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ChristRogue avatar 11:48 PM on 09.29.2009  (server time)
Borderlands lets one loose.

So the highly anticipated games of the year are starting to trickle in, our anticipation is beginning to be satiated and our wallets are slowly becoming lighter. Borderlands, one of my top 3 most anticipated games of the year, arrives in under a month and honestly I've been having that old “sweaty palm” nervousness as the day gets closer. Recently it seems like Randy Pitchford has felt that disturbance in the force and released the following quote and screenshot:

So, Borderlands is pretty damn huge. How huge? We're talking 60+ hours of questing available to the player in just the first playthrough. But the thing is, all of those screenshots and trailer footage have just been showing the noobie areas of the game. You haven't even met the real bad guys yet in Borderlands; the content past level 15.

We've been trying really hard to hold things back and not reveal too much and spoil most of the game. Yes, it has been mentioned that Borderlands has other environments in the game like snowy mountaintops and the military installations, but we arent showing it! Remember all of those movie trailers you've seen that give away all the best stuff and the whole damn story before you're even at the theater? Yeah, we think that sucks too.

We are just a few short weeks away from release and we want to assure gamers there is way more to Borderlands. A lot more. So to get that point across here is just a tiny little tease and screenshot.

Meet the Crimson Lance.

Ah. Sweet, sweet relief. I knew the game had a great look, thanks to the marketing campaign I knew they had decent writers and a good sense of humour and, by god, I knew they had a gazillion guns. But what I wasn't shown yet was a world in which all these things could come together. Speaking with Brad from Four Player Podcast I agreed with the Diablo-esque quality of the loot system but I was wondering where the dungeons were. A few cliché caves with scorpion monsters does not a dungeon make! What use is a shotgun that shoots rockets with acid damage without varied and interesting creatures to meet their doom at the end of such an instrument of destruction?

Does the game have armor?

I wanted to know...where's the beef.

The beef, my friends, is hopefully hidden in that picture and that quote. Together, they both make me see that ,possibly, there is a huge world out there if only I can discover it. They show that there is story to find, and story to end. And, yes, perhaps some new flashy armor to wear while I do it.

Gearbox made an interesting decision in keeping so much of the game hidden away from the eyes of their potential consumers. Its quite a dice-roll to make since I imagine that I'm not the only person who's had these questions. But they played a good hand with their AI-Weapon Creation system and cell-shaded art style. Those two things alone sucked in a lot of people and put the game on the radar. It seems there's a lot more hidden out there to keep us playing. Who's gonna help me kill it?


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