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Community Discussion: Blog by Clance | Arkham City: Riddler, please just f*** offDestructoid
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OK, hmmmmm, where do I start? I guess I should start at the beginning of my gaming life. I'm talking summers spent in Clacton arcades wasting 10p's on Championship Sprint, Double Dragon and Turtles. I'm on about California Games, Daley Thompson and Winter Olympics... Aaaaaah, the C64 days, when I was but 5 or 6 years old, seemed the sunniest. I swear it was either bright sunshine soaked summer or just plain snow in those heady times.

Nowadays, like the weather, gaming has gotten complex... So much choice and so little cash.

In a house with many consoles and far too much gaming testosterone, I devote most play time to my PS3. I don't have a preference for game type, although I'd say FPS's float my boat the most and RPGs haven't grabbed me by the balls once, yet.

Right now I'm playing
Black Ops, FIFA 11, Enslaved and Fallout 3 (GOTY Edition)



PSN: Clancy5000

Peace.

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Having played about 3 hours of Arkham City, it is safe to say that I am loving the game. Everytime I smash a bunch goons to bits either hand-to-hand combat-style or via stealthy shadowplay, or swoop from building to building like some mighty demon, I get that warm fuzzy feeling that only certain games can give you inside. But there is something really bothering me. Not game-breaking, but… just… well, in the way, convoluting my new life as Batman.

Now, the side missions are cool and you can focus on solely the main story if you want, but I can’t help but feel that The Riddler is doing his best to spoil the experience for me by having his assortment of trophies everywhere. Marked out by often huge question marks, scrawled on buildings or flashing like messy neon distractions in the night, these things are doing my nut.

Perhaps it’s just me – never a massive fan of collectibles in campaigns - but this is often making for an experience that doesn’t feel quite as engaging as it probably should. And if flying around the streets greeted with them at every turn isn’t bad enough, every building you enter you will find walls that can be blown open to reveal trophies. These are incredibly disappointing as you are half hoping for them to lead to hidden passageways and secret routes, but they don’t. Instead they just distract you from what you are doing and give you a little Riddler trophy.

I don’t think the game does well at explaining anything either – whether it be gadget use or combat – and if I hadn’t played the first game, I’d be clueless as to puzzles and certain unreachable areas earlier on in the game (ie. Ones that need a zipline that I assume you will get later). This also extends to these Riddler things. I see big ugly buttons dotted on floors and walls, which open doors the reveal trophies. But I am crying out for a Companion Cube as when you leave a button, the doors shut. I’m sure later on in the game all will become apparent, but Rocksteady haven’t bothered letting people know any of this.

Everything else in the game is spot on, I’m just disappointed that they decided to squeeze as many of these Riddler trophies into Arkham City as humanly possible, making for an often messy, visually confusing game. This guy is the biggest thing on my mind too often while playing. I don't want that.

Riddle me this: is it just me who wants The Riddler to go away?



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Legacy Comments (will be imported soon)


Usually I dislike these pointless collect-a-thons, but I didn't mind the Riddler stuff so much. I think it's because a lot of the puzzles played with the mechanics in genuinely interesting ways. Granted, I got tired after a while and didn't bother hunting them all, but I didn't find it overly obnoxious. The whole of Arkham City was just so full of audio/visual information that the Riddler stuff was just more of it on top of everything else.
Cheers Jim,

I guess it's down to personal taste on this one. I feel distracted and taken out of the experience while I'm darting around as I feel there is simply too much of it. I think once I start working out how the hell to open many of the ones outside, it will be better but for now I just wanna live my damn life! Feels too integral rather than bonus-ish I guess, too in my face.

I agree though, they do eem to be pretty well thought about and clever. Perhaps it could do with less of the ones just sitting behind weak walls. Maybe less of those and the puzzly ones would feel more worthwhile.
I enjoyed the Riddler parts, especially the ones that made me think. The deathtraps where you rescue his hostages were a fun little nod to the sixties as well. Plus I'm a bit surprised that more people haven't seemed to notice the interrogation mechanic, which adds the trophy locations to your map. Those are among the most appropriate moments of the entire game, really.
I like those interrogation bits - but the glowing enemies are a bit much on the eye. It is interesting though to have a stealth room with one of those guys there, which means you need to carefully plan to leave him alive last.

haven't really begun the side mission of Riddler yet.

I'm more concerned about the eyesores around the city, as opposed to the actual content.
I started the game last night, and like you I'm about three or so hours in. I must admit, at first I felt the same - overloaded. There seems to be A LOT of things to do here in Hugo Strange's open-air nuthouse, not least the needy Riddlers neon green scrawl everywhere. But I think I'm starting to settle into a rhythm now, just taking things at my own pace.

It's like a Batman overdose, but I'll be damned if I'm going to let it put me in the emergency room.
I feel that the collect'o'thon is mitigated by the fact that it fits with Riddler's design as a villain. He's a narcissistic bastard who's constantly trying to show off how much better he is than everyone else. And he's left his mark everywhere to show off that no goon, nook, cranny, or passageway is not beyond his supposedly, self-described, godlike reach.

Especially when you listen on the goons around the city. "Doesn't the Riddler have anything better to do than leave creepy question marks everywhere?" Well, apparently he doesn't have anything better to do. Because he's too busy thinking how brilliant his convoluted little scavenger hunt is.

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