Destructoid's head of video operations. An avid player of tabletop and video games throughout his life, Conrad has a passion for unique design mechanics and is a nut for gaming history. Conrad organizes and produces video content for the site (including Sup, Holmes?, Office Chat and Saturday Morning Hangover) and is a regular host on Podtoid.
The mere inclusion of Rodney Dangerfield can vastly improve anything. Films, music, toasters, anything. In particular, the force of Rodney Dangerfield could elevate video games to the level in which they are accepted by the mainstream as a true art form, bringing together people of all races, creeds and tax brackets in peace and harmony.
Been some time since I got around to doing a custom game cover. When I first started making these, Deadly Premonition was always at the top of my list. I just couldn't settle on what I wanted to attempt.
My first idea was to depict the victim Anna on her tree. A few early efforts wound up fairly ugly and I started looking for other ideas. The design I almost wound up going with would have consisted of Agent Morgan's open case notes.
Over the last couple of weeks, I've been playing through the game again and I resolved to get this cover done so I could stop thinking about it. And then it just came together. I stopped thinking about all of the ancillary aspects of Deadly Premonition, all of the plot elements both on and below the surface, and remembered that at the core it's a story about a young, dead girl on a tree.