This past week, the fall’s most anticipated Zombie Apocalypse title, Left 4 Dead 2, unleashed its demo to mass audiences. With the actual title coming to knock its rotting fingers on door steps in less than two weeks, the short demo should have people salivating and blood thirsty for the full game’s November 17th release date.
The Left 4 Dead franchise for those of you that have barricaded themselves away from the gaming world as if an actually apocalypse was going down, is a four person FPS that allows four live player to take on the role of survivors trying to shoot, burn, denote and beat their way through hordes of zombies and specially mutated infected. The title also has varied modes that allow live players to assume the role of special infected trying to take down the survivors.
Left 4 Dead 2 focuses on the infection of the deep south, Savannah and New Orleans, where four new survivors: a high school football coach, a young woman, a good old boy, and a con-artist that looks way too much like John Cusack, fight their way through hordes of their former southerners with a new arsenal of weaponry and power-ups.
While the new weaponry is visually stimulating everything about it tends to be a cheap firework display. Despite the fact that’s its amusing to hit a zombie with a frying pan, a machete, or a police baton each melee weapon feels exactly the same and at the end of the day is just a re-skinned rifle butt swing, which was what was available in the original. Most importantly you have to give up your side arm to use them. I’ll keep my 9mm with infinite ammo instead of trying to beat a charging witch to death with an acoustic guitar. How about we leave the beating of zombies with instruments to the Dead Rising folks at Capcom?
Another half-assed power up is the boomer puke vials. Remember the pipe bombs that attracted all the zombies to one area then unpacked a bone storm explosion? Well the boomer puke only delivers the first half of that equation. Thanks, for adding another step to my zombie exterminating process. On the other hand, there is a new adrenalin shot that speeds up your perception of the world around you. It’s pretty cool during horde attack. Give it a shot.
The bestiary grew to include a rotting woman that spit pools of acids, zombies of slain cops in bulletproof riot gear, little midget zombies that ride the survivors into bad situations, and overgrown freaks that grab you and pound you until you stop moving. While the first two are kind of clever and vary the game play, the second two are more just like hybrids of existing infected. The riding zombie, “Jockey” combines the dangers of the smoker and the hunter while the big guy, “the charger”, is just an altered “Tank.” Valve didn’t really lose much sleep staying up designing these guys did they?
Overall, the game play does have a more varied feel than the original. Most special scenarios in Left 4 Dead involved hitting a switch, getting some bombs together, dousing the place in gasoline, and digging in somewhere that you could blast and burn back the tide of hungry faces. Left 4 Dead 2 turns that scenario upside down by making the survivors hit a button in point A and then have to run through a maze of post-apocalyptical barricades, which the infected are flooding over at every turn, to get hit another switch at point B. Much more intense to have to think on your feet then getting to crouch behind a bar and mow down the infected from the comfort of your preplanned barricade
At the end of the day. I still feel this game relies too heavily on multi-player features to sell it. The single player experience of having three AI bots march along with you falls miles short of actually playing through with buddies or strangers, and even dialing up a quick match with random people puts the player at risking of having to deal with a party of three immature players that just want to yell through their headsets and shoot at each other. With this type of title the replay value only holds up if other people and the right type of people are playing it, but what will ten years bring? Gamers still play the original Resident Evil, but will people return to a gaming experience that put all its eggs in a multi-player basket?
While the demo proves that November 17th will bring out some amusing zombie blasting and burning, Left 4 Dead still uses its AI and atmosphere in a manner that’s too in your face, never building tension and never being creepy. (Well maybe in the case of the witch that can walk around in L4D2) Intense gameplay is a good thing, but when it’s overdone and no other mood rises to break up the tension the gameplay becomes two dimensional.
Fans of the Zombie Genre have waited for a good atmospheric living dead single player FPS since Doom, but I don’t think L4D2 will do the job. It’s a step in the right direction, but falls a couple fingers short.
Left 4 Dead 2 will be available for XBOX 360 and PC on November 17th.
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First of all, the new melee weapons are reskins of the old rifle butt? Not exactly, all that ever did was knock back and slightly stun the zombies. That function's still even in the second one, but the melee weapons themselves actually disembowl and KILL the zombies.
Also the Boomer Bile does come off as half a Pipe Bomb, but you can do more than throw them at the ground you know, you can actually throw them at zombies themselves and Special Infected, and it'll cover them in the bile, meaning that all the common infected will rape some SI faces just as they do to do.
Also this game honestly isn't meant for single player, you can tell, it's just that option for people who HATE playing the game with other people (if that's the case, no point in getting it really.) It's kind of like any other major Online FPS games out there, games such as the Battlefield series where you play online but there's an option to play offline with bots. Bot games also apply for other Valve titles such as CSS, 1.6 and TF2 if you do the right console commands.
As for the weapons classes, I like the subtle differences. The AK is powerful, but the accuracy is rubbish, while the SCAR has perfect aim, but it's a semi-automatic weapon (not really great for hordes). The Boomer Bile was pretty interesting because it was pipe bomb with the added effect of the Infected harming whoever was covered in it. This sounds perfect against specials like the Tank and Witch (I noticed you can't out-run her this time around).
I hope one of these days a multiplayer experience like this can be accompanied by a great single player experience... perhaps even make it a little more open world-like and have other players playing in the same city as you trying to complete an actual story objective while trying to survive. You could connect with them and either help them with their mission or the other way around. Maybe there could be a day and night cycle too. During the day it would be less dangerous and only a few infected would be out. You could collect supplies, weapons, and customization items and trade with other players in the city and band together with some people by nightfall. Then the shit would hit the fan and you would have to do some regular L4D style shit. Maybe you could even have customizable characters so everyone's character would be unique and we wouldn't have to listen to the dibs-calling crap all of the time. I don't know... there is just a lot of potential with this type of game and Valve is a long way off from grasping it. All this looks like to me is a easy cash-in.
At best, this game should be released for $30-$40. That's just my opinion though, everyone seems to be really excited about it for some reason.