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I am a staff writer for USAPROGMUSIC.COM, WWW.NOROOOMINHELL.COM and a freelance writer of all kinds of fiction. My most recent published work won GAMECOCK Media's MUSHROOM MEN Contest. I am currently earning my Masters in Writing and putting together my first Novel as a Thesis.

I am an old school Gamer at heart, and most of my work measures the new against the old as I feel some of today's games have sold their hearts for the price of innovation.
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Dead Rising Case Zero Sets Bad Precedence.
Christopher J Oatis | 9:28 AM on 09.09.2010 9 comments


After finishing Capcom's Case Zero I sat down to think about what I just played. Well, it was glimpse of the upcoming game: new combo items, new weapons, smarter followers, and (trumpets please) the ability to aim, shoot, AND Move. (Glad you finally nailed that "tricky" mechanic Capcom). However, did gamers really get our Five bucks worth?

On a positive note, it did satisfy a jonesing for more zombie killing that I've had since I beat, sliced, and stomped all the fun I could out of the original title, but with Case Zero's level cap of 5 I felt just when I was starting to enjoy that awesome spiked bat: impale and rip move that the point, of earning PP, was gone; and the animation was waste of time in a game that makes you play for every second. Not to mention that by the time I made the "Boom Stick," I felt like the only thing I did was ruin a perfectly good shotgun since I was already capped out, and the 100PP bonus was worthless.

However. the entire business of killing zombie is now a matter of style as Case Zero's game-play hints at as Chuck is recognized by another survivor as a famous Motocross rider. This change in profession moves from Frank's journalist eye to that of how a stunt man/handy man sees the world and more importantly how he can dominate it with a little flair ala exploding a propane tank that he just cased in homemade shrapnel, but the demo only touches on this concept, and merely teases about the future of vehicles.

So what we have is a smaller version of the game that "teases" about the larger game and gives us limited game-play mechanics. Isn't that called a demo? Aren't those those things we've been downloading/trading for free since early computer gaming of the late 80s and early 90s invented freeware.

Now I know the days of Apogee and Doom/Duke Nukem which unloaded a hulking 1/3 or 1/4 of their game to you for free are long gone, but does that mean that there aren't some pretty large trial games out there. Little Big Plant unleashed quite the sizable demo, but on the other end of the spectrum Dead Space's first "Dismemberment Demo" was pretty lame in it's five minutes of play time.

The difficult question is a plain in front of our faces, at what point does a "demo" become a price-tag-able product? Dead Space 2 is about to sell a comic book with mini games for a price is that worth young gamers hard earned lawn mowing money, and with this new fad of releasing priced pre-release material will the "free demo" go the way of the dial-up modem and freeware demo?

Case Zero isn't a rip-off by any stretch of the imagination, but I think the questions it purposes are valid ones. So I'll ponder it what more more time. In this age of DLC, will the free demo die and how much game play is enough to warrant a price-tag.

Not complaining, just a thought people.



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8 comments | showing # 1 to 8
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Elsa's Avatar - Comment posted on 09/09/2010 11:22
Elsa
Free demos sell games. I don't know that they will ever do away with free demos - that's the reason I bought Bioshock and many other games.
Aurain's Avatar - Comment posted on 09/09/2010 11:44
Aurain
This isn't a demo.
It's a Prologue.

Worlds Apart.
Mr Andy Dixon's Avatar - Comment posted on 09/09/2010 11:51
Mr Andy Dixon
I like to think about it this way: if Case Zero had instead been a $5 piece of post-release DLC for Dead Rising 2 (in the same vein as BioShock 2's "Minerva's Den", Mass Effect 2's "Lair of the Shadow Broker", Fallout 3's "Broken Steel", etc.), would we even be having this discussion?

The difference between Case Zero and your standard game demo is that Case Zero isn't just some small chunk of Dead Rising 2 that they sectioned off and called a demo. Rather, it's a short, cheap, independent game meant to fill in the story of the Dead Rising universe.

Sure, maybe it "should have been included!" in the full retail release (just like most DLC, many would argue), but you can't ignore the fact that this game is meant as a prequel to Dead Rising 2, not a demo. Just because it only lasts a few hours (I've personally played for over 10) doesn't mean it's a demo!

Just my thoughts...
Christopher J Oatis's Avatar - Comment posted on 09/09/2010 12:12
Christopher J Oatis
@Aurain You've already been "tricked" into believing the terminology. just kidding :-)... Elsa and Mr Randy Dixon both bring up good pts, and I think this trend will only really be utilized by established franchises. @ Randy Dixon, It is true that we wouldn't bat an eyelid if it was DLC, though I think it was too short to be DLC. even though I myself have messed around with it for hours, but I still believe it has the potential to open a door for established franchises to release a product instead of a demo.
Christopher J Oatis's Avatar - Comment posted on 09/09/2010 12:24
Christopher J Oatis
And just to be fair to the point Aurain raised, The idea of programing games with bits missing for the purpose of selling them outside the parent game's retail is a very related issue. Alan Wake pulled this with its Epilogue in a manner that also ties in the war on Pre-owned games. There's many issues at play here, maybe even more disturbing then demos going away is that games will pieced mailed so that titles already taking 50-60 out of wallets with come with incomplete narratives that can milk another $10-60 out of us in DLC prologues, epilogues, flashback, flashforwards flashsideways etc...
Usedtabe's Avatar - Comment posted on 09/09/2010 15:47
Usedtabe
It wasn't a demo. A demo is a section of a game that is to be released. This game is a standalone arcade title. You will not find the city, the survivors, or the storyline for Case Zero anywhere in the retail version of DR2. It's a self-contained game, which a demo is only a "taste".
Christopher J Oatis's Avatar - Comment posted on 09/09/2010 21:10
Christopher J Oatis
I see we all had video game dictionaries ready, but I think we're missing the point. I don't think Case Zero was a demo but I think things like Case Zero could start to replace demos in titles with prominence.
Usedtabe's Avatar - Comment posted on 09/09/2010 23:31
Usedtabe
Publishers will no doubt try to pull a "pay for demo" due to this, but they will fail quickly. Everyone knows this game wasn't a demo, so charging for it was no issue. But charging for a demo will be met with hostility and little to no income with possible negative effects for the retail release. I fully expect EA and Activision to try that crap, not fully realizing what Case Zero was. They will not see the same success as Case Zero did if they try.
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