacular
i always wondered about the same thing in WoW, but more to do with the different races than the different sexes.

For example, how can an gnome warrior possibly hit as hard as a tauren warrior? It's simply a matter of leverage. They'd would of come up with other ways to defend themselves, like with magic and science. Not trying to overpower someone three times your size
Aziel13's Avatar - Comment posted on 06/27/2008 19:59
Aziel13
LOLOLOLOLOL! penis and vagina XD
Darren Nakamura's Avatar - Comment posted on 06/30/2008 16:27
Darren Nakamura
They should make it so the female characters are only allowed to gather berries.
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