Quantcast
Destructoid - Conrad Zimmerman's Community Blog




About Me
I am the Deputy News Editor at Destructoid. I write about videogames for a living. That last sentence is as awesome as it sounds, though not always in the ways you might think.

I also play host to Destructoid's live streaming satellite studio, Couchtoid. From there, we broadcast Backlog, an attempt to work through my stack of old games one hour at a time (Weeknights, 10pm Pacific) and Saturday Morning Hangover where Dtoid writer Jordan Devore and the always lovely ImpossiblePlant play often painful games for your amusement (Saturdays, 10am Pacific).

I'm fond of all types of gaming, either on a screen or a tabletop. In terms of video games, my interests vary wildly from platformers (2D preferred) to RPGs and the occasional FPS. The greatest game of all time is Mega Man 2 and any suggestion otherwise will be met with swift vengeance.

E-mail: conrad@destructoid.com
Twitter: ConradZimmerman
Jenny: 867-5309

Currently playing:
Pinball FX 2 (XBLA)
Pac-Man Championship Edition DX (XBLA)
Geometry Wars 2 (XBLA)


Old Features


On the Table


RetRose Tinted


Death by Cartoon

About Rodney Dangerfield:



The mere inclusion of Rodney Dangerfield can vastly improve anything. Films, music, toasters, anything. In particular, the force of Rodney Dangerfield could elevate video games to the level in which they are accepted by the mainstream as a true art form, bringing together people of all races, creeds and tax brackets in peace and harmony.

RIP Rodney.

Gamer Profile
3DS friend code:
Steam:
Battle:
PSN:
Mii: 1987-8471-4268-2488
Gamertag: Conradtoid
Following (31)
atheistium
BluDesign
Bob Muir
CblogRecaps
ceark
Coonskin05
Cowzilla3
CronosBlade
Electro Lemon
Excremento
FAILCAST
Hamza CTZ Aziz
HarassmentPanda
Hitogoroshi
ImpossiblePlant
Knivy
Koobert
Mikey
Niero
P3T3Y
razerangel
readbigwordsisgood
rice cracker
riomccarthy
shipero
Snaileb
Soulhammer
Variable Gear
vexed alex
Y0j1mb0
Zen Albatross
On the Table: Robo Rally
Conrad Zimmerman | 11:10 PM on 01.12.2008 4 comments




This week, I'm covering what could be the greatest board game asset to any online service's arsenal: Robo Rally. Robo Rally is a fast-paced robot racing game. Each player takes on the role of a super-computer AI who spends their days in the mind-numbing task of operating a factory. At night, you take solace in the best way you can: torturing the poor robots who work for you by forcing them to compete in a deadly race across the hazardous factory floor. The first player whose robot tags all the flags scattered around the floor (or the last to survive) wins.



Each turn, you program your robot's movement with five commands. They can be told to move forward up to three spaces, back up one, rotate left or right and make u-turns. The commands are represented by a hand of cards and the number you receive is based on how much damage your robot has taken. After all players have laid out the commands face-down in front of them, the chaos begins as each command is revealed in sequence and executed simultaneously. Once the robots have executed a move, the environment reacts. Converyor belts move, gears rotate and crushers reduce robots unfortunate enough to be underneath them to dinner plates. And, as if that weren't enough, every robot fires a laser in front of it to damage anyone in their path. As the robots take damage, the possibility of getting the cards you need to prevent them from falling into a bottomless pit decreases.

It's not all bad for the robots, though. Wrench stations exist in a few places on each board that, should you be lucky enough to reach them, can provide much needed repairs. Land on a double-wrench and you have the chance to take an option card that might improve mobility or equip one of several powerful weapons.

Good planning is the key to Robo Rally, both in navigating the dangers of the floor and dealing with your competitors. While it's helpful to pick away at them with your laser, getting yourself into a position to push them off a precipice can be much more effective.



The main game comes with four (double-sided) boards. Modular board design and the ability to place the rally flags anywhere allows for no two factory floors to look the same. Over the years, between four expansions and the new release under the Avalon Hill label, there are a total of twenty-eight board designs. The largest game I've ever played consisted of twenty boards and twelve flags with eight players. It took up an entire bedroom and ran for six eight-hour sessions.

This would make an ideal XBLA or PSN title. Automating the tasks of shuffling and dealing cards, along with a time limit for setting your program, would allow the game to take a manageable amount of time to play. Add in a board editing system and there's unlimited possibilities. Even just releasing an expansion pack of boards or optional equipment every few months would keep the game fresh and have gamers coming back for more.

We've already seen Wizards of the Coast, the company responsible for the original release (and now owned by Hasbro who re-released it under Avalon Hill) work with Sony on Eye of Judgement. Getting Robo Rally online seems like it could be a slam dunk and might even force me to invest in a PSTriple. I'm not normally the type of person who begs, but I'd be on my knees doing more than pleading to see this game in a network multiplayer environment.



Is this post awesome? Vote it up!

0



Post a comment! You can also post a photo below:

Comment with Facebook





Click connect and comment instantly!

Comment with Dtoid





New? SIGN UP - it takes 5 seconds

3 comments | showing # 1 to 3
prev next

Brian Szabelski's Avatar - Comment posted on 01/13/2008 01:11
Brian Szabelski
I support this being on Xbox Live.
Thornnn's Avatar - Comment posted on 01/13/2008 02:03
Thornnn
Sounds pretty cool to me I'd give it a go.
lucashoal's Avatar - Comment posted on 01/13/2008 12:20
lucashoal
I so wanna get this game some time.

Settlers of Cataan would make fore some good Live I think.
prev next

Comment with Facebook





Click connect and comment instantly!

Comment with Dtoid





New? SIGN UP - it takes 5 seconds

Comments policy

Destructoid is an open discussion community. You don't need to "audition" to post a comment - just speak your mind. We respect differing opinions on the site, so have at it. Be smart, funny, insightful, clueless, or cute -- but back it up with substance. Keep your cool, keep it fun. We only ask that you act respectfully and above all: don't be a troll and ruin it for everyone else. Don't bring down gamers or we'll, you know, gently shoot you in the face and stuff you into a flaming mailbox. Each comment is your opportuntity to make this community awesomer. Is that even a word?

Avoiding the banhammer only requires common sense: spamming, trolling, racism, NSFW stuff, and other forms of sucking will not be tolerated. If anyone is griefing please report abuse. Be good. Don't suck!