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Conrad Zimmerman | 3:22 AM on 11.21.2008 22 comments




I finished Fallout 3 tonight. As many were, I was wary about the Oblivion developer taking the reins of one of my most beloved game series. Wary, but hopeful.

As I played, that fear completely disappeared. Sure, it wasn't an isometric view, but I could live with that. Yeah, the elimination of turn-based combat in favor of an FPS-feel was disappointing but VATS helped soothe the pain of that loss and was the only methodology I employed in combat through the course of the game. Hell, I wasn't even bothered by the many bugs and glitches (of course, if you're a fan of the series, that's something you should be very familiar with already).

My total play time exceeds 100 hours. Twenty hours of a game seems like an eternity for me, between my work schedule and the other responsibilities which come with being an adult. When I look back and realize how much this title gripped me, I am absolutely staggered. They sucked me in from beginning to end.



And that right there, the end, is where my love for Fallout 3 came to a screeching halt. If you haven't finished the game yet, I am going to avoid plot spoilers. Still, if you want to go into the ending completely blind, you may want to stop reading right now.

When Bethesda teased that there would be over 300 endings (or whatever redonkulous number it was that they used), a lot of people cried bullshit. I was not one of them because I knew what they were talking about. That massive number is totally feasible when you know how the endings to games from the series work.

Fallout games have followed a formula in which you are presented with information about how the decisions you made during the course of the game would influence future events in the wasteland. You'd get a still image of a location and voice-over from Ron Perlman describing what the future held for the people there. With enough locations and enough variety in the decisions, it was conceivable that there could be many different combinations and, thus, many different endings.

How many potential endings are there in Fallout 3? Ninety.



"But Conrad," you say, "ninety endings sure does seem like a lot. What's the problem?"

I'm so glad you asked. There are a few issues. The first is that those ninety endings are all derived, essentially, from six decisions you make during the course of the game, with one of those being your overall karma. The extreme ends of the spectrum have a couple of quests that affect the ending, which are part of the six described above. So, players who went neutral technically only have made four choices that matter.

The second annoying aspect is that the vast majority of the differences between the endings are simply different background images. The voice-over remains completely the same no matter which way you went on your Karma decision, and only minor changes are made where other choices are concerned. So, if you want to get really specific, there are only twenty-one different combinations of voice-over and several of them are not all that different from one another.

Where it gets truly depressing is that, ultimately, the finale is all about one choice. The central quest is the only real deciding factor, the only one in which you actually gain insight into how you've changed the world. Forget about all of the other lives you've touched, the communities that your actions have irrevocably changed. None of that matters here.



I want to know how my decision to either destroy or save Megaton changed the face of the wasteland with more than just an image in the background. If I choose to help better organize the caravans, I'd like to learn if they are successful or if they get wiped out for becoming too large of a nuisance to other parties at work. Bethesda has decided that these things, important aspects of a world they have gone to great lengths to make me build an emotional connection to, aren't worthy of mention once the dirty deed is done.

The ending has left me feeling hollow and utterly shaken my faith. It is beyond disappointing that Bethesda would choose to create such a narrow focus for the conclusion of a game with this kind of epic scale. Ninety endings simply isn't enough.



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20 comments | showing # 1 to 20
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ajaxender's Avatar - Comment posted on 11/21/2008 05:00
ajaxender
I too feel a little disappointed. Partly because Bethesda promised something they clearly have put as little effort as possible into fulfilling, but mostly because it doesnt meet up to you Fallout fans' expectations, and its a pretty major part of the game. Its been impossible to dodge how much you guys cared about this game; hoping it wouldnt suck, but fearing that it would.

But only a little disappointed. To me, Fallout 3 is the ultimate game for fucking around. I find i dont really care about the world (cos its a desolate wasteland) or the people in it (cos if they have character at all, theyre total assholes, with a few exceptions). I think the only thing i really have any emotional connection with is the dog, and hes easy enough to keep around. Meanwhile, theres a handy auto-targeting system and the potential to cause immense damage in a number of amusing ways...
Charles Sharam's Avatar - Comment posted on 11/21/2008 05:05
Charles Sharam
You raise an interesting point, Conrad. Allowing a player to impact their game world so drastically but then channeling the significance of their actions into such a small reserve of endings is a disappointing design choice.

I can't say that I'm a fan of multiple endings in games, but this is an instance wherein 1000 endings may not even do the experience justice.
JamnOnTheOne's Avatar - Comment posted on 11/21/2008 06:10
JamnOnTheOne
The entire last 2 hours of the main story was absolute garbage after all the cool build up. I'll never pick the game up to play again because of it.

I think the most major offense was that I had someone that could have introduced another set of endings to the game, but Bethesda didn't allow that choice.

Much like all "open world" games, you're ultimately funneled into a specific path to have you do what the developers want you to do.
randombullseye's Avatar - Comment posted on 11/21/2008 06:24
randombullseye
I liked Fallout 3. I will probably buy it for about the same price I bought Oblivion (26 dollars) and feel like I'm getting a good deal.

I'm almost certain they said 500 endings Conrad. That is if this preview article is to be believed.
Velt's Avatar - Comment posted on 11/21/2008 07:22
Velt
All I can say is that I played for six hours last week and never touched it again, I will leave it until Im done with l4d, but some aspects of combat and weapons are a drag if you like to keep moving fast in the game, even making sidequests.
Maurice Tan's Avatar - Comment posted on 11/21/2008 08:08
Maurice Tan
I played through it, then reloaded the autosave and did the other "choice" ending. It was so different that I just laughed, loaded a previous save and started finishing all the sidequests instead. Not one of the finest moments in Fallout 3, that ending was.
TheDreadHawk's Avatar - Comment posted on 11/21/2008 08:28
TheDreadHawk
I felt crushed too, Conrad. It's depressing that a game can make you feel that way.
roninnogitsune's Avatar - Comment posted on 11/21/2008 09:28
roninnogitsune
I myself honestly liked the ending. It was more subtle than fallout's ending and the choice actually was an ethical one instead of: Do I fight Fozzle, make him commit suicide or blow a nuke from under him. While the extended voice over was cool at the time, I found I didn't miss it and it probably would have detracted from the ending I got, where I sacrificed myself.

Still it's only the ending and in a game as big as fallout 3, it's only 10 minutes out of 30. And game endings tend to suck anyways.
king3vbo's Avatar - Comment posted on 11/21/2008 10:53
king3vbo
I was head over heels in love with Fallout 3 until I hit the ending... It's not that it's necessarily bad, it's just that the ending felt kind of hollow
Demtor's Avatar - Comment posted on 11/21/2008 11:23
Demtor
Damn it, thanks for the spoiler warning. Had to stop reading and skip to the comments to say I love Fallout 3. I have about 15 hours logged and am wary of the ending after everyone has complained about it. But you know what I've decided, I don't care. If its the worst ending ever, so be it. Just playing through the game has been an absolute joy for me and the ending can't take that away from me.

Its not all about the ending, its the journey sometimes. My 8-bit days have taught me that lesson, hehe.

But, once I actually beat Fallout 3... we'll see if that thinking still hold true >_<
Dao2-SKP's Avatar - Comment posted on 11/21/2008 11:38
Dao2-SKP
Actually theres 3, if you want you can stand there for a while and let it go pop without anyone turning it on :P
Wexx's Avatar - Comment posted on 11/21/2008 11:40
Wexx
This is why they need to put out the mod tool set, so that those of us on the PC can make a better ending :P
Dao2-SKP's Avatar - Comment posted on 11/21/2008 11:56
Dao2-SKP
Demtor - it is an epic journey, and epic ending, except for the last 30 seconds which is horrible and ruins a lot :| Everything? no? asstons? YES
twincannon's Avatar - Comment posted on 11/21/2008 11:58
twincannon
You're not alone. :P

http://www.destructoid.com/blogs/twincannon/the-impact-of-bad-endings-in-games-110658.phtml
Timmeh's Avatar - Comment posted on 11/21/2008 12:06
Timmeh
Fail ending is fail. Yeah, I wouldn't hold your breath for mod tools Wexx, how will they sell their DLC then? Maybe we have to buy the real ending next month or something.
Dao2-SKP's Avatar - Comment posted on 11/21/2008 12:49
Dao2-SKP
Timmeh - the point of the mod tools being only on pc and us pc gamers do not pay for dlc :P
ArrestedDeveloper's Avatar - Comment posted on 11/21/2008 14:38
ArrestedDeveloper
As a Fallout fan myself, I too was disappointed with the ending of 3. I had hoped all those side missions I did would be mentioned in some way but nothing. Not only that but my ending glitched,.....
*Ending spoilers*
even though I chose to turn on the purifier myself the ending told me I didn't learn the lesson of self sacrifice like my father.
Conrad Zimmerman's Avatar - Comment posted on 11/21/2008 15:07
Conrad Zimmerman
@DAO2-SKP: Actually, I include the option of taking no action. It's factored into the total endings.
The Amazing Shenazin's Avatar - Comment posted on 11/22/2008 20:26
The Amazing Shenazin
I didn't think the ending was BAD, but defiantly not great

Ron Perlman's narration was still really cool, either way it was still a better ending than Bioshock
Vhaius's Avatar - Comment posted on 01/04/2009 07:35
Vhaius
I also had that hollow feeling after completing Fallout 3, but at least the journey was fun. Had the same feeling with Far Cry 2 and Dead Space, great experience/immersion, but the endings made me feel unfulfilled.
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