Quantcast
Destructoid - Conrad Zimmerman's Community Blog




About Me
I am the Deputy News Editor at Destructoid. I write about videogames for a living. That last sentence is as awesome as it sounds, though not always in the ways you might think.

I also play host to Destructoid's live streaming satellite studio, Couchtoid. From there, we broadcast Backlog, an attempt to work through my stack of old games one hour at a time (Weeknights, 10pm Pacific) and Saturday Morning Hangover where Dtoid writer Jordan Devore and the always lovely ImpossiblePlant play often painful games for your amusement (Saturdays, 10am Pacific).

I'm fond of all types of gaming, either on a screen or a tabletop. In terms of video games, my interests vary wildly from platformers (2D preferred) to RPGs and the occasional FPS. The greatest game of all time is Mega Man 2 and any suggestion otherwise will be met with swift vengeance.

E-mail: conrad@destructoid.com
Twitter: ConradZimmerman
Jenny: 867-5309

Currently playing:
Pinball FX 2 (XBLA)
Pac-Man Championship Edition DX (XBLA)
Geometry Wars 2 (XBLA)


Old Features


On the Table


RetRose Tinted


Death by Cartoon

About Rodney Dangerfield:



The mere inclusion of Rodney Dangerfield can vastly improve anything. Films, music, toasters, anything. In particular, the force of Rodney Dangerfield could elevate video games to the level in which they are accepted by the mainstream as a true art form, bringing together people of all races, creeds and tax brackets in peace and harmony.

RIP Rodney.

Gamer Profile
3DS friend code:
Steam:
Battle:
PSN:
Mii: 1987-8471-4268-2488
Gamertag: Conradtoid
Following (31)
atheistium
BluDesign
Bob Muir
CblogRecaps
ceark
Coonskin05
Cowzilla3
CronosBlade
Electro Lemon
Excremento
FAILCAST
Hamza CTZ Aziz
HarassmentPanda
Hitogoroshi
ImpossiblePlant
Knivy
Koobert
Mikey
Niero
P3T3Y
razerangel
readbigwordsisgood
rice cracker
riomccarthy
shipero
Snaileb
Soulhammer
Variable Gear
vexed alex
Y0j1mb0
Zen Albatross
On the Table: Hex Hex
Conrad Zimmerman | 3:56 PM on 03.15.2008 6 comments



While I adore video games, I'm equally fond of board and card games. On the Table is a weekly feature of my cBlog that examines some of these analog entertainments. If you have a suggestion for a game to appear in this column or suggestions on how to improve it, please let me know.

Very short post this week (comparatively speaking), as I'm on my way to Los Angeles to see the greatest sketch comedy group ever perform together for the first time in ten years at the Upright Citizens Brigade theatre. Rawk.



Hex Hex, 2003 Smirk & Dagger


My friends and I are vindictive bastards and this really shines through in the games that we play. Any time we can stab one another in the back is a good time. This week's tabletop game provides us with ample opportunity to do just that.



Hexes and some modifications that occur to them.


Hex Hex is a card game that functions similarly to Hot Potato. At the start of each round, a "Hex" (represented by a hexagonal chit) is directed from the starting player to someone else sitting at the table. The player who receives the Hex must then play a card from their hand to redirect it to another person, and so on. If a player gets the Hex but has no means remaining to send it away, it detonates and they lose points while the player who gave it to them gains some. Once all Hexes have been dealt with, the round ends and a new one begins.



Examples of Hex Hex cards.


The cards vary in complexity. Most will simply move the Hex to a player's left, right or directly across the table. Others will add other effects to the Hex in the process, such as doubling the damage it causes, restricting movement to a single direction or throwing another Hex into play. Some cards can nullify a Hex entirely or force it to go off immediately when played. Rounds quickly become chaotic affairs and it can be difficult to keep track of what's going where and when if you aren't paying attention.



Hex Hex Next, 2005 Smirk & Dagger


An expansion, Hex Hex Next, was released in 2005 which, sadly, I have not had the opportunity to play. It can be played independent of the original game or in conjunction and apparently adds a significant number of new cards.

With a game of Hex Hex only taking about twenty minutes to complete, even with shuffling and dealing cards, it's ideal for quick pick-up games in between something more serious. I would normally recommend a game like this for casual tabletop players, but the complexity of monitoring the movement of Hexes once more than one hit the table, along with all the potential modifications that can be done might make it a bit confusing for people not used to games with changing rule systems.

MOAR ON THE TABLE



Attached photos:

Photo Photo Photo Photo

Is this post awesome? Vote it up!

0



Post a comment! You can also post a photo below:

Comment with Facebook





Click connect and comment instantly!

Comment with Dtoid





New? SIGN UP - it takes 5 seconds

4 comments | showing # 1 to 4
prev next

Tragic Hero's Avatar - Comment posted on 03/15/2008 16:50
Tragic Hero
Sounds really complex for something that looks so simple and just in the form of cards. GOing to pass on this one.
Wedge's Avatar - Comment posted on 03/15/2008 19:17
Wedge
This sounds like something that would be good for two people, yes? If so, I'm definitely interested in it.
lucashoal's Avatar - Comment posted on 03/15/2008 21:16
lucashoal
Show of hands on who loves the game? *throws down a card and casually raises both hands*

You should get that one Zimmerman ;3
HarassmentPanda's Avatar - Comment posted on 03/20/2008 08:51
HarassmentPanda
"This sounds like something that would be good for two people, yes? If so, I'm definitely interested in it."

Really? I thought it sounded like you would need more than two people to make this game interesting. With two people "pass left", "pass right", and "pass across" all mean the exact same thing.
prev next

Comment with Facebook





Click connect and comment instantly!

Comment with Dtoid





New? SIGN UP - it takes 5 seconds

Comments policy

Destructoid is an open discussion community. You don't need to "audition" to post a comment - just speak your mind. We respect differing opinions on the site, so have at it. Be smart, funny, insightful, clueless, or cute -- but back it up with substance. Keep your cool, keep it fun. We only ask that you act respectfully and above all: don't be a troll and ruin it for everyone else. Don't bring down gamers or we'll, you know, gently shoot you in the face and stuff you into a flaming mailbox. Each comment is your opportuntity to make this community awesomer. Is that even a word?

Avoiding the banhammer only requires common sense: spamming, trolling, racism, NSFW stuff, and other forms of sucking will not be tolerated. If anyone is griefing please report abuse. Be good. Don't suck!