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ClashOfPenguin's blog

EA's New Leaf?
10:23 PM on 05.17.2013
Tier Pargon Dyack Ulyaoth Pargon
8:45 PM on 05.09.2013
Nintendo Paradise
9:53 PM on 05.02.2013
3DS PRIME - TOP FIVE GAMES!
5:51 PM on 04.25.2013
Do You Need to Have It Spelled Out?
6:16 PM on 04.11.2013
The Pile of Shame
10:34 PM on 04.04.2013





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My name is Mike. I am just a guy looking for an outlet to share my opinions on the video game industry.

Trying to think of exciting things to put here. I'll keep adding as I think of more.

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ClashOfPenguin
10:23 PM on 05.17.2013



Honestly I always like to give EA the benefit of the doubt these days. Yes, they can do some things that can irk gamers, but I've never considered them the worst company in America.  Yeah, they may not be the best, but considering some of the other trouble that more prominent companies have stirred up they aren’t the worst.

It makes me wonder what their angle on ending the online pass is though. Let's be real, there is no way that the online pass system wasn't making them money. By hitting second hand purchases with a ten dollar fee to access the online portion of their games absolutely helped generate money.  At the end of the day they are a company that is expected to generate a profit. 

So what does this mean?

There are a couple of ways to look at this. This first is a genuine attempt to garner favor with customers. We all know that they have had it rough lately. They were named the worst company in America again. Granted, that prestigious award is a bit skewed in how it reaches that conclusion, but it’s the internet.  Not to forget, last year they faced the massive outcry over the Mass Effect ending, a lack luster amount of users and content for Star Wars: The Old Republic and a few months ago they had botched the anticipated Sim City launch despite recently seeing other products fail for the exact same reasons.  At the end of the day brand loyalty goes a long way to improving sales. This could be a good will gesture that intrigues customers to come back and ultimately sweetens their bottom line. 




But like I said they are a company that’s ultimate goal is to generate money.  What then if there are more nefarious suggestions as to the reason of the move? 

Well, one reason could be DLC.  Some gamers may view online multiplayer as an essential feature, but that doesn’t mean you can’t get people to pay in other ways.  First up they have shown a lot of interest in driving micro-transactions into their games.  As Dead Space 3 has shown recently you can offer impulse purchases of items to help a struggling player for a few dollars.  It is a quick and easy way to garner more than that measly ten dollars that they are passing up without a player thinking too much about it.  Then on the other extreme end of DLC is the season pass.  The season pass does pose more of a risk and reward type scenario to replace the online pass.  However, because they can generally run $20 to $50 in price they are bound to bring in substantially more money if done right.  As Call of Duty and Battlefield have shown there is a huge portion of online gamers that would prefer to pay upfront for their downloadable content and it ultimately provides them money to help finance the development of said content before it is all released.  



There is one last super evil possibility to consider though... What if those rumors about Microsoft putting measures into place to limit used sales is true?  EA announces just before the next Xbox unveiling that the online pass system is out.  This in turn garners them some good will from the gaming community.  Then we find out that next generation games will be one time use essentially netting the point of online passes moot.  Microsoft takes a lot of flack and EA can sit back and say that they didn’t want this and that is why they stopped it.  If this is the case I think both companies would be shooting themselves in the foot because used game sales/trades do help generate more money to buy new games.  The math is easy!  Less money equals less game purchases which leads to less money for game developers.  

At the end of the day I do think it is nice to see EA trying to shake things up a bit as they start to come under new management.  It will be interesting to see where they end up in a years time with all of the news that they have been drumming up these last few weeks.  In the last two weeks alone they have Star Wars, ditched online passes and threw the Wii U to the curb.  I can only imagine what is next.

With all of that said where do you stand on EA?  Genuine or Evil?

-Mike








Hey guys it’s Thursday and guess what Eternal Darkness is getting a sequel!  Oh wait... You aren’t that excited for it?  Oh, it’s only a spiritual successor.  Well, I guess Nintendo does own the IP for the series so that makes sense. At least Denis Dyack is involved right?  Summoned back from the dead and back into the internet spotlight!  Oh that is a problem too?  Well then.



Eternal Darkness is probably one of my favorite games.   I’ve played it more times than I can count.  It was the first M-Rated game release that I was old enough to purchase on my own.  I’ll admit right here that I know it is not the greatest game ever made, but it has always held special memories for me.  It definitely had some innovative elements to it, but the gameplay was lacking in some areas.  Regardless, those less than perfect moments never tarnished my love for this game.  To this day I still get giddy every time I see a clock’s hands showing the thirty-third minute of the third hour.  

For those that missed out on the game it is a third person action game with a definite focus on psychological horror.  The story weaves a rather unique narrative as well.  You play as a woman named Alexandra Roivas whose grandfather was recently murdered.  In trying to figure out how he died you discover that the answer is somehow tied to the Tome of Eternal Darkness.   Every chapter Alex reads puts her into the shoes of another person that has fallen into the path of the ancients over the course of the last two-thousand years.  Their recounted experiences allow her to learn from their attempts to stop the darkness.   As each chapter progresses she will learn spells or maybe encounter a story element that will be tied to one of the puzzles her grandfather left behind, each ultimately is a step in progressing through the mansion and gaining the knowledge and experience to stop the world from falling into eternal darkness.



One of the really unique things that this game attempted to do at the time was to introduce sanity effects.  The idea from a mechanical standpoint was simple, the game has a meter for sanity, just like you would normally see for health and magick.  As the sanity meter decreased the game would react to it in different ways depending on how depleted the meter was.  If you had lost a little sanity maybe you would see a statue’s head following your movement in the game or get phone calls from your dead grandfather.  If your meter was completely depleted you could spontaneously explode while casting a spell.  The best sanity effects were the ones that attempted to break the fourth wall.  It could have you walk into a room with zombies starting to come towards you and as you go to attack the game flashes that the controller had become unplugged.  One of my personal favorites is triggered when you attempted to go and save your game it would instead prompt you to delete your saves.  As the delete bar comes up and you feel your pants moisten slightly the screen flashes white and you realize that this can’t be really happening.  



Flash forward to this week: With the announcement of the spiritual successor to Eternal Darkness, Shadow of the Eternals, you could not contain my excitement.  I had been waiting for this game for ten years.  Normally the idea of a spiritual successor isn’t really that exciting to me, but it had two things working for it at a glance.  First, the studio that was working on it was a team made up of former Silicon Knights developers.  Second, and most critical in my mind, is that the story, while not being able to directly connect to the original, could still tie easily into the universe of Eternal Darkness.  It is mentioned in the original game that there are other people in other universes fighting the same fight for survival against the ancients.  New people and new ancients? Great!

Another thing that I had gotten really excited about with Shadow of the Eternals is the return of Denis Dyack.  Love him or hate him it is easy to agree that he is a very smart, very vocal man with some interesting and sometimes controversial opinions.   He is a believer in the industry and the future potential of video games as a medium.  He definitely has had some interesting interviews in the past, but honestly I always have felt comfortable with Denis Dyack’s influence in my world.  His thoughts on the industry shaped a paper I wrote in college about the growth and maturity of the video game industry.  While he may come off as eccentric sometimes I always love that he is a developer who is passionate about what he believes in and I love hearing his opinions, unconventionalities and all.



With that being said though there are some real concerns about this project.  The goal of 1.5 million is incredibly lofty and is only to cover the first episode and initial production costs.  They mention that future episodes would be cheaper to produce, but I couldn’t imagine going through another fundraising event every time an episode is released.  With twelve episodes planned for release the amount of money, faith and patience that would be asked for from the gaming population is unfathomable and each attempt surely resulting in more uncertainty of the future of the project. How long would you have to wait for twelve episodes of one game to be produced and released? Even Telltale who has been the most successful developer recently with episodic games seems to struggle with keeping the releases consistent and quick enough to keep momentum.   Factor all of that in with the question as to what happened to Silicon Knights and you have brewed the perfect cup of uncertainty.  



Despite my initial excitement, a few days later I still find myself staring at the Shadow of the Eternals page.  I’m still hitting refresh a few times a day and watching that dollar amount climb up.  I’m still staring down the rewards list debating on which one I would be willing to pay for.  I want this game badly, but I’m not ready to commit to it yet.  Part of me thinks it’s a fear of losing my crowd funding virginity, but my mind keeps drifting towards legitimate concerns over the future of this project.  

At the moment I don’t think my thoughts could be summed up better than those of Edgar Allen Poe.  

"Deep Into That Darkness Peering,
         Long I Stood There,
                Wondering...
                     Fearing...
                        Doubting..."

-Mike







ClashOfPenguin
9:53 PM on 05.02.2013

It’s Thursday!  This week in the blog is the idea of the Wii U as a destination for Nintendo Paradise.

Sound familiar?  You may have seen it mentioned in various places around the internet as a few writers have made some commentary on the subject.  Having said that, the notion originally stemmed from the most recent 8-4 Play podcast when the question about how to save the Wii U came up.  Ryan Payton, of Metal Gear and Republique fame, was asked directly about how he would approach saving the floundering system and his response was to turn the console into a Nintendo Paradise.  The premise of the idea being to take the console and turn it into the one stop for the entire history of Nintendo.  

Is this necessarily a bad idea?

The Wii U has not been making waves since it’s release period in the holidays.  That isn’t just with sales, but in game releases and game announcements as well.  Soon after the console’s initial onslaught of software the well very quickly dried up leaving Wii U owners with little to keep them occupied.  

Initially Nintendo took flack by extending their game launch window a period of five months placing it into March of 2013.  However the sad reality is that even with the massive window they gave themselves to get launch software out there were key titles from that period that are still nowhere to be seen.  The most notable game being Pikmin 3 which was to be one of their first large titles. It now has slipped out to August 2013, a staggering nine months after the system launched.  



With even Nintendo’s notoriously strong first party titles slipping it is easy to see the system starting to falter.  Third party games are allegedly being dumped.  Even this year’s Madden installment is skipping the Wii U.  If Nintendo can’t make a compelling offer to keep new third party games on their platform along with the new console offerings it won’t be long until the notion of a third party game on the Wii U without any incentive from Nintendo would be far fetched. 

It is easy to look at this and fall into the chicken and the egg scenario.  Nintendo cannot sell systems if there are no games for it.  On the other hand developers won’t make games for the system if the console isn’t selling.  The one advantage that Nintendo has is it’s ability to churn out great first party software, but without that injection the console has nowhere to go.  

There are two things that Nintendo needs at this moment, software and momentum.  Both of these can be achieved by leveraging the system into the idea of a Nintendo paradise.  

They have a healthy catalog of games from the past few decades that people would be willing to pay for that could easily fill the void of proper new releases for the floundering console.  The announcement of Earthbound and the outpouring of joy from that is more than evidence to this claim.  You can already see the potential of the system based off of the offerings already available on the original Wii system and GameBoy Advance games have been announced to be on the way.  Even further it isn’t out of the realm of possibility for Nintendo to extend it’s Virtual Console to include GameCube essentially making the Wii U that one stop shop for Nintendo nostalgia.  



Going into E3 Nintendo could use as much positivity towards the system that it can muster.  We already know that they aren’t going to have a proper conference like in the past, but there will be Nintendo Direct to keep everyone up to date on the announcements.  It is hard to tell at this point whether that will be a mistake, but it’s safe to assume that letting momentum completely dry up with the next generation hardware from Microsoft and Sony on the way is.  

So at the end of the day is there anything wrong with Nintendo secluding themselves to their paradise?  Honestly, their software has proven over and again that it can stand up to the test of time.  If there is anything else to offer here it would be to ask Nintendo to open the flood gates on the Virtual Console.  The slim pickings at it’s launch and trickling out one or two new additions a week will not cut it.  However, the notion of having a Nintendo system that can play the backlog from NES through the GameCube along with Nintendo’s new Wii U offerings is compelling on its own, even if it takes the role of a companion system.  


-Mike








The 3DS and it’s library of stellar titles are quickly leading to the platform becoming worthy of the Nintendo handheld legacy. With that in mind, on the eve of it’s eighteenth anniversary, now is absolutely time to talk about the big daddy of 3D game consoles, the big brother of the 3DS (the Mario to it’s Luigi if you will) the 3DS Prime.

You know...

VIRTUAL BOY!


It came from the third dimension. With its own brain. It’s own voice. It’s own legs. There’s only one problem.... It needs games. Also a shit ton of batteries.

Whenever I read about the people that have taken the painstaking measures to collect every game for a system like the NES or PlayStation 2 I know how proud they feel. It is quite an accomplishment to be able to financially afford, acquire and store all of that equipment and games. I can say that I stand proud among them with my collection of all the Virtual Boy games released in North America. It was super hard because there were fourteen of them released!

I have to say growing up this was a really popular system with my friends and I. We loved to go camping with it in my backyard, which was perfect because unlike that lousy Game Boy brick which ain’t got no time for no backlights we could play all night long. Although seriously Nintendo where was that link cable? We called you incessantly about it for like a year! Clearly the developers were behind it too with the massive support of games for the system! Now that all of that unhappiness is behind us it is time for the happiest, most joyful, cheeriest and bestest moment of them all: the top five list!


I thought about doing a top ten list, but that would be unfair to the other four games!

Top five Virtual Boy 3-D games for a 3-D world in the hizzle:

#5 - Galactic Pinball: I have never been a huge fan of pinball games. Quite frankly I am horrible at them. If I were playing a pinball machine at an arcade I might as well give my money to that homeless guy because at least I would feel good about that. However there was always something endearing about this game. The crazy pinball tables, Samus’ ship randomly showing up, random asteroids raining down and never once coming close to topping my friend's high score on my copy of the game.


Best Quote: “Grab your portable Virtual Boy and enter the virtual realm of three dimensional pinball in outer space!!

#4 - Mario Clash: Probably the best way to describe this is classic Mario Bros. arcade game in 3D. There was a front and back area that you could be in on every stage with varying verticality and you would have to jump back and forth trying to eliminate all the enemies by using the enemies. It’s the Mario game that everyone wanted on the system except for the lack of side scrolling levels, Princess saving and power ups! But at least with the 3D effect you can throw a turtle shell at your own face!



#3 - Mario’s Tennis: It’s Tennis. With Mario! Seriously it’s Mario’s FIRST Tennis game! Sick of Mario appearing in every sports games? Please hop in your DeLorian and head back to 1995. Now that you are there send in your picture personalized envelope to Nintendo Power warning about the dangerous precedent that this game will send. Seriously though this tennis game was always a blast to play. This should have been the game that would use the two player link cable that never released.



#2 - Vertical Force: I rarely if ever hear anyone mention this game when talking about the system. I feel like I may be the only person that liked this game. Although realistically considering the platform it is on it is more likely I am the only person who has ever played it. It’s an on rails shooter in the vein of Gradius developed by Hudson Soft and published by Nintendo. It had two different planes (pun intended) where your ship could fly, collect power ups, shoot enemies and be rad. Come on, Mav, do some of that pilot shit!



#1 - Wario Land: “I didn’t see that coming!” - Said no one ever.



This game has made every list of best Virtual Boy games ever made and is probably the only game on the platform that has ever occasionally appeared on any overall top list for anything else. This should have been the Nintendo showcase game for the Virtual Boy from the get go. It’s excellent. It mashes the traditional Wario Land gameplay and adds a second level in the background to take advantage of the 3D. If you need any other reason to play this game you can always pretend that all the gold and treasure that Wario accumulates through the game will somehow fund the purchase of the batteries needed to actually play and complete it!



So are you upset that I left Red Alarm off this list? Tough. Game sucks.

So with all of these great games I am sure you just finished reading this list and thought to yourself what could have possibly gone wrong with this system? Well, let me set the record straight once and for all. It wasn’t because it was expensive. It wasn’t because people were afraid of their eyes rotting inside out from playing. It wasn’t even because you needed a days worth of power output from a nuclear power plant inside a multitude of AA batteries to play it.

It was because Nintendo loved it too much.

So Nintendo will you please release these on the Virtual Boy 2’s Virtual Console?

-Mike








Why it is important to let the player forge their own opinions.

Warning: While this blog does not directly discuss the ultimate outcome of BioShock Infinite plot points from the game are mentioned. I do not recommend reading until after you have finished the game.



Over the last few days some major pieces criticizing BioShock Infinite have come out. I’m not here to criticize the criticism. I think it is fantastic that so many different opinions and viewpoints on this game are coming out and being shared. However there is one point that really resonated with me while I was reading Daniel Golding’s piece.

“[Letting] the player decide how they feel,” is not respecting your audience’s intelligence in these situations; it is a cop-out of the highest order.” In that quote Golding was referring specifically about the subjects of racism and Wounded Knee present in BioShock Infinite.
I’ve had time to think about it over the past few days. It was so heavily on my mind that when I would briefly wake up during sleep it was the first thing that I thought of. Where is the point where the game developer should step in and directly influence the emotional narrative by telling you how you should feel? Or should they?

It’s an incredibly important question that I am sure many developers face when crafting a rich narrative. I think that much will ultimately depend on the game and the end goal of the story. The reason that this statement resonated so much for me with this game is the fact that when I finished it and had time to reflect on it ultimately it was the fact that I was left to decide how I should feel that was what I appreciated the most.

A few weeks ago I had mentioned how one of the most striking things about the opening hour of BioShock Infinite is how I felt like a sinner nearly immediately. The fact that I consider myself more of an agnostic as opposed to tied to a religion is one such reason that had struck me. The other more prominent reason is that this world is so developed and rich that I had little problem letting myself become immersed in the world of Columbia. From first setting foot inside the lighthouse at the outset and even more so with my first footsteps inside of the church in Columbia you are bombarded by religious messaging and even partake in a baptism. When I was reborn inside the city and free to start pursuing Elizabeth I felt like the denizens of Columbia had appropriately relayed their expectations of me. There was a point early on where I found an honor shop and accidentally took money. I felt bad for it, but not because the game told me I was wrong. I wasn’t arrested and there wasn’t a Link’s Awakening type of scolding where I would be called THEIF for the remainder of my play time. The game toyed with my morality and pitted it against me.



It was soon after that where my morality is questioned again and it’s also the first major introduction to racism in the game. Early in the introduction to Columbia you stumble upon a lottery. The prize for winning ends up being a shocking moment and ultimately unmasks Columbia’s darker side. You are asked to throw a ball at an interracial couple. The choice itself may seem a bit simplistic as it is presented: throw the ball at the couple, the announcer or as a few people have come to realize you can let the timer run out and do nothing. It is here where the first major instance of letting a player feel what they want kicks in. When the choice presented itself to me I was stunned. I don’t know if it was because this beautiful and idyllic city was crushed by the weight of the impending choice or if it was because I hadn’t really been presented a choice in a game that ultimately questioned MY morality. The world of Columbia wanted me to throw the ball at the couple but my gut was sickened at the thought. One point to consider is that regardless of your choice the outcome ultimately will always be the same. You will always be stopped and discovered as the false prophet. Realistically this all could have been rendered as a cutscene showing Booker ready to throw the ball and left unsure to the player what his was intentions were. However it is through the power of choice and forcing the player to be a participant in the act that intensifies the emotional impact of how the events play out. Racism is woven into the fabric of this world as much as patriotism, religion and quantum physics. The developers don’t and shouldn’t feel the need to tell me how I should feel. I was given enough background to make my own choices and feel the emotional impact of them.



Another point of ire in the conversations being built about BioShock Infinite is the subject of Wounded Knee. If you were like me, which I wouldn’t be surprised if there was a good portion of the gaming community that was, I had very little idea of what it was when I started playing the game. I had heard of it before, but knew very little beyond that. What it refers to is a massacre that took place where US Calvary opened fire and killed at least 150 Native Americans (some estimates as high as 300) some of them women and children and many of them are unarmed. It is an absolute tragedy.

Yes, the Hall of Heroes is a jingoist mess of an interpretation of what happened at Wounded Knee, but you are in Columbia. As they say the winners write history and you are seeing Comstock’s rewritten history page. I don’t know if there was a better way that they could have relayed the real world ramifications of what happened without shattering the looking glass into the world of Columbia. However, as is the case in many places in Columbia, finding anything depicted in an extreme fashion is a nod to the player that commentary is being made. When I was presented with this area I paused the game and read up on the subject and reflected on it.

The ramifications of what happened at Wounded Knee ripple through the entire game. From the start on the boat Booker is handed a box with his name on it that calls out that he was part of the Calvary during the battle. The fact that he was part of what took place at Wounded Knee shapes this entire game and world. He is a man trying to cope with what he had done. He is looking for forgiveness. He tore his world and family apart with the gambling and alcohol because of it. It’s this aftermath and guilt of this battle that ultimately leads to the idea of baptism and being forgiven and reborn. The story is there, but it isn’t spelled out for players. It isn’t Irrational Games’ place or intention to tell you how you should feel about the Wounded Knee Massacre. It is in the hands of the gamer to piece together the real world moral consequences that Booker had suffered and ultimately how you, the player, feel about them.



At the end of the day and game I am glad that Ken Levine didn’t hold my hand through this process. It is one thing for a narrative to be written that tells you how you should feel, but it is a skillful narrative that allows you to feel through the world provided to you. I honestly feel a mutual level of respect with the developers that they feel I am intelligent enough to see their intentions without stopping to constantly remind me how I should feel at any given moment like is commonplace in some games.


I think it’s that level of trust that made a moment like this more impactful

-Mike







ClashOfPenguin
10:34 PM on 04.04.2013

Do you have a pile of games next to your television? Have you ever experienced buying a new video game before finishing the one you are currently playing? Have you created a list of games you are playing or own and haven’t played in order to help you decide what you should play next? If any of these statements apply to you it is possible that you suffer from something scientists are calling a pile of shame.

The first step in correcting the problem is by acknowledging it. A lot of gamers aren’t willing to admit that they have a problem.

“My name is Mike and I have a pile of shame.”



Once you admit the problem the best recommended treatment is to stop buying new games until you have finished the ones that are waiting for you. If you can’t do that maybe sharing your story can help others.

Here is my story:

Metal Gear Solid 3: I never owned a PlayStation 2, but having owned a GameCube I became a huge fan of the Metal Gear Solid games introduced through Metal Gear Solid: Twin Snakes. I was dying to see where the series went after Shadow Moses. At one point Metal Gear Solid 2 seriously had me walk into a store with the intent of buying a PS2 just to play it, but second thoughts snuck in and I walked away. Nearly 10 years later I purchased the Metal Gear Solid HD collection. I knew what to expect going into Metal Gear Solid 2, but not how much finishing it would crush my ambition to carry right on into the next game. The further surprising detail is before the HD collection I owned zero copies of Metal Gear Solid 3, but within a few months I owned three (PS3, Vita and 3DS). Considering the fact that I quite literally could play this anywhere now I really don’t have any reason to avoid this.



Last Story: So Operation Rainfall happened. I bought Xenoblade on the day of it’s release and coincidentally had a week of vacation just after it came out. I played that game for hours. It is easily the longest game I have ever played and despite a few issues I enjoyed it quite a lot. When the events all played out and XSeed announced that they were publishing Last Story I was overjoyed. I preordered my copy, picked it up on launch day and put it on my shelf. I haven’t even opened it yet. Next up: Pandora’s Tower.



Shadow of the Colossus: So when the ICO and Shadow of the Colossus HD collection came out I was really excited. I had been hearing a lot of love for these two games for such a long time that I couldn’t have been more excited. Then I played ICO and was slightly disappointed. The gameplay wasn’t great, but artistically and emotionally you could see the evolution this game introduced to the medium. Then I started Shadow completely unsure of what to expect considering how much ICO hype was levied at me. It was... AMAZING! There was so much detail and adventure. I always felt bad when I killed a Colossus! Then I finished the eighth boss, still high on the game, set down the controller and for a reason unbeknownst to me still haven’t put it back in again.



PaRappa The Rapper: Soon after I had gotten my Vita I was browsing through the store for fun new things to download and there I saw PaRappa The Rapper! I’ve had a fondness and passing familiarity with the game and never forgot when Retronauts taught me about about the connection with Turtles Have Short Legs. So I downloaded it. I believed. Little did I know the PSP version was broken because the timing was off. So this sadly will stay in the pile of shame until I can play a version that doesn’t frustrate me to tears.



Zero Escape: Virtue’s Last Reward: By the time I had heard about 999 it was nearly impossible to find. It took a lot of effort to track down a copy so when I finally had secured one I sat down and immediately got stuck on the first puzzle... BUT after that when I started getting things going I had a blast. I ended up with a really crappy first ending (probably the worst one in my estimation) but I fell in love and preceded to get every ending one by one. Not much longer after that it’s sequel was announced and I was excited. Couldn’t wait to pick it up on day one and play the crap out of it. Current Status: Still Sealed.



Assassin’s Creed: So here’s the story. Assassin’s Creed 3 was announced. It looked AWESOME. It took place in the US during the Revolutionary War, which seemed like something that really was interesting to me. I really wanted to play the new one, but there is a part of me that won’t jump into a connected sequel without finishing the previous entries first. Many people told me that this game was repetitive, the story connection is thin overall and that I should catch up on Wikipedia. I found myself falling asleep while I was playing just after the second assassination. It has sat on the shelf since.



Dishonored: When it was announced I was skeptical. When it was released I was intrigued. When it went on sale I was sold. When I was sold I haven’t thought about it since.



Final Fantasy VII: NO! I swear it’s not as bad as you think. I never owned the original PlayStation and I picked this up when it was on sale for 5$ this year. Seriously! February 2013!




Yeah, I admit I definitely have some major gaming ghosts in my closet. If it needs to be said though this pile definitely didn’t appear because of a lack of playing games. I’ve already finished more games this year than are on this entire list. I just need more time! And MAYYYBBBEEE to stop buying games faster than I can catch up. Easy solution though, anyone have a time machine or that device in that episode of Doug that added an entirely new day to the week? That would be great.



So how about you? Are you willing to admit your gaming ghosts?

-Mike

PS. Totally worth skipping pile of shame games to play BioShock Infinite