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BEATING A LEFT 4 DEAD HORSE
Christopher J Oatis | 3:12 PM on 06.11.2009 5 comments


I remember being about seven and hearing that Super Mario Brother 2 was coming out. I probably didn't know what the word sequel meant but I knew there was going to be more of what was, at the time, my favorite gaming experience. I think we've lost the simple pleasure of "More" in this industry. We've over complicated fun, and the quest for MORE of it.

Are the alleged "Cry Babies" wrong? The protesters have presented points and clearly stated them, but I think their going about it in the incorrect manner. A sequel means more. That's the simple pleasure I wanted at seven, and I believe fundamentally that's all they are looking for now. Why do they want more? Well, because as I have often said. L4D is lacking.

L4D is a game where quality depends solely on the users. If you have four creative players, the game can have infinite replay value. Otherwise, it gets repetitive real quick. Which, in my humble opinion, is the definition of an incomplete game. However, even if the game wasn't repetitive I just don't understand the emotional uproar over a sequel. A sequel is a just another venue for more. Nothing else. (Unless the 13 thousand of you are upset because there will be no more compromising situations to put Zoey in.) Play with the new chick and deal.

However, the other camp is just as annoying. Tossing around the word "Crybaby" does not present an intelligent retort to what is upsetting these people. "STFUAJPG" doesn't cut it. It like "Crybaby" just means you like the game and dislike anyone who doesn't. Therefore, you have no real argument to bring to the table, because clearly you right and then are wrong. In short, The word Crybaby typed over and over has made for very dull reading material these past few weeks.

I, on the other hand, like to skate the middle ground. I am excited to see the sequel, but not from the standpoint that L4D was the best thing to happen to zombies and games since Wesker uttered his first bit of poorly translated dialogue. Thousands of people are upset that more content isn't coming for this game. This says to me that the game showed a slice of intriguing gameplay but fell short. Why else would there be an outcry for more. If it was a complete game then everyone would have been satisfied with it. However, it wasn't. Was it? It was kind of like they released the demo and not the full version and then just made a sequel. Which makes me fear that it's just going to be another demo but this time with Chainsaws, frying pans, and maybe even spatulas if they so choose.

Will I still play this game? Yes. Am I angry enough to sign a petition or join a boycott? No. However, that doesn't lead me to believe that anyone involved is a "Crybaby." We are all the same. We all want more L4D, we're just arguing over the reasons why and what venue. No one has taken the time to realize we are all on the same side, trying to feed that simple desire we've all feed from childhood--"MORE MORE MORE".



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5 comments | showing # 1 to 5

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Zombutler's Destructoid Blog
I really wish people would stop blogging about this.
mix's Destructoid Blog
L4D2 will most likely end up in my list of Steam games but after about 6-8 months I will stop playing it, like most games.

@Zombutler

You just gave me a great idea for a NEW L4D Blog!
covah's Destructoid Blog
In the end there are two things that are true.

1. The game is coming out in Novemeber protests or not
2. It is still going to sell a shit ton of copies.
Christopher J Oatis's Destructoid Blog
"Shit ton" I like that phrase
taumpytears's Destructoid Blog
Brad Nicholsons are a dime a dozen around these parts.


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 about me

I am a staff writer for USAPROGMUSIC.COM, WWW.NOROOOMINHELL.COM and a freelance writer of all kinds of fiction. My most recent published work won GAMECOCK Media's MUSHROOM MEN Contest. I am currently earning my Masters in Writing and putting together my first Novel as a Thesis.

I am an old school Gamer at heart, and most of my work measures the new against the old as I feel some of today's games have sold their hearts for the price of innovation.

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