An avid player of tabletop and video games throughout his life, Conrad has a passion for unique design mechanics and is a nut for gaming history. He can be heard on the comedy podcast FistShark Marketing (fistshark.com) and streams video games often on Hitbox (hitbox.tv/ConradZimmerman)
The mere inclusion of Rodney Dangerfield can vastly improve anything. Films, music, toasters, anything. In particular, the force of Rodney Dangerfield could elevate video games to the level in which they are accepted by the mainstream as a true art form, bringing together people of all races, creeds and tax brackets in peace and harmony.
Reading through the comments this weekend, someone suggested that I should make covers for new games. That got me to thinking and I came up with an idea for what I might do with a Dead Space 2 cover. But I already knew that I was going to make a Dead Space cover at some point and it seemed a bit silly to be making the second one first. To that end, this cover was made:
It's hard to do Dead Space without overdoing it, I think. I considered going with the plasma cutter instead of Isaac's helmet for the back but I couldn't get it to look the way I wanted it to and settled on this instead. And because it's a pretty barren design, I opted to go with some of the game's text in a pattern on the background, though it's almost imperceptible.
This freed me up to do the Dead Space 2 cover:
I like the colors on this one because their tones remind me of vintage books.
The template I use to make these can be downloaded from this link. It's derived from a template downloaded long ago and I have since lost the original zip file, but I did include the folder of fonts used by the template, so you'll want to install those if you don't have them already. As you'll see, it's already configured with guides and such and has a ton of logos already bundled in to make things easier.