OK, so here we are. It's coming up to the middle of 2008 and we have finally got a taste of the new PS3 exclusive FPS Haze - 'Finally' could be an understatement as the full game was originally expected late 2007, was it not??? So.... Is it going to be any good after all this faffing around???
THEY ARE THE JUNGLE
A couple of my views on the demo:
1) Maybe it was just my shite telly but without an injection of Nectar I couldn't see any of my enemies in that jungle... I guess this is kind of the point but when they are all glowing white it almost takes away from the satisfaction of the actual kill. I mean, I'm no sick bastard who enjoys looking into the white's of their eyes as they fall but watching the animations of someone being shot in FPS games is one of the best bits. Like I said though, perhaps on a jumbo HD TV (Sony Bravia sooooooon!), perhaps this is slightly less of a problem.
2) You fall easier when in co-op mode, right? When I did it on my own I was fine but then seemed to embarrass myself a few times when playing with others.... They had to help me out a few times (often in ridiculously quick succession). Maybe I had one good round and then went to pot...
3) IS THERE ANY POINT OF A DEMO??? Right, a game like Haze is highly anticipated and has been for a long time. As it has been delayed for a long while, people will expect an amazing game. The demo is good but it is not amazing and I feel that Ubisoft could well be throwing lot's of eggs into a basket that leaves some players feeling a little flat. Basically, I feel that they are running the risk of losing more customers by giving them an opportunity to play the game (not that it seems a bad game. To the contrary IMHO). It could swing one way or the other with opinions and people being exposed to it for the first time etc, but is it a risk worth taking? I hope so for Ubisoft. I'm getting it.
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Japanese clothing brand Uniqlo have teamed up with Sega and, as part of their 'UT'
(Unique Tee) campaign, have unveiled some rather excellent designs. Featuring
characters such as Sonic the Hedgehog and a zombie design from House Of The Dead 4
and with each piece costing a mere £12.99, I think they could be on to a winner....
The Virtua Fighter designs could be the pick of the bunch with the designs leaving nothing
to the imagination with their polygon block looks, straight out of the original 1993 arcade
classic.
Peace...
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One of the most overused terms in the world is "the more the merrier". It is light-hearted and often spoken on a whim, without consideration of possible repercussions. We've all done it; Invited a couple of friends along for a drink with the dame, citing "the more the merrier" as a basis for the inclusion of these people. Then you find your stoney-faced other half awaiting you with plenty of under-the-table kicks and hints of a private tongue lashing to come. The romance was taken out if the evening's equation. More than two's a crowd.
Sometimes more than one is a crowd and that brings me to my point. Having recently succumbed to the attraction of games like Rainbow Six Vegas 1 & 2, Call Of Duty and Assassin's Creed, I have often been left feeling a little flat and unsatisfied. Not because the games are bad or because they are too easy. No, it is the friendly artificial intelligence that has got my goat.
You see, in the Vegas series I really enjoy the idea of having a small team to command and help out. It's just that sometimes they take things a little too far and 'help out' becomes them making me look like an absolute mug who's daddy made him head man just because he could. They leave me with barely anything to do. I hear a distant gunshot and think 'OK, you're mine', before the ear piece mutter of "enemy neutralised", the joyful "woooooh! Scored another bad guy!" or something along these lines, and that's before I've even seen the bugger. No! I want to 'neutralise' and I want to "woooooh!".
In Call Of Duty a massive helicopter comes in and machine guns people up ahead. Get me in the chopper for that certified dream action or just bugger off and let the commando deal with this. I'm paying fifty quid to take my anger out on these terrorists and save the world, not to watch (or sometimes just hear) my comrades taking out a good half of them. Man, kids these days don't know they're born. Did some nutter scout ahead and kill those Krang lookalikes for you in Doom? Hell no.
I know what you are thinking. Assassin's Creed? Well yeah, in Assassin's Creed there were a couple of occasions too. One example I will bore you with was when I was attempting to assassinate that madman burning books (and one poor rebel). I sniffed him out, saw his fancy pouches that he carried, got spotted, he ran, I gave chase on rooftops... But then, as I looked down, I could see that one of those big fellas who stand around to help you out (after you save their sister-in-law) was holding him. I strolled up and WHAM! Slid that blade where only Altair knows. It felt good, but I couldn't help but wish for a longer, more satisfying chase that was ended by my own skill.
Sometimes I doubt if the enemies were even there in the first place on Rainbow Six but don't get me started on disappearing bodies.
Bring back the half wits of Killzone I say...
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