I've only played the anchorage DLC during my first play through of the core game. I think that stripped down gamey experience was a nice break from the destruction in the wasteland. Certainly, no huge breadth of choices in that sequence. But I found it to be a great break from good karma resulting in bad situations and horrible things happening that slip very quickly out of your control... like the out-of-simulation epilouge to Anchorage.
I hear you though. I've got no taste for the Pitt, making me thankful that its optional DLC, and a raised level cap should make fun the filling in the unsearched portions of the map that I'll no doubt have once I finish. Seeing the effects on another big chunk of area would be a great use of DLC, especially if this really is the last one. :(
I hear you though. I've got no taste for the Pitt, making me thankful that its optional DLC, and a raised level cap should make fun the filling in the unsearched portions of the map that I'll no doubt have once I finish. Seeing the effects on another big chunk of area would be a great use of DLC, especially if this really is the last one. :(
I've dumped a huge number of hours into Fallout 3, helped in no small part by a wealth of mods. I'm getting fed up of it now though, I might get Mothership Zeta to play through but I doubt I'll be buying any more Fallouts from Bethesda unless they do something about the combat.
From the moment I installed the game to dozens of hours later, I've never really enjoyed the combat. It just feels flat and bland, and exploding heads don't impress me. I hope the next title injects a big dose of strategy, some proper AI and more exciting combat into the game.
From the moment I installed the game to dozens of hours later, I've never really enjoyed the combat. It just feels flat and bland, and exploding heads don't impress me. I hope the next title injects a big dose of strategy, some proper AI and more exciting combat into the game.
I guess I can understand that. I always played Fallout 3 for its RPG element more than for its Combat. Keep in mind that I come to the Series as I person that played through Wasteland, Fallout, Fallout 2. So for me it's almost like a nostalgic improvement on some of the game of my childhood.
However I think your points proves mine, which is that it has keep to its RPG elements also, because these add ons that rely on combat are falling flat.
However I think your points proves mine, which is that it has keep to its RPG elements also, because these add ons that rely on combat are falling flat.

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The Pitt and Operation Anchorage both had their moments but failed the golden rule by making Fallout something it has never been since Fallout 1—or even Wasteland—linear. While The Pitt had minor deviations, here and there, Operation Anchorage made the game into a simple war shooter, and did a half-assed job of it. Even Half-life 2’s system of commanding a squad for a tiny portion of the game offered more tactical combat options than just selecting what type of over aggressive NPC you’d like to see run into a launched missile. Not too much strategy in giving the gamer troops he can’t give orders to.
Point Lookout allowed itself to become part of the original world, not a spider web for the player to escape from. It also had great atmosphere, moral choice, and the ability to follow whims and little quirky shoreline across the map. Going north to the Detention camp to find the body of a Chinese Spy out of curious only to yourself waylaid by a band of ghouls charging out of the mist and past the barbed wire fences is a moment that will stick with me. Being forced to fight in The Pitt’s arena, whether I liked it or not, which presents three adversaries—each round simpler than the next (Yes I had difficulty jacked up to the hardest setting)—not so much.



