games  anime  |  toys
This is a Dtoid readers's blog. For staff blogs click here. Confused? read this Create you own!  |   Members: Login now





RetRose Tinted: Kid Icarus
Conrad Zimmerman | 2:26 PM on 04.08.2008 18 comments



RetRose Tinted is a regular feature of my Cblog, in which I re-examine games that we have fond memories of and see if they still hold up. If you have suggestions for titles to be featured in the future or ideas on how I can improve the column, please let me know.

This week's edition of RetRose Tinted is a tie-in with cowzilla's Classic Game of the Month Club. If you aren't participating in this yet, you should really check it out. Know your roots, bitches.



Kid Icarus, 1987 by Nintendo

When I think of games that defined the NES, a few names come to mind. Names such as Mario, Metroid and Castlevania are intrinsically linked to the system. The genesis of some of the greatest series in gaming all came out of that clunky, grey box. Meanwhile, other games that deserved the respect and admiration worthy of multiple sequels just never got off the ground.

Everybody I knew as a child who had an NES had a copy of Kid Icarus. It was an iconic example of an early game for the console but, apart from a single sequel, it pretty much just dropped off the radar. Was it good enough as a game that we should be heartbroken more weren't made or was it's fall as justified as the Greek character from whom the game's title is derived?

If you don't know who the hell Pit is, you must not have been on the internet in the last year or so. Added to the roster for Super Smash Brothers Brawl, Kid Icarus is our first introduction to the angelic warrior. The story of the game follows Pit as he rises out of the Underworld to save Angel Land, which has been conquered and corrupted by Medusa.





The game consists primarily of two types of levels: vertical platforming stages and maze-like dungeons. In the former, all you have to do to complete the level is reach the top door by jumping from one platform to another and avoiding the onslaught of snakes, flying eyes and other assorted enemies. Once you've cleared a couple of these, you'll enter a dungeon and must figure out the correct route to reach the area's guardian which holds one of the three sacred treasures needed to defeat Medusa.

Simple, right? Sure, if that's all you're looking at but Kid Icarus is actually a game of amazing depth for its time. As you progress through the vertically scrolling levels, you'll pass several doors. These contain shops where you can buy healing items, treasure rooms with pots that contain money, hammers and other special items (if you avoid the God of Poverty) and training rooms that offer opportunities to make quick cash or earn you a weapon upgrade.





The maze levels have more to them than strictly running about willy-nilly in an attempt to find the end boss. Shops exist here as well, along with the occasional healing chamber and doctor's offices. The doctor is necessary to cure you of the Eggplant Curse, a malady brought on when attacked by an Eggplant Wizard. While cursed, Pit can do nothing but run, jump and climb, making the state hazardous when traversing the dungeon and utterly devastating should you accidentally wander into the boss room.

If you've managed to make your way to a dungeon at all (I've known people too frustrated to even reach this point), you'll no doubt have picked up some hammers along the way. Pressing the select button will equip them and they have a very useful purpose. Soldiers of the Angel Land army are located in many rooms of the maze, turned to stone by Medusa's gaze. Using a hammer, Pit can break them of this bondage and, when you reach the maze's boss, they will return the favor by fighting alongside him.

As if this wasn't enough, the game features a robust experience system based on the score you earn as you play. If you've earned enough points by the end of a level, your max health goes up. There's also a hidden skill that dictates whether or not you earn a strength increase when entering special Upgrade Chambers. For the strength upgrades, however, this hidden skill is reduced to zero on completion of a level, meaning that you'll have to have earned the points before reaching the upgrade chamber or you'll miss out.

Every enemy you kill and every item you pick up or buy gives you points. Taking damage, firing arrows and breaking open pots in the treasure chambers will reduce your score. These elements, coupled with a limited number of enemies (in the vert-scroll levels, enemies do not respawn infinitely), creates a fascinating play balance.





It's not all sunshine and roses, however. Kid Icarus suffers from a brutal difficulty, in part due to a few design choices. The first is the low amount of health Pit has at the start of the game. Some of the enemies move irratically, breaking movement patterns at indeterminate times and it only takes a few hits for Pit to bite it at the beginning, meaning you might play the first two levels several times before making it through. As the game progresses and you gain more health, the enemies do get harder, but at least you have more opportunity to heal and stay alive.

Another issue comes from the special weapons you gain throughout the game. They require that you have a certain amount of health for them to be active, which means that when you need them most, you probably won't have access to them. Also, they can be stolen by certain enemies. You can buy them back from some merchants but the price is exorbitant. Lastly, none of them work in the dungeon levels, further limiting the advantages to trying to earn them in the first place.





By far, the most annoying aspect that contributes to the game's difficulty is forced scrolling. On the vertical levels, the screen moves up with Pit and falling off the bottom will result in death. Feathers can be bought, which will float Pit back out of the abyss, but they're expensive and it's possible to run through them very quickly. And, as if it wasn't easy enough to just miss some of the jumps, many of the platforms allow you to pass through them when you duck. I can't count the number of times I've been done in because I tried to avoid being hit by something, only to drop through the floor and fall to my doom.



Kid Icarus: Of Myths and Monsters, 1991 by Nintendo


If Kid Icarus is a good game, the 1991 follow-up for Gameboy is a great one. Kid Icarus: Of Myths and Monsters takes everything that made the first game fun and removes most of what made it frustrating. It's still a hard game, but some changes to the formula at least make it seem fair.

The forced scrolling is completely gone in Myths and Monsters and you can come and go as you please. There are more enemies more often, making those level-ups just that little bit easier. Keys have been added as a new item, allowing Pit to re-enter chambers that he's previously visited. And Pit's wings are more than just vestigial this time. He can use them to slow his descent for making long jumps or in case he takes a tumble.





Again, it's not perfect. The reduced screen size of the Gameboy severly limits what you can see at any given time and, instead of the static, vertical-only scrolling of the original, the whole screen moves with Pit in all directions. While the latter might not seem like a problem, the levels aren't solid rooms with defined edges. Just as in the first game, Pit can pass from one side of the level to the other but the horizontal scrolling of the screen can make it a bit disorienting.

Another mild disappointment is the elimination of the Angel Land warriors from the first game. Now, the statues are in every level and breaking them usually rewards you with a small amount of health. No longer will you have an army of little flying soldiers to command. I mean, they weren't really all that helpful the first time around, but it was a cool concept and one that probably should have made the leap to portable.





In conclusion, Kid Icarus is an excellent pairing of games that really could have carried on into present day. Perhaps it's better that it didn't, judging by what's happened to formerly excellent series such as Megaman. Still, with the reintroduction of Pit into Brawl, we may yet have a chance to see the leader of the Icarus Guard as the star of his own game once more. I'd pick up my Wiimote for that.

Final Verdict: Hella hard and outshined by its one sequel, but deserving of love nonetheless.


MOAR RETROSE TINTED



Is this post awesome? Vote it up!

0


Comment with Facebook





Click connect and comment instantly!

Comment with Dtoid





New? SIGN UP - it takes 5 seconds

18 comments | showing # 1 to 18

prev next

Professor Pew's Destructoid Blog
Great writeup! It looks like these were pretty decent games back in the day, thanks for saving me the trouble of "one day" going through them myself ;)

My patient for brutal difficulty in old games has been reduced to 0 unless it's a shmup.. never would have finished this one.
MrSadistic's Destructoid Blog
It's sad, the only memory I have of Kid Icarus is when I was a kid and spent the day at my Cousin's house where I watched him beat the game.
Def JM's Destructoid Blog
Man when I was a kid this game would just piss me off, I liked it and hated it at the same. But still should be respected, I think with the duel screen of the DS they could make a great game for it.
AngelsDontBurn's Destructoid Blog
Game is PURE win.
shipero's Destructoid Blog
I remember using a game genie on the gameboy one. The game was just a little too tough to handle as a kid.
galagabug 's Destructoid Blog
shipero - this game is still too tough to handle.
-D-'s Destructoid Blog
I think I'll have to get it on the VC because I really feel like being abused again.
Cowzilla3's Destructoid Blog
Thanks for the link and joining in on the club man. There's a few tricks I've figured out to make the difficulty not as diffucult but the game is still a bitch. I just made it too the second maze/dungeon/castle thing and if I get turned into a fucking eggplant one more time I'm going to hurl my Wii out a window.

I haven't got this aggravated at a game since I couldn't beat fucking Mega Man back in the day.
king3vbo's Destructoid Blog
I really like this game, but its really freaking hard
Scary Womanizing Pig Mask's Destructoid Blog
I'm hoping Brawl will boost Pit's popularity enough, and inspire them to release a Kid Icarus on the DS. It's a long shot but id doesn't hurt to hope.
FlatTopJesus's Destructoid Blog
This game is pure awesome. I just hope they'll eventually release game boy games on the VC so I can finally play Of Myths and Monsters.
EternalDeathSlayer's Destructoid Blog
I never played it as a kid, but I did DL on the VC. It's fun, but like everyone else, I suck at it. I can't play it because I keep dying. Good read, BTW.
Necros's Destructoid Blog
I need to get on playing this. The most I've played is the first few screens, just to see what it was like.
Koobert's Destructoid Blog
This is one game I still haven't got to. I'm going to wait until I get a Wii (evidently, later this year) and do the Virtual Console things. There are some sad, sad things about growing up with a Sega Master System, I guess.
vexed alex's Destructoid Blog
My first console was the SNES. I've missed out on all of these NES games. Thank goodness for the virtual console. I might check this out. I've heard a mixed bag of opinions though.

The high difficulty may frustrate me. I have gotten wimpy during the years.
Pixel Blue's Destructoid Blog
Everybody I knew as a child who had an NES had a copy of Kid Icarus.

Not I! But to be fair, every gamer I've met since has been outraged by that fact. I've since played it, though, and it's fun stuff. I didn't actually know about the Gameboy version ... I'll have to check that out.
NihonTiger90's Destructoid Blog
Awesome write-up, Conrad. This is just a wonderful game to play, and a proper sequel needs to be made.
welkstar's Destructoid Blog
I rocked the shit out of the Gameboy Kid Icarus when I was a wee lad. Unfortunately, try as I might, I was never able to locate a copy of the NES game. It was like Toys R Us had every game but Kid Icarus.


prev next


Comment with Facebook





Click connect and comment instantly!

Comment with Dtoid





New? SIGN UP - it takes 5 seconds

Comments policy

Destructoid is an open discussion community. You don't need to "audition" to post a comment - just speak your mind. We respect differing opinions on the site, so have at it. Be smart, funny, insightful, clueless, or cute -- but back it up with substance. Keep your cool, keep it fun. We only ask that you act respectfully and above all: don't be a troll and ruin it for everyone else. Don't bring down gamers or we'll, you know, gently shoot you in the face and stuff you into a flaming mailbox. Each comment is your opportuntity to make this community awesomer. Is that even a word?

Avoiding the banhammer only requires common sense: spamming, trolling, racism, NSFW stuff, and other forms of sucking will not be tolerated. If anyone is griefing please report abuse. Be good. Don't suck!

 about me

I write for Destructoid, primarily reviews and recurring columns. I'm probably best known for RetRose Tinted, a series which I began in the Community Blogs and ran for six months before joining the site staff and taking it to the front page. I also contribute to An RPG Draws Near and the recently minted Sexy Time! column as well as serve up a weekly collection of the best deals on games (and completely gratuitous photos of women) in Discountoid.

I'm fond of all types of gaming, either on a screen or a tabletop. In terms of video games, my interests vary wildly from platformers (2D preferred) to RPGs and the occasional FPS. The greatest game of all time is Mega Man 2 and any suggestion otherwise will be met with swift vengeance.

E-mail: conrad@destructoid.com
Twitter: ConradZimmerman
Jenny: 867-5309

Currently playing:
Plants vs. Zombies (PC)
LEGO Battles (DS)
Geometry Wars 2 (XBLA)
Trauma Center: New Blood (Wii)
Burn, Zombie, Burn (PSN)


Old Features


On the Table


RetRose Tinted


Death by Cartoon

About Rodney Dangerfield:



The mere inclusion of Rodney Dangerfield can vastly improve anything. Films, music, toasters, anything. In particular, the force of Rodney Dangerfield could elevate video games to the level in which they are accepted by the mainstream as a true art form, bringing together people of all races, creeds and tax brackets in peace and harmony.

RIP Rodney.

 xbox 360 gamertag
 mii friend code:
1987-8471-4268-2488

 friends' updates
BluDesign's Profile BluDesign
A More Positive Katamari Forever Review...
CblogRecaps's Profile CblogRecaps
Cblogs of 11/25/2009 + Sykisms
ceark's Profile ceark
I can't figure some things out and it's driving me nuts.
Coonskin05's Profile Coonskin05
A Not-So-Weird Kid's Top 10: NES Games
Cowzilla3's Profile Cowzilla3
Monday Review: Drag Me to Hell
CronosBlade's Profile CronosBlade
360 Paradise Wednesday Week 2 - 10PM EST
Electro Lemon's Profile Electro Lemon
CAPTION CONTEST: Jim Sterling in Miami!
Excremento's Profile Excremento
A Weird Kid's Top 10 -- NES Games That You Had To Leave on All-Night To Beat
FAILCAST's Profile FAILCAST
Failcast episode 54 records tonight; [insert additional phrase here]
Hamza CTZ Aziz's Profile Hamza CTZ Aziz
The Daily Hotness: Gift Guide 09
HarassmentPanda's Profile HarassmentPanda
Review: Magic the Gathering - Duels of the Planeswalkers
Hitogoroshi's Profile Hitogoroshi
Catching up on Bru-Ray Releases.
ImpossiblePlant's Profile ImpossiblePlant
Game related art! (aka, I'm back, bitches)
Knives's Profile Knives
Destructoid's PAX 09 Panel
Koobert's Profile Koobert
Siren: Blood Curse - The (Secretly) Best Survival Horror Title of the Year? (Lotsa Spoilers.)
Mikey's Profile Mikey
The Destructoid Comic: Power up!
Necros's Profile Necros
Cheesy Double Down (fixed!)
Niero's Profile Niero
Join Destructoid at the University of Miami's Launchpad
P3T3Y's Profile P3T3Y
Lurk no further
razerangel's Profile razerangel
Are Games Becoming Homogenous?
rice cracker's Profile rice cracker
Woodworking in gamer land
riomccarthy's Profile riomccarthy
Blow those candles out! Rio's Mario RPG Bundt cake
shipero's Profile shipero
PS3 Friday Night Fights: Boldly Going Forward, 'Cause We Can't Find Reverse
Snaileb 's Profile Snaileb
I've been having a blast, but miss you too, Dtoid!
Soulhammer's Profile Soulhammer
Seeing Red: Red Colored Teams Win Games, Sports
Variable Gear's Profile Variable Gear
Fails at blogging.
vexed alex's Profile vexed alex
Beneath the Pixels: Wind Waker Part One
Y0j1mb0's Profile Y0j1mb0
A Destructoid Thanksgiving.


 

 
  get involved

register or login
post a blog
post a forum
enter a contest
contribute a news tip
suggest a feature
be a guest editor
support

new member's guide
login assistance
tech support
report abuse
email our editors
read our dev blog
nuclear crisis?
keep in touch

RSS feed
Twitter
Facebook
Myspace
Flickr
Game nights
Meetup+play online
seriously

about Destructoid
advertising
terms of use
privacy policy
jobs at MM
buy our crap
our network

Tomopop
Japanator
Despingation?




Destructoid is an independently-run publication forged by our love of video games and the gaming community's need of accountable enthusiast press
living the dream since March 16, 2006