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Go check out Destructoid's collectible toy culture blog, which I proudly run:
Here is a list of things you should know about me:
I'm a female game/toy blogger living in New Orleans.
The NES is my favorite system of all time, closely followed by the PS2.
My DS is more or less glued to my person.
I can't resist playing Contra. Ever.
I think toys are the best solution to not wanting to grow up, and I have an always-growing collection of them, which is why I started Tomopop.
I require sushi for living.
I'm hopelessly addicted to Japanese dramas and skinny Japanese boys with awful hair.
I love wandering around used bookstores for hours.
I think about throwing rocks at people a lot.
I replay The Legend of Zelda about 5 times a year.
I read a lot.
I can't live without music.
Kon-kon!
This Pedro guy is pretty good.
[img]http://www.destructoid.com/elephant/ul/109316-noscale-pedo and me.jpg[/img]
And these RetroforceGo! people aren't so bad.
Actually, the people I work with are pretty freaking awesome in general.
Sometimes I put on costumes, too.
Come find me on:
Twitter: colettebennett/tomopop
PSN: doumy0uj1
Wii: My friend code is too long to remember
Personally, I just couldn't kill them. not a single one. Crazy, I know, but it actually made me feel good to save all these little tortured girls. Even if they are just a bunch of polygons.
Do want.
I think there are certain games where the story is so engrossing that it touches a part of you that, with most games, we shut off. Games like KotOR, BioShock, and even a Deus Ex, make you think and process information much more than your simple Mario game, which is boiled down to the simple formula of Good vs. Evil.
Now that I think about the topic, I'm reminded of the end of Shawn of the Dead, when his friend, who is now a zombie is chained up in his shed playing video games. I understand in this particular case it's for comedic effect, but I really don't get our need to preserve life. Sometimes things are too far gone to be worth saving.
...unless the action I'm questioning is playing a shitty game.
Dudes, I even feel bad when I play on the dark side in KOTOR. I backed out of my first attempt at a dark side run, because it just made me feel awful, killing innocents and being an asshole to my allies. I suppose you could call me a pussy, and I wouldn't really argue the point, but I like to think of it as just having a very alert conscience. I don't think it makes me superior to anyone, but I do think of it as a positive thing. Desensitization has a time and place, but I don't think that time and place is in regard to human life.
As a side note (and yeah, I guess this might be considered SPOILERS FOR BIOSHOCK, but only if you haven't played it at all yet) what happens when you kill them? I've seen it done, but what's the deal with the eel/slug thing? Do you rip it out of the Sister?
I'm curious about the fish thing also. I've harvested countless Little Sisters and still don't quite get it. I just want that Adam bwhahah!
What's even more, I'd be willing to argue that *not* finishing SotC is a viable choice. The ending is that the girl doesn't get saved -- you win.
The game (SotC) really isn't so much about killing innocent Colossi, as it is about valuing one life over others. Is the life of his true love worth more than the lives of these mostly innocent creatures? It certainly gives the protagonist (antagonist?) an interesting moral dilemma, beyond the obvious one. It would be interesting to see a new SotC game with even more depth, such as giving the player more options.
i also killed all the little sisters.
oh look, a penny!
What's really pissing me off are achievement whores playing Bioshock, they don't even enjoy the story and all their choices are based on the achievements they can get.