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Knights in the Nightmare: My impressions
Ckarasu | 1:01 AM on 06.05.2009 14 comments


I just recently picked up Knights in the Nightmare, and felt I should give you a bit of my impressions. I figured you guys should know how it plays, as there is quite a bit of confusion regarding the gameplay. I'll also give you my opinion on the artbook and music CD, for those who care. Here are my thoughts (as of now).

The Game

The most confusing aspect of the game has to be the battle system. You control a wisp (it acts as a curser). You have a time guage that decreases as you give orders and if your wisp is hit with one of the enemies' projectiles. You also have MP which is used for item skills, and is regained from gems the enemies drop when hit (you move the wisp over them to regain MP). Gems will get more scarce as the fog lifts, and this is rectified by switching phases (Law and Chaos). There is a lot to keep track of, and you have to stay on your toes if you want to make the best of your turns. Fortunately, everything comes second nature once you get the hang of it.

There is a leveling option on the main menu (so you can fight and gain exp without losing vitality. Awesome). It really helps,especially if you like a unit and do not want to make them lose vitality (if they reach 0, they die). You can go back to any level you've beaten before, and it also lets you get new items. It is a great option, seriously.

The game also has a tutorial mode, for those who think they need more clarification. The tutorials themselves are very informative, and even demonstrate some of the more confusing aspects. I suggest everyone starts off in this mode, as skipping it may cause people to get lost in the complex battle system.

The music is fantastic, and each track fits in with the overall atmosphere. There are quite a bit of tracks (more on this later), and no song sounds too alike (I don't want to make this too long, so that's all I'll say for now).

The sprites are really well made, and animations are pretty fluid so far. The special effects also look really good. One of the best looking DS games to date IMO.

There's much more, but this is just a basic impressions. You can expect to hear more in my review, but I must say that the game is really good so far.

The Artbook

In all honesty, this is probably one of the best preorder artbooks I've ever seen. The book is about 8 x 11 in size, and is about as thick as an game case. There is a lot of information about the characters, some of their history, and the process of their creation. There are plenty of great sketches, and I'm really digging the style.

The Music CD

The CD has 39 tracks, and most are 1-2 minutes long. The songs themselves are great, with plenty of variety. There are quite a few battle tracks on the CD, and the rest are various other themes. I'm really loving it so far, and I gotta give Atlus props for fitting so many songs on the disc.

Overall, the entire package is easily worth the money spent (so far, at least). I'll be sure to get to a review soon. Until then, you'll just have to stick with my impressions, I suppose. Anything you guys would like to ask(regarding mechanics or the bonus stuff)? Also, I've got a spare artbook. Anyone interested?



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13 comments | showing # 1 to 13
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garison's Avatar - Comment posted on 06/05/2009 01:13
garison
Oh cool! I got this game preordered over at Amazon.ca, so should be here in a bout a week.

I'm pretty sure that I won't get too far into the game, the battle system looks really intimidating.

Also, I'm surprised the art book is that big, I thought it would have been more like the size of the Persona 4 art book, like a thin magazine.
Ckarasu's Avatar - Comment posted on 06/05/2009 01:18
Ckarasu
It's not nearly as bad as it looks. It is intimidating, but you'll get used to it in time. Also, there's an easy mode if you aren't confident in your skills.
Chris Carter's Avatar - Comment posted on 06/05/2009 01:59
Chris Carter
My game should be here soon.

You're a huge fan of NIS games, Ckarasku: would you say this seemingly has more replay value than say, Disgaea 1? Are there any superbosses to strive for?
Ckarasu's Avatar - Comment posted on 06/05/2009 02:20
Ckarasu
Not to my knowledge (I think there may be one super boss, but I'm not too sure). There are multiple difficulty levels, and two different story routes. There are also a bunch of characters to recruit.

Also, it's a Sting game, not a NIS game. Also, it's more fun than Disgaea in some ways (mostly the gameplay). I feel very involved in the battles, which is very refreshing.
Chris Carter's Avatar - Comment posted on 06/05/2009 03:14
Chris Carter
@CK
Yea I should have clarified I knew it wasn't a NIS game. That sounds really great regarding the participation factor in battles. I'm a bit bummed about the lack of superbosses, but I'll get over it.
Ckarasu's Avatar - Comment posted on 06/05/2009 03:22
Ckarasu
I don't mind at all. I'm really digging the battle system, and Nightmare mode should provide you with all the challenge you should need (or so I hear). I hope you enjoy the game.
Gen Eric Gui's Avatar - Comment posted on 06/05/2009 08:40
Gen Eric Gui
This game isn't really a "superbosses" type of game. The system just wouldn't really support one very well.

I'm only on the third map, so I won't comment much on the game yet, but I love what I've played so far.
BulletMagnet's Avatar - Comment posted on 06/05/2009 08:56
BulletMagnet
Like Gen, I'm only a short way in, but I'm quite liking what I've experienced. May post my own impressions at some point...
Bulkmailer's Avatar - Comment posted on 06/05/2009 09:22
Bulkmailer
Can't wait till this game comes, $30.99=amazing.
DF's Avatar - Comment posted on 06/05/2009 11:50
DF
I may need to give this one a whirl sometime. I like the "you can level without fear of death/replay levels for new stuff" idea already.
Spartacus's Avatar - Comment posted on 06/05/2009 19:01
Spartacus
I picked it up yesterday, and while I'm only on Scene 6 on easy mode, I'm really liking it. I have a long plane ride tomorrow, so I will be free to indulge until the game gets too difficult and kicks my ass.

It's really impressive how everything goes on without any slowdown. Plot-wise, I'm not sure I would have any idea what was going on if I hadn't read some of the art book.
Mr Gilder's Avatar - Comment posted on 06/10/2009 10:32
Mr Gilder
I'm liking this game quite a bit. I'm especially loving the ability to train, if needed, by playing previous maps. My only major gripe, which may be irrelevant on account of my not having figured it out yet, is that there doesn't seem to be a way to de-select one of your own units if you accidently select them. When you consider that doing an attack saps both time and unit vitality, it's a real detriment to you to attack on accident. Perhaps I'm just bad at the game, but I find avoiding enemy fire, while working with the phase and item menus on the left attention-consuming enough. I feel like expecting me to also be extra careful to avoid my own units with my stylus is a bit too much. If anyone has figured out a way to do this, let me know . . . 'caues then I'll love this game even more.
Ckarasu's Avatar - Comment posted on 06/10/2009 20:08
Ckarasu
Use the L button to avoid using attacks (will not recover time, but it's still useful). It will also reduce damage by 50%, and make it so you don't accidentally select units. Use it wisely to reduce mistakes.
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