I really like Starcraft 2. I really
dislike it's 30 second countdown everytime you start a game. I also really like non-realistic but interestingly framed arguements.
Combining all three of these, I will attempt to prove how Starcraft 2's 30 second counterdown is destroying... (dramatic pause) the world!!
Let's start with these assumptions:
- Starcraft has an average of 750,000 people online (according to the homepage)
- Each game continues to have a 30 second countdown once all players are found
- Each game lasts on average about 30 minutes. I'm sure the average is lower, but this will make the math easier to follow and is more than enough to prove my point.
This is what we'll ignore:
- The number of people playing single player versus multiplayer, as Blizzard won't allow me access in to it's super secret fun shop to snoop around. They're (justifiably) afraid I'll steal some Diablo 3 betas and reveal to the world that there's a cash shop built in.
- Haters and Ho's.
So if each game has a countdown timer of 30 seconds
for an average of two 30 minute games per hour
, then each person logged in wastes 1 minute per hour
(750,000 people)(1 minute per hour) = 750,000 minutes
(750,000 minutes)/(60 minutes per hour) = 12,500 hours per hour wasted
(12,500 hours per hour)(24 hours in a day) = 300,000 hours wasted per day
There are 8,765.81277 hours in a year (thanks Google!). This means we have an astounding 34.2 years wasted per day
Additional unrealistic but useful facts to put it in perspective....
- That's more than enough time to build 1 Pyramid per day
- One man could walk the length of the Earth about 30 times
- Blizzard could develop about 11 Starcraft 2's... or just give us Diablo 3
- If someone (not gonna drop the race card, but he's probably Korean) played Starcraft 2 all day and all night since it was released on July 27th then they would have.... well actually, they would have wasted all of their time since July 27th.
I can understand if the additional time allows some kind of network synch optimization for low lag... but if not, Blizzard make the timer shorter already
!! A better design choice would be having a 5 or 10 second timer and just make the game stop counting down if someone leaves.
How does all of this equate to Blizzard's timer destroying (dramatic pause) the world?? Well... I just said that to make you read this, and waste your valuable time you could have spent waiting for games to start. read