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I am a staff writer for USAPROGMUSIC.COM, WWW.NOROOOMINHELL.COM and a freelance writer of all kinds of fiction. My most recent published work won GAMECOCK Media's MUSHROOM MEN Contest. I am currently earning my Masters in Writing and putting together my first Novel as a Thesis.

I am an old school Gamer at heart, and most of my work measures the new against the old as I feel some of today's games have sold their hearts for the price of innovation.
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Why Fallout 3 should consult its Grandfather, Wasteland.
Christopher J Oatis | 6:32 PM on 09.17.2008 14 comments


With Fallout 3 on the horizon, People seem to be tossing around everyone new favorite buzzword, “Sandbox game.” Trailers on the web make the prospect of this title having the freedom it promises it fans seem hopeful, but there’s been a lot of disappointment had as of late by gamers who believed everything that trailers and interviews told them. My hope is that Fallout 3’s developers remember the roots of the Fallout series and take some advice from its now twenty-year-old grandfather, the classic 1988 title, Wasteland.

While Wasteland.’s turned based combat and limited graphics are more than primitive by today’s standards, its game play had elements of the “Sandbox” type environment long before anyone knew what that would come to mean. Wasteland did its best to limit the amount of linear restrictions that the storyline would enforce on the player.

Wasteland., much like its children Fallout 1 and 2, was very much about the players’ decision making process. Every situation had several ways to navigate though, and the way the day would end depended on the type of people the player wanted his characters to be. Whose side they should take in the power struggle for Las Vegas? Should they trade the Bloodstaff to the strange cultist or just kill them all and take their key to sewers. Maybe, the gamer even wants to get revenge on those young kids who are laughing at his characters for falling on the slippery rocks in the river. Let’s slaughter their whole settlement, or maybe we’ll just walk away. One of the most infamous sequences involved the party locating an old howitzer and with some exploring you can find shells to fire haphazardly into the downtown shopping strip with cruelly hilarious results. There was a great deal of freedom for a game of that time.

img]http://bulk.destructoid.com/ul/user/2/26908-104119-Fallzombiejpg-468x.jpg[/img]Fallout 3's trailer already has players thinking about whether or not they will be agreeing to detonate a town that lives around a dormant atom bomb. It seems Fallout 3 promises a similar type freedom is in all their media about the game, and the developers seem most intent on the idea that gamers will enjoy spending hours in the wasteland, playing around with the combat system, enjoying the environment in ways that has nothing to do with furthering the storyline. Perhaps, they will.

The bottom line is this. Wasteland. is a game I still play from time to time. It may not feature the visual stimulation of buckets of splatter being torn from a mutant’s body by well placed machine guy spray, but it’s hyperbolic combat prose, brilliant story line, and dozens of different ways to play the game has kept me coming back to that “childhood sandbox” of my youth for twenty years. Will I say the same about Fallout 3 in 2028? I know I am psyched for October to find out.



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13 comments | showing # 1 to 13
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Darren Nakamura's Avatar - Comment posted on 09/17/2008 18:51
Darren Nakamura
I can see that prostitute's nipples.
TheDreadHawk's Avatar - Comment posted on 09/17/2008 19:01
TheDreadHawk
What Dexter said. I can also see her penis.
MrSadistic's Avatar - Comment posted on 09/17/2008 19:09
MrSadistic
I can see that Alan Chan has gained 34 exp.
Edco's Avatar - Comment posted on 09/17/2008 19:20
Edco
Loved Wasteland, an almost forgotten classic. Thanks for bringing it up and it's roots of what became Fallout.
NobodysDream's Avatar - Comment posted on 09/17/2008 20:20
NobodysDream
"Sub-atomic particles burst from ACE and bores through 1 prostitute for 55 points of damage spinning her into a dance of death."

They just don't write games like this anymore.
AngelsDontBurn's Avatar - Comment posted on 09/17/2008 20:30
AngelsDontBurn
I want Fallout 3 NOW!
Brilliam's Avatar - Comment posted on 09/17/2008 21:27
Brilliam
Can I play Wasteland... now?

And here's me thinking that Fallout 3 needs to consult its adorably gay dads, Fallout 1/2
roninnogitsune's Avatar - Comment posted on 09/17/2008 21:53
roninnogitsune
Nobodysdream: yeah they don't and thank god.

Well those scenes killed any desire for me to play wasteland. Guess I should be happy that it's existence brought the fallout series.
Timmeh's Avatar - Comment posted on 09/18/2008 01:47
Timmeh
Ah, my favourite object of hate.

Fallout 3 is a follow up to Oblivion, Bethesda has more or less confirmed this by now, expect nothing more from it.

I wish I could play wasteland, I've known about it since playing Fallout 1/2, but I have a limit when dealing with old games and just can't get into something that looks like total shit. So shallow, I know.
Aziel13's Avatar - Comment posted on 09/18/2008 03:13
Aziel13
I wish I could kill prostitutes with sub-atomic particals
TheDreadHawk's Avatar - Comment posted on 09/18/2008 08:45
TheDreadHawk
GTA IV DLC CONTAINS SUB-ATOMIC PARTICLES CONFIRMED!

lololol?
Demtor's Avatar - Comment posted on 09/18/2008 10:00
Demtor
Love it! Awesome old school MS-DOS lovin'
Christopher J Oatis's Avatar - Comment posted on 09/18/2008 16:44
Christopher J Oatis
Yeah, it's very hard to discover a retro game, today, that doesn't have nostiglic value to you and enjoy it. I do not fault anyone for not wanting to go back to turn based combat and crappy graphics in a modern gaming society, but I still believe that this was the Wright Brother's plane of the modern Gaming industry in many ways. Choice in game play, RPG conventions, and Sandbox enviroments took off in the gaming world since. It may be concidental, but either way Wasteland was far ahead of its time.
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