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Moral ambuguity makes a defining mark in BioShock
Colette Bennett | 10:20 PM on 08.30.2007 22 comments


Original post at the home blog:

http://blowinthegameslot.blogspot.com


I have been playing BioShock for a week and a half or so, just like the rest of you. Of course, the relationship between the Big Daddy and the Little Sister had been often discussed by the time the game was released, and everyone was already aware that there was a moral choice involved in harvesting or saving the Little Sisters. It sounded easy enough, and as I've killed plenty of innocents in my time behind the controller, it seemed the obvious route was to harvest the little girls and take them for all the Adam they're worth. We want to win at this game, after all.

I thought this until I attempted my first harvest. Not only is the result profoundly disturbing, but you're left feeling dirty somehow, and the corpse of the fallen Daddy next to you is somehow ominous even after its fall. Even more clever is what happens if you choose to rescue the Little Sister - her reaction to your kindness is somehow sadder than any violent reaction could have been. Even after taking down many of these creatures, I realized I still could not perceive Big Daddy as an actual enemy, even though it was more than capable of pummeling me into a useless pulp. It does not harm the player when it is not aggressively attacked. What are we to make of such a creature?

Some would say we are emotionally affected by this experience because of morals or personal beliefs. Some perceive the Big Daddy as a father, even though it clearly has no relation to the Little Sister in a physical manner. It could also appeal to the empathies of parents who feel the powerful drive to protect their children. Since I have not experienced either being a parent or having the father/daughter connection as it is portrayed here, I know that I must be affected by something else, perhaps a more primal instinct.

The Little Sister test is one which may say a great deal about the player as he or she chooses the child's fate. Perhaps it can be explained away as simple empathy or the desire to take care of others. We are presented with a situation that is affecting either way it is played out. The lines are not as clear as good and bad though; there is a moral ambiguity present here. Is it wrong to kill something that's clearly evil? Or is everything worth saving, regardless of how far gone it may be?



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20 comments | showing # 1 to 20
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Neonie's Avatar - Comment posted on 08/30/2007 22:26
Neonie
You know I've never felt anything either whene harvesting or saveing the little girls. I just do what I need to do...
Chris Taran's Avatar - Comment posted on 08/30/2007 22:31
Chris Taran
Ahh, but are Little Sisters actual evil? Don't want to ruin any plot points for anyone, but of course there's more than meets the eye to these sad creatures.

Personally, I just couldn't kill them. not a single one. Crazy, I know, but it actually made me feel good to save all these little tortured girls. Even if they are just a bunch of polygons.
Reeper's Avatar - Comment posted on 08/30/2007 22:33
Reeper
I feel like I'm the only one not in the club that everyone else has joined, for I don't own Bioshock (yet), and do not know of the virtual propositions.

Do want.
ninjon's Avatar - Comment posted on 08/30/2007 22:35
ninjon
So far I've harvested every Little Sister I come across...I'm sick.
MaximusPaynicus's Avatar - Comment posted on 08/30/2007 22:40
MaximusPaynicus
I've had this connection in games outside of BioShock. In Knights of the Old Republic, there would be times where I, the real-life physical me, would feel bad about actions I've taken certain actions in the game.

I think there are certain games where the story is so engrossing that it touches a part of you that, with most games, we shut off. Games like KotOR, BioShock, and even a Deus Ex, make you think and process information much more than your simple Mario game, which is boiled down to the simple formula of Good vs. Evil.
dgenerate's Avatar - Comment posted on 08/30/2007 23:05
dgenerate
Personally, the answer is simple. No, not everything is worth saving.

Now that I think about the topic, I'm reminded of the end of Shawn of the Dead, when his friend, who is now a zombie is chained up in his shed playing video games. I understand in this particular case it's for comedic effect, but I really don't get our need to preserve life. Sometimes things are too far gone to be worth saving.
OWLICKS's Avatar - Comment posted on 08/30/2007 23:13
OWLICKS
the guy above me is messed up and scary.
LethalHairdo's Avatar - Comment posted on 08/30/2007 23:15
LethalHairdo
Since I have the OCDish need to beat games to death (get everything) before I consider them complete, I am forced to do both. But the first run through I save those things. I like games that make me question my actions (SotC anyone?). It means it's a well done game.

...unless the action I'm questioning is playing a shitty game.
Sharpless's Avatar - Comment posted on 08/30/2007 23:32
Sharpless
dgenerate has an uncomfortably appropriate name.

Dudes, I even feel bad when I play on the dark side in KOTOR. I backed out of my first attempt at a dark side run, because it just made me feel awful, killing innocents and being an asshole to my allies. I suppose you could call me a pussy, and I wouldn't really argue the point, but I like to think of it as just having a very alert conscience. I don't think it makes me superior to anyone, but I do think of it as a positive thing. Desensitization has a time and place, but I don't think that time and place is in regard to human life.

As a side note (and yeah, I guess this might be considered SPOILERS FOR BIOSHOCK, but only if you haven't played it at all yet) what happens when you kill them? I've seen it done, but what's the deal with the eel/slug thing? Do you rip it out of the Sister?
ninjon's Avatar - Comment posted on 08/30/2007 23:38
ninjon
@Sharpless

I'm curious about the fish thing also. I've harvested countless Little Sisters and still don't quite get it. I just want that Adam bwhahah!
Joseph Leray's Avatar - Comment posted on 08/31/2007 00:29
Joseph Leray
SotC poses the exact same moral dilemna - 16 times. Except, there really is no choice. If you don't kill the Colossi, you don't play the game.

What's even more, I'd be willing to argue that *not* finishing SotC is a viable choice. The ending is that the girl doesn't get saved -- you win.
Arugala9's Avatar - Comment posted on 08/31/2007 01:23
Arugala9
I did the same thing. I had all intention of harvesting them untill I came to the first little sister. When she ran from me and was cowering in the corner, I couldn't do it. I had to rescue instead.
Sharpless's Avatar - Comment posted on 08/31/2007 03:27
Sharpless
@Orcist
The game (SotC) really isn't so much about killing innocent Colossi, as it is about valuing one life over others. Is the life of his true love worth more than the lives of these mostly innocent creatures? It certainly gives the protagonist (antagonist?) an interesting moral dilemma, beyond the obvious one. It would be interesting to see a new SotC game with even more depth, such as giving the player more options.
Morrius's Avatar - Comment posted on 08/31/2007 03:32
Morrius
Once I discovered the voice of the little sisters is the woman that played Drusilla from Buffy the Vampire Slayer, I felt less guilty about killing them.
Namelessted's Avatar - Comment posted on 08/31/2007 03:57
Namelessted
all i know is that I am saving them all so i can get the supposed "good" ending.
Snaileb 's Avatar - Comment posted on 08/31/2007 08:07
Snaileb
I saved em all. I felt terrible otherwise.
galagabug 's Avatar - Comment posted on 08/31/2007 08:17
galagabug
i once pushed my grandmother over to get my hands on a nickle.

i also killed all the little sisters.

oh look, a penny!
Knivy's Avatar - Comment posted on 08/31/2007 12:12
Knivy
I'm saving the little sisters, kinda the same "mmm...can't...=S" happened to me.

What's really pissing me off are achievement whores playing Bioshock, they don't even enjoy the story and all their choices are based on the achievements they can get.
Faith's Avatar - Comment posted on 09/03/2007 22:09
Faith
I'm saving them first and then killing them in the second playthrough. I want to see both ending but yeah, I agree, it is hard to harvest them. I feel bad for wanting to do in the beginning, but I couldn't
Shodan2020's Avatar - Comment posted on 09/06/2007 22:26
Shodan2020
Finished the game awhile ago, I saved all of them. I felt guilty enough about saving them.. I don't think I'll ever be able to harvest them.
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