Trophies, eh? Hmmm, where do I start. OK, I will start by saying how much I am thankful
to trophies for giving me an excuse to play the fantastic Uncharted on the PS3 again. The
graphics are mesmerising and the gameplay is just so comfortable and enjoyable. It is
hard not to love. Plus, it has some of the best voice acting in a game to date. Trophies
have given a guy who replays very little the reason to replay this one. A good thing.
Trophy Whore!
However, I am soooo glad that I experienced this game around the release date like I did.
It is the game that was touted as being one of the most immersive in it's genre: An "It's
like playing a film!!" here and an "enemy reaction to gunfire is great, not to mention the
water effects!" there. It is all out fun and getting lost in the action - what games are all
about. I'm just glad I played it then because I could really
enjoy it. I didn't need to
worry about headshots, headshots and a three-man death explosion extravaganza!
Which brings me to my point. In a day and age where the industry is boasting games that
give players the ability to express themselves more and more through ever increasing
levels of interactivity (whether it be choosing how you kill an enemy, even
if you kill
an enemy or anything to do with how you approach a game), it seems a little backward to
me to be handing out targets that are effectively rules for players to follow (on top of the
in-game missions and objectives). It seems to somehow contradict everything.
Trophy Blonde
Now I know that trophies are perfect for certain games. Pixeljunk Eden is an example of
this. Collecting as much pollen as possible will give the game longevity to players looking
to get the most out of it, for example. And, admittedly, a game like Uncharted has the
'collect X amount of treasures', which encourages players to look around levels more,
explore. But again, in this game's context, I feel it pins unneccessary weight on the
gamer's shoulders, attempting to restrict those who love to run 'n' gun everywhere, those
who just want to play the game and get through it in their own way... This is the kind of
rumour flying around an office that will keep those 'casual gamer's' hands firmly gripped to
their Wii remote. The thought of being bettered publicly (online, PSN/XBL/whatever trophy
lists) by their peers.
Jonathan Blow said on Podtoid that he wouldn't have included trophies in Braid "if he had
his way" - He felt they do not act to enhance the experience in his particular game but had
to be included to be on XBLA. I wonder whether other developers have or are planning to
avoid trophies altogether for this reason?
Of course, you don't
need to be going for trophies. I won't be going all out for them
apart from in certain games when it suits. I know that now. But if you are, then just
remember the next time you are playing your new favourite game to express and enjoy
yourself. It's your lives.
I have limited experience being a PS3 owner... What does anybody else think?
Peace
Achievements/trophies are nothing but a bonus that adds to the experience, in my view. There are times when I need a certain goal to strive toward in a game, and achievements have helped me squeeze a lot of replay value out of my games.
So no, they aren't ruining anything. Just ignore them if you want to.
I try to keep my experience in the latter category...oh hey, look, I just got a 10x multiplier in Geometry Wars and got an achievement. Awesome.
When they are used to measure your e-peen...meh. Whatever. You've got 13000 points, I've got 1000. Woo hoo, you're awesome. I'm just going to go back to my job while you sit at home and listen to mother berate you for not giving her grandchildren.
And final note: if I find out that the requirements for a certain achievement require me to play the game backwards while using only a spatula to defeat all of the blue enemies when they smile and drop their guns...the ones that are just nigh-impossible to achieve...I pass. I'm playing the game for fun, not to fulfill some insane developer's mad punishment because he didn't want to add achievements into the game, or he's just a total dick that wanted to make one that would drive gamer's looney.
For me, the add to my experience with games.
The worst example of achievements is GTAIV. I want in game unlockables and more fun stuff to do IN GAME. Instead they slapped achievements on it and called it good. No, not good. Where did 75% of the extra content from GTA:SA go? Lame.
I think trophies are just an excuse for developers to get lazy with in game extras. Thats my two cents. If I could turn them off, I would.
I just wonder really how Xbox users see achievements. I don't want too much focus on them at all on the PS3. I'm glad to hear you guys think of them as a bonus, an after thought.
@EternalDeathSlayer
I did point out that you obviously don't have to go for them, instead mentioning that they "attempt" to interfere with natural gameplay styles.
How far will they go though? This is only the beginning!!! Paranoid you say?
otherwise, It doesn't ruin it. for the fact they're optional. Just as long as they don't think about Achievements before gameplay. I do agree it's rather annoying to join a random match and have people asking "anyone trying to get achievements?" I heard it way too much on Halo 3.
1. Game experience
2. Achievements
It isn't hard, I just play through the game and take everything in, then if it was any good go back and work on achievements. If people need guides so they can get every achievement on their first run thruogh as quick as possible, well, that's their preference and they're welcome to it but it doesn't affect me in the slightest.
You honestly believe that having to slap some achievements on the game had any sort of significant effect on the game development? I'm just going to assume you were joking.
@Projectexodus
I can agree with that.
Now if you excuse me, I need to build my rep with 45 factions to Exalted before Wrath of the Lich King comes out.
Example
I beat Crackdown. It was a lot of fun. But it was only a game that I would beat and then put away forever. However, since it was so much fun, I didn't mind going through and beating the time trials on Insane to get the achievement, because it was enjoyable. It prolonged gameplay.
Also, difficult tasks. Achievements are nice for showing your friends-See, I really did beat _____. I'm very proud that I have the Mile High Club achievement from CoD4. It took a long time to do. I would have beat it even without the achievement, but now I have proof that I beat it. Same with Jordan/Dragonforce on Guitar Hero. I have proof that I beat those songs because I have the achievements. It is especially nice for Jordan since I was in quickplay, so the score doesn't show on my career.
They kind of remind me of the first game that I HAD to get everything for-Goldeneye on the N64. You had certain challenges to beat levels in certain times. Back then,they gave us cheats to use. Now they give us achievements. But back then, I had to play Facility over and over until I could beat it on 00 Agent mode in 2:20. I didn't get a gamerscore from it, but I got the sweet, sweet Invincibility cheat, and a sense of pride when my friends would come over and see that I had accomplished something.
Charging people $5 for something that is already on the disc. Ex-vader and yoda in Soul Calibur. DLC can be good(ie-Rock Band) or it can be worse than Satan himself(ie-Horse Armor)