Later this week I'll be interviewing the Shanghai-based, two man development studio behind the upcoming FTL: Faster Than Light space strategy game.
If you're not already familiar with FTL, you'll likely be familiar with the recent trend of Kickstarting in the games industry. FTL is one of the many indie games to take advantage of crowd funding, but they are one of the few to exceed their goal by a significant amount - in this case, by 2000%! The FTL Kickstart raised $200,000 of their $10,000 goal. Not bad for a team of two working on a labor of love!
As a fan of old-school space-themed strategy games like X-COM and Star Control, I'm really excited for FTL, and so I couldn't pass up the chance to interview Justin Ma and Matthew Davis. These guys both worked for larger studios' Shanghai subsidiaries previously but have taken the last year to focus on FTL. I have a ton of questions for them, but I'd also like to bring in some questions from the Dtoid community. If any other readers are interested in indie game development, the games industry as outsourced in China, or would like to know more about the game itself or about the development team, please ask in the comments!