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Jake is between the ages of 15 and 43. He lives in Canada, somewhere between Vancouver and Quebec City. Jake is a serious creature, but cannot go very long without making a joke. Above all, Jake never writes about himself.
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RichardBlaine
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How I made friends and found love with Mass Effect. [No Spoilers]
Clum-Z-Boy | 10:51 PM on 01.31.2010 7 comments


Mass Effect 2 is a fantastic example of how video games are a unique medium, capable of things that are simply impossible to pull off in books or movies, for instance.

There. I said it.

Why? Not because I'm a gushing fanboy, kneeling at the altar that is BioWare, but because of what the studio was able to craft. I don't know about you, but if I've seen a movie with enthralling characters, sometimes I'll think to myself “man, it'd be cool to know that person in real life.” I mean, who wouldn't want to hang out with Ferris Bueller, right?

Mass Effect 2 had quite a few memorable characters (exactly how many would depend on your personal preferences, of course), and the only reward I needed for talking to them was that I got to know them better with every conversation. But something funny occurred to me when I put down the controller, and went about my daily routine. No silly question along the lines of “how badass would it be to wax philosophical with Thane?” popped into my brain. I dwelled on this for a little bit, intrigued by my own lack of excitement (indifference, even!) towards this highly improbable scenario.

I had the answer within a few minutes: I already did know these characters, I had already spent time with them. BioWare, knowingly or otherwise, did something quite special with Shepard. You don't play him, as in so many other RPGs. It isn't supposed to be your physical form, running around, sexing up blue chicks. He (for brevity's sake, can we just assume that “he” can also mean “she” where applicable?) is, rather, an embodiment of you; he represents your feelings and ideals. He doesn't look like you, but perhaps he is your definition of good-looking. He doesn't say word-for-word what you would in a given situation, but his reactions reflect your own.

Regardless of whether Shepard is someone you would want to be, someone you would like to know, or simply a cool protagonist that you created because you felt like it, as long as you care about the story and are willing to immerse yourself in it, something special happens. You don't become him. He becomes you. Meaning that when Shepard fights through hordes of Collectors, you're fighting through hordes of Collectors. When Shepard makes tough decisions, you make tough decisions. And when Shepard starts making friends, you start making friends.

No movie or book could ever have that effect on me. Sure, perhaps I got a sense of who the characters in the pages were. Perhaps I even understood the being displayed on celluloid before me. But never did I walk away with a feeling that I actually know that person. Mass Effect 2 doesn't have “digital actors.” Mass Effect 2 has people.

Hell, perhaps I even feel some love toward Miranda. It's gross. It's a lonely gamer stereotype. It's geeky as fuck.

And I thank BioWare for it.



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7 comments | showing # 1 to 7
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RichardBlaine's Avatar - Comment posted on 02/01/2010 00:09
RichardBlaine
I liked your point about how the avatar becomes the player, instead of the other way around. It's an interesting perspective. It's slightly different than Link and Gordon Freeman, who are mute. Though obviously not everybody feels that way about Shephard, it's cool that you did. Looking forward to playing the game.
NateT's Avatar - Comment posted on 02/01/2010 13:03
NateT
I feel the same way about the game.

BTW Miranda is a more interesting character than I thought she would be. There is something beyond her physical appearance that makes her attractive and endearing.
SimonSaysDie's Avatar - Comment posted on 02/01/2010 13:43
SimonSaysDie
Whenever I play Mass Effect, I don't so much play Shepard as I, personally would, so much as I take on the role of Shepard, like an actor. Well done.
ROCKETR's Avatar - Comment posted on 02/01/2010 14:40
ROCKETR
I have been waiting for this blog for a few days now and you did not disappoint. You and I have had several conversations about this sort of immersion before in a video game.

BioShock was the first that really made me feel for the character in no other way I had felt before. Mass Effect (the first one) brought me closer to Shepard being me by all of my choices that I made. I cannot wait to play the second installment and experience this as you have been raving on about for days now.

By the way, it just arrived today. =D
Clum-Z-Boy's Avatar - Comment posted on 02/01/2010 18:01
Clum-Z-Boy
@NateT

That's actually something I wanted to touch upon, but felt it didn't fit with the theme of my rant/blog/whatever. From the trailers, all the characters seemed unbelievably stereotypical... but this being a BioWare game, I gave them a chance anyway.

I'm glad I did. Miranda was much more intricate than she seemed, and even Jack (at whom I actually rolled my eyes during her trailer) was more layered and just human than I could've ever expected.

Top badass would have to be Legion though, I think.
RIMoonlight's Avatar - Comment posted on 02/01/2010 22:44
RIMoonlight
I think I looked at BioWare and ask why it had failed me when I saw Grunt's first trailer. He was marketed terribly. I saw the trailer, it gave the impression he was some flat angry character stereotype with the most generic name in existence, and that impression remained up till ME2's release, when I finally decided to talk to him. The story behind him was surprisingly incredibly good, which surprised me greatly.
Jack was also better than I expected, though I feel like Virmire'ing her sometimes. And Miranda...? I was sold on Miranda the moment I learned she was voiced and modeled after Yvonne Strahovski. Helps she's a pretty deep character as it is, regardless.

Pretty much awesome blog, perfectly sums up my feelings, but I could never write them down and articulate them, myself.
Clum-Z-Boy's Avatar - Comment posted on 02/02/2010 00:18
Clum-Z-Boy
Perhaps it isn't as easy to show a character's depth in a 30-second trailers? I dunno.

What I do know is that you're right on the money with Grunt's marketing too. Thank God BioWare has an untouchable pedigree or some people might've overlooked the game based on those character profiles.
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