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From a design standpoint he nailed it. At first its kinda WTFy but the change in the images drives the player to move deeper in. They naturally go down and right because that's what we're trained to do. At first they're creeped out by the images and they try to get away from them, escaping into the void. But it turns out space is really abusive and after it really starts to accumulate, the player is drawn back into the drawings and the thoughts of Colton's mind. What was at first alien is now comforting, although the the magnification and altered angles also make it unfamiliar, like it has been irrevocably changed by the trip out. The player is looking for safety so they go the opposite direction from the word glob until they hit the upper left corner, where the game ends. Then the score is arbitrary and negative, like you failed at being you, but for no apparent reason. It's powerful stuff. I was really impressed.
Can't believe that I spent 5 mins on watching this...and How could you make it a 171MB stuff? It seems a 171KB thing to me. What is all those none sense paper shaking about? How come u call this a Game? The only thing u could interact is the number changed randomly when your mouse clicked isn't it? Maybe u r incredible in some different ways that I could never understand. Good luck.
“What is this loser thinking? This isn't a game? Okay maybe it's a game but it's BARELY a game. It's certainly not fun. Did you even spend any time on this at all really? (It took 2 days) It's not worth my time. Hell, It took FOREVER to load, just because you're so IN LOVE with your weird half finished art drawings doesn't mean you need to share them. This isn't a complete game. This is just a masturbatory perfunctory effort. Why aren't you spending your time making something you can REALLY be proud of like Phil Fish did? Hmm? You called it FEZ 2? What are you even getting at? This is a joke.”
“Voila! It's complete. My MASTERPIECE!”