games  anime  |  toys
This is a Dtoid readers's blog. For staff blogs click here. Confused? read this Create you own!  |   Members: Login now



Project Firestart: In Space, No One Can Hear You Invent Sci-Fi Survival horror
Christopher J Oatis | 5:02 PM on 10.11.2008 4 comments


In 1989, Project Firestart, a survival horror title on the Commodore 64, was released. It was the story of an experiment gone horribly wrong on a space station known as “The Prometheus.” Its long dark hallways were covered in blood and filled with genetically engineered creatures waiting to turn your character into another corpse. “Firestart” came long before the days of the ESRB; there was no M stamped to its box, but the title was ahead of its time in both images of gore and use of mixed media in video games.

The title was clearly inspired by the popular Aliens franchise. A single glance at the box could invoke the comparison, but the ability to make a game have a cinematic feel in 1989 is what defines the accomplishment. On a system that ran on 64 bytes, the title was able to boast cinematic cut scenes, a long cinematic intro, and several endings. The panning cameras and moving pictures had never been seen before in a game.

“Firestart's" Gameplay invented some genre standards, which were used in Alone in the Dark a few years later, and are still used today. A soundtrack heightens the horror. The creatures bust into room without warning but bring with them a tension raising serious of notes that repeats until the player can blast the creatures or escape the floor. Even when the player entered a dangerous room, a low nagging noise would play through the speakers until the character discovered the horror that awaited him.

The title also utilized lighting effects as the space station’s power is cut at a certain part in the game and those creatures keep coming, gray shadows moving at you through the dark halls, while that horrid music refuses to cease. This game invented terrified button mashing. Firestart made you grow to rue its creepy music and fear its creatures.

Elements of the gameplay itself still occur in popular titles. One mission during the quest has you protecting a female survivor by gunning down corridors full of the creatures before they can reach her. Fans of Resident Evil 4 will be very at home with this task. During the climax, the player must react to a situation that occurs in a cut scene by pressing the button the second control returns to him. This feature is very popular (a little too popular) in games today. Information even had to be gathering from reading disks in computers and watching videos to gain back-story and clues. In a post Alone in Dark gaming world, this device has become the backbone of plot in much survival horror; make the player read if he wants to know. “Firestart,” even has a puzzled based boss fight. The player must slow the creature down with conventional fire until he can lure creature into the proper spot to finish it off. Most gamers cannot even remember how many of these types of boss fights they’ve had to figure out since this title.

The real draw of Project Firestart was its environment, and the fact that nothing like it had existed up until that point. The Prometheus’s rooms were deadly quiet, each step your character took echoed, until a trio of the beasts came lumbering in to tear you to shreds. Close ups of monsters and decapitated bodies would jump onto the screen with roars of sound and no warning. It was pure poetry, and was accomplished with very little technology at the disposal of the programmers. Games like this always make me wonder if I’ve just been too desensitized over the years to recognize brilliance in many new titles, or if there was something very special in those dark corridors of “The Prometheus” in the final year of the eighties.



Attached photos:

Photo Photo Photo Photo Photo Photo Photo

Is this post awesome? Vote it up!

0


Comment with Facebook





Click connect and comment instantly!

Comment with Dtoid





New? SIGN UP - it takes 5 seconds

4 comments | showing # 1 to 4

prev next

Timmeh's Destructoid Blog
Was this article inspired by the impending release of Dead Space perchance? It's amazing when you think about all those games in the late 80's - early 90's that pillaged Alien for concept and visuals, some outright copying it and making it to market. Can you imagine the lawsuits if that kind of thing happened today?

This is one I missed on my C64, though that might have been because at the age I was back then my parents would have whipped something like this away from my grubby mitts before it finished loading. They certainly did with Leisure Suit Larry a couple of years later!
Demtor's Destructoid Blog
Wow! I have never even heard of this and I like to consider myself rather knowledgeable in PC games. My hat is tipped to you good sir.

...wonder what else I'm oblivious too O_o
Demtor's Destructoid Blog
...besides basic grammar
Christopher J Oatis's Destructoid Blog
HA! Yeah check it out! Download a C64 Emulator and ROM of it today.... There is a remake, but the orginal's far better


prev next


Comment with Facebook





Click connect and comment instantly!

Comment with Dtoid





New? SIGN UP - it takes 5 seconds

Comments policy

Destructoid is an open discussion community. You don't need to "audition" to post a comment - just speak your mind. We respect differing opinions on the site, so have at it. Be smart, funny, insightful, clueless, or cute -- but back it up with substance. Keep your cool, keep it fun. We only ask that you act respectfully and above all: don't be a troll and ruin it for everyone else. Don't bring down gamers or we'll, you know, gently shoot you in the face and stuff you into a flaming mailbox. Each comment is your opportuntity to make this community awesomer. Is that even a word?

Avoiding the banhammer only requires common sense: spamming, trolling, racism, NSFW stuff, and other forms of sucking will not be tolerated. If anyone is griefing please report abuse. Be good. Don't suck!

 about me

I am a staff writer for USAPROGMUSIC.COM, WWW.NOROOOMINHELL.COM and a freelance writer of all kinds of fiction. My most recent published work won GAMECOCK Media's MUSHROOM MEN Contest. I am currently earning my Masters in Writing and putting together my first Novel as a Thesis.

I am an old school Gamer at heart, and most of my work measures the new against the old as I feel some of today's games have sold their hearts for the price of innovation.

 xbox 360 gamertag
 mii friend code:
nickbrutal

 friends' updates
Demtor's Profile Demtor
Rediscovering Tomb Raider
Edco's Profile Edco
Street Fighter IV US print ad = fail, Japan = predictably rad
Johnny Justice's Profile Johnny Justice
Mr. J Justice's take on: Exclusive DLC
JohnnyViral's Profile JohnnyViral
Need Your Help Here Community
lordsalmon's Profile lordsalmon
Fails at blogging.
Mighty Pinto's Profile Mighty Pinto
Do The Wrong Thing: How Low Can You Go?
NobodysDream's Profile NobodysDream
David Foster Wallace Dead At 46. Fuck. [NVGR]
ParaParaKing's Profile ParaParaKing
DLC guessing game results in PSN blockage
phantomile's Profile phantomile
Fatal Frame II, and How Fear Turned Into Love
Purringturtle's Profile Purringturtle
Remake of Quest for Glory II Trial By Fire!
sTo0z's Profile sTo0z
Why God, why.
The Prodigal Son's Profile The Prodigal Son
Shortblog:: Oh, Destructoid. How I miss you... [NVGR]
thefil's Profile thefil
The Modern Warfare 2 Dedicated Server Complaint is Legitimate
Timmeh's Profile Timmeh
Fails at blogging.
TrickyNicky's Profile TrickyNicky
Desperate times call for desperate measures...
YaMissed2's Profile YaMissed2
My Top 20 SNES games


 

 
  get involved

register or login
post a blog
post a forum
enter a contest
contribute a news tip
suggest a feature
be a guest editor
support

new member's guide
login assistance
tech support
report abuse
email our editors
read our dev blog
nuclear crisis?
keep in touch

RSS feed
Twitter
Facebook
Myspace
Flickr
Game nights
Meetup+play online
seriously

about Destructoid
advertising
terms of use
privacy policy
jobs at MM
buy our crap
our network

Tomopop
Japanator
Despingation?




Destructoid is an independently-run publication forged by our love of video games and the gaming community's need of accountable enthusiast press
living the dream since March 16, 2006