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I am a staff writer for USAPROGMUSIC.COM, WWW.NOROOOMINHELL.COM and a freelance writer of all kinds of fiction. My most recent published work won GAMECOCK Media's MUSHROOM MEN Contest. I am currently earning my Masters in Writing and putting together my first Novel as a Thesis.

I am an old school Gamer at heart, and most of my work measures the new against the old as I feel some of today's games have sold their hearts for the price of innovation.
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Mother Ship Zeta-First Contact.
Christopher J Oatis | 1:23 PM on 08.03.2009 11 comments


Okay, so the big bad Alien Add-on has finally invaded. Mother Ship Zeta went on Sale this morning, and I played the first couple hours to get a feel. So far, the game has its hosts of pros and cons, but a handful of my fears are already confirmed.

First of all, It’s pretty much a victim of the “L” word, linear. Were there any doubts? While the mother ship does open up to allow some human decision on the map, it offers no more freedom then which end of a “T” would you like to explore, and which NPC would you like to take with you. There won’t be the type of freedom of discover offered by Point Lookout I’m afraid; in fact there isn’t even a world map available. It looks like another spider web mission at its best, you’re stuck here until your done.

The game also has a pretty weak bestiary. You have aliens, aliens, and more aliens that are assisted by typical turrets and some boring robots. The ship is also full of cryo-tube that contain people the aliens have collected over the years, and occasional you’ll crack open one to unleash a ghoul or raider on yourself. Ghouls in space, why not? Jason Voorhees, Leprechaun, and Pinhead all got there.

If you like new energy weapons, then this game does have provide. The funny thing is that none of them seem out power the Alien Blaster most gamers plucked out off the crashed ship months ago. The other two weapons are similar but weaker. Then there’s another sloppy heavy weapon that looks like Bioshock Big Daddy Drill but launches energy in the shape of a bouncing ball, which is nearly impossible to aim and causes a lot less damage then it looks like it’s going to.

Mothership Zeta’s most interesting moment, thus far was a standoff, ala Half Life 2, where your character and a Cowboy—you thaw after being frozen for a couple hundred years—have to fend off a horde of aliens using shock pulses from anti gravity towers, and then manual shoot the ones that make it through. While this was new and amusing it proves my statement from last month that the designers are trying to reinvent the wheel. Don’t mess with near perfection, just give us the freedom we’ve always enjoyed in the Fallout Universe, more map to explore.

While Fallout has never taken itself all that serious, the tone of this DLC is mostly a comedy. The alien’s voices are funny. The NPCs are silly figures misplaced in time, including a Samurai that speaks only Japanese. The enemies themselves are almost comic looking with their bobble head like physiques, and the ship is loaded with recording the aliens forced each of their captives to make. Most of these are quite Monty Pythonish.

So what’s the verdict. Well, it’s probably falls right in the middle. It’s easily more captivating than Operation Anchorage or The Pitt. However, it can’t compare with Broken Steel or Point Lookout. While, I probably have a ways to go still, my first impression is far from amazement.

Keep in my mind that I’m judging this more harshly because this is it folks, the last of Fallout until 2010 sometime. It’s enjoyable, but lacks the freedom that always made the Fallout games great. I just hope it will all end some sort of final bang, so I can leave it feeling satisfied. Cause after this, it’s back to either hanging around Megaton and watching Moria pick soot out of her scalp or off to Big Town to listen to Bittercup rant. Oh BOY, It's going to be a long cold winter until New Vegas launches



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10 comments | showing # 1 to 10
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Bulkmailer's Avatar - Comment posted on 08/03/2009 14:04
Bulkmailer
The new characters sound pretty awesome, but I guess that's about it. Energy weapons suck. Later Fallout, it was fun.
ifyouseekaaron's Avatar - Comment posted on 08/03/2009 14:21
ifyouseekaaron
How disapointing!
Ah well, I'm still going to get it. :)
Dexter O's Avatar - Comment posted on 08/03/2009 14:30
Dexter O
Samurais AND cowboys in space?! SOLD!
BS3 Owner's Avatar - Comment posted on 08/03/2009 15:08
BS3 Owner
i JUST WANT MY Fallout 3 GOTY Edition for PS3... NOAW!
dronkmunk's Avatar - Comment posted on 08/03/2009 15:14
dronkmunk
What level do you need to be to play this? Are the enemies PL hard? Or can I do this as a level 10?
Spitfire's Avatar - Comment posted on 08/03/2009 15:20
Spitfire
i have never found a good use for energy weapons besides the laser gatling or the awesome alien blaster. Hopefully the new custom weapons are cool. Im pretty sure the guys making the dlc are burned out. 5 packs since release is alot. I cant wait to blast some dirty alien scum, if only this was released for Big Willy Weekend (July 4th) - Welcome to Earth! *punch*
Holyetheline's Avatar - Comment posted on 08/03/2009 15:54
Holyetheline
I love energy weapons. The Microwave Emitter is a one hit kills all weapon for me. My E. Weapons are also maxed out of course... I'm totally gonna download this. Sorry it's not as fun as you had hoped thus far.
Jordan Devore's Avatar - Comment posted on 08/03/2009 15:58
Jordan Devore
I beat it (took about 3 hours) and I agree with everything you said. It's better than Anchorage, but not by a whole lot. The linearity and its heavy focus on combat make the DLC feel weak, but the ending is pretty damn cool.
Christopher J Oatis's Avatar - Comment posted on 08/03/2009 16:03
Christopher J Oatis
Dronkmunk, I don't know if being at Level 10 will be a problem. or not. My only advice is to stock up on Stimpaks, because you do get your equipment back fairly early in the going, and you'll need them early until you start finding alien food, med supplies, and technology that replenishes health. It's hard for me to tell though...I'm at level 30 so I've had the difficulty jacked up for awhile. So I'm assuming you can just turn yours down if its too perilous. Oh I'd get all your equipment repaired before you leave, if you can, cause it takes a while to get to a point where you can do that also.
nukka jdav's Avatar - Comment posted on 08/03/2009 20:03
nukka jdav
Just finished it.

It was pretty good, I was really hoping for something less linear like Point Lookout, but it was a fun if not repetitive ride.
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