I'm in my 20s, I'm married, and I've been playing games since I was 4. I still remember buying my own NES system at Sears and going home and playing Mario/Duck Hunt. Fast forward to the present, my wife and I now own a PS3, 360, Wii, and Wii U.
As far as contemporary systems go, I also own an iPhone 4 (which I game on very heavily - check out HookChamp), a 3DS XL, the Kinect, the PS Move, a PSP-2000, and a Playstation Vita. If I had to choose a system I had the "best times" with, it would be a two way tie between the Sega Dreamcast and Sony Playstation 2. My favorite game series is Mega Man Classic, but I own every Metal Gear, Devil May Cry, Zelda, Kingdom Hearts, Wario, Tony Hawk, main series Final Fantasy, and Resident Evil game ever released in the US (and a lot more), so it's a close call!
There are too many good games out to count now, but I'm always itching to play my backlog of old PS2 action titles. I'll play anything and everything action-adventure, so if you have a game in mind, drop me a line! I have strong opinions regarding the financial decisions of many publishers, but at the end of the day, I'm willing to give anything a chance; especially if it comes recommended by a community member.
Oh; and in 2012 I started contributing to Destructoid.
Resident Evil 5
Fallout: New Vegas
Dragon Age: Origins
Skies of Arcadia
Lunar 1 and 2
World of Warcraft: All Expansions
Super Mario Galaxy 2
Tony Hawk's Pro Skater 3
Devil May Cry 3
Phantasy Star Online
Ape Escape 1
Rockman and Forte (Megaman and Bass)
Jet Set Radio Future
Ni No Kuni: Wrath of the White Witch
Donkey Kong Country
Final Fantasy Tactics
Dark Souls II
Deception IV: Blood Ties
Metal Gear Solid V: Ground Zeroes
South Park: The Stick of Truth
Lightning Returns: Final Fantasy
The Wolf Among Us
Assassin's Creed IV: Black Flag
Plants vs. Zombies: Garden Warfare
Donkey Kong Country: Tropical Freeze
Super Mario 3D World
Far Cry 3: Blood Dragon
Dead Rising 3
The Legend of Zelda: Wind Waker HD
Pokemon X & Y
Super Mario 3D World
Grand Theft Auto V
Far Cry 3: Blood Dragon
Persona 4 Golden
Tomb Raider (2013)
Luigi's Mansion: Dark Moon
Brave Fencer Musashi
Metal Gear Rising: Revengeance
Far Cry 3
Assassin's Creed III
Retro City Rampage
Guild Wars 2
Binding of Isaac
Kingdoms Of Amalur: Reckoning
Zone of the Enders 2
Kid Icarus: Uprising
Batman: Arkham City
Kingdom Hearts II
Kingdom Hearts 3D: Dream Drop Distance
Dust: An Elysian Tail
Tomb Raider II
Metal Gear Solid 4
Assassin's Creed: Brotherhood
Zombies At My Neighbors
Super Bomberman 2
Mass Effect 2
Mass Effect 3
Tony Hawk's Pro Skater 2
Tony Hawk's Underground 2
Assassin's Creed II
The Legend of Zelda: Link's Awakening
The Legend of Zelda: Ocarina of Time
The Legend of Zelda: A Link to the Past
The Legend of Zelda: Skyward Sword
The Elder Scrolls III: Morrowind
The Elder Scrolls V: Skyrim
Ninja Gaiden Black (Xbox)
Power Stone 2
No More Heroes 2
Secret of Mana
Final Fantasy IV
Final Fantasy X
Super Mario RPG
Super Mario 64
Super Mario World
Super Mario World 2: Yoshi's Island
Super Mario Galaxy
Super Mario 3D Land
Mega Man 8
The Lost Vikings
Bujingai: The Forsaken City
Castlevania: Symphony of the Night
Donkey Kong Country 2: Diddy Kong's Quest
Metal Gear Solid 3: Subsistence
Call of Duty: World at War
Call of Duty: Black Ops
Half Minute Hero
Kirby Super Star
Super Meat Boy
Jamestown: Legend of the Lost Colony
Shantae: Risky's Revenge
Mighty Flip Champs
Child of Eden
Kirby's Dream Course
Shadows of the Damned
Knights of the Old Republic (KOTOR)
If I told you that the team responsible for Resident Evil 4, including Mr. Resident Evil himself, Shinja Mikami worked on God Hand, I’m sure you’d be shocked. Despite it’s impressive pedigree, God Hand has gotten a poor rap in the critical community. It’s average reviews have vastly been cited due to it’s “extreme difficulty”, which I think is a very unfair criticism considering it was created with a specific gamer in mind. To clue you in on how much of a niche game God Hand really is, Producer Atsushi Inaba frankly stated that “God Hand is aimed at hardcore gamers”. Does it have problems? Of course it does, it just doesn’t detract so much from the game that it ceases to be fun; in fact, God Hand is a blast.
(Expecting an article on why IGN sucks? Nope; it's a review)
If you’re looking for a cohesive story, don’t bother. God Hand makes about as much sense as most hardcore niche anime shows. You play Gene, a man who has just had his hand severed and coincidentally (or at least it seems like a coincidence) had it replaced with the strongest weapon in the world: the God Hand. Enter an evil organization that wants to steal it from you, and you have a plot (or lack of plot, however you want to look at it). Shinja Mikami’s aim here isn’t to “wow” you with a spectacular story, however, it’s to make you laugh, and shock you into disbelief. While you may feel that you have no motivation in your quest for glory, the oddball characters, dialogue, and rivalries will keep you wanting more.
At it’s core, God Hand is a brawler, make no mistake. The fighting system is extremely intricate, boasting over 100 moves and abilities from drunken fist to Eddie Gordo’s “break-dance fighting” capoeira style. You have your basic moves based off realistic fighting styles, and you have your “extreme moves”, where most of the game’s uniqueness lies. When you use an extreme move, a roluette wheel will pop up and allow you to choose your move in a short period of time.
The thrilling aspect of the roulette mechanic is that it slows down time to a crawl to allow you to use your move, but enemies can still knock you out of it! Regular grabs and attacks can also be “out there”. To name a few examples, enemies can be punched into the sky (disappearing with a glint) and female enemies can be spanked across the room. On occasion there will be various QTE sequences, but they fit perfectly into the game, and aren’t bothersome in any way. All of them are woven into normal moves, and never during cutscenes; for instance the stomp attack is utilized when repeatedly pressing circle when an enemy is on the ground.
Knee to the face!
One of the most unique features in God Hand is the “scaled difficulty bar”. Right there in front of you on your HUD, this bar taunts you repeatedly. The more punches you land, and the less damage you take, the higher this bar goes up, thus up-scaling the difficulty in the process. Once it maxes out, “DIE” appears on the bar and you essentially are screwed unless you’re really good at evading. The best part about this scaling difficulty is that you get rewarded with more points depending on how high the bar was during each level.
The first few stages you’ll get used to it, but in a matter of time you’ll keep it hovering just below “DIE”, and reap the benefits. God Hand also has a devil trigger-like mechanic, where you accrue energy in your “god bar” in order to rip the protective bracelet off of your god hand and unleash it’s power. You become invincible for a short amount of time, and do more damage; knowing when to use this power is key in terms of your survival.
Despite it’s very fun gameplay, God Hand will still have many “controller throwing moments”. Sometimes you’ll have little to no health, no powerups or pickups in sight, and you barely kill the last enemy in an area. Well guess what? That enemy happened to have a demon living inside of him that’s over twice as powerful as the enemy you defeated! This happens a handful of times throughout the game, and tests your patience. Get used to the dodge technique really early on if you want to have enough health for one of these surprises. There are also a few boss fights where the enemy will inflict a rather large amount of damage. It feels a bit cheap, but if you master the dodge system, it’s possible to not take any damage.
Gene, meet Elvis
The soundtrack is just as odballish as the game. Comprised of various 70s, 80s, and orchestral tunes (with some amazing “wipeout” sounding surfer songs thrown in), you’ll never know what to expect. In-game, the voice acting is superb; Gene hilariously comments while fighting, and everything from a normal punch to a grand slam swing fits the game. When it comes to cut-scene voice acting you’re getting a mixed bag. Sometimes the dialogue will be appropriately cheesy, but sometimes it will just feel outright strange. Don’t be alarmed though, that’s what God Hand sets out to do: shock you! If you are offended by homosexual African-American circus twins, you need not apply. I warned you!
In God Hand, the locales you visit will range from sci-fi to western to fantasy. You start off in an “Old West” ghost town, and eventually make it to a giant zaibatsu-esque Demon Tower. God Hand encourages a small amount of exploration, but this part ends up being a bit shallow. You can find many powerups like health, or item cards, but you may find exploring to be a bit tiresome due to the drab look of a few of the areas.
Visually, God Hand is a bit average for a PS2 game, which is surprising since it came near the end of it’s life-cycle. To make up for it, the vast majority of the character models are extremely interesting, and you’re bound to find at least 10 enemies or characters that you really like. In-between levels, you can also choose to visit the local Casino, where you can pass the time playing poker, blackjack, chihuahua racing, slots, and cage fighting. With the money you earn you can buy new moves, so while it benefits you to do these activities, they’re not required.
Reviewers often forget what the main purpose of playing games is: for fun. If reviews were based on fun factor alone, God Hand would be in the top 5 of all time list. Unfortunately, it has it’s problems, which could have been fixed with a bit more development time, but if you’re a hardcore gamer, as Mikami intended, you will love this game; no questions asked.
Presentation - 6.5 Graphically God Hand is not polished, and some of the locales are drab looking and empty. The character models are either hit or miss, but the obvious parodies are done very well.
Gameplay - 9.0 While the camera is a bit frustrating at first, you’ll easily learn to adapt to your surroundings and accomodate it. There is so much depth to the gameplay that you could beat the game twice and still not grasp all of it’s concepts.
Sound - 8.5 Even though some music feels out of place, the voice acting is hilarious (and hilariously bad in the right places), and the in-game sound effects give you a complete rush.
Longevity - 7.5 God Hand’s fighting system is so deep, you’ll spend a long time earning all 100+ moves and abilities. If you want to break up the action, feel free to frequent the Casino and earn some new moves. Subsequent playthroughts don’t change, but the game lasts a long time due to it’s depth.
Overall - 8.0 God Hand feels rushed game and wasn’t received well by many critics; but don’t believe them. If you can get past it’s difficulty, God Hand is one of the most enjoyable and unique games of all time.