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Chimpomagee's blog

9:26 AM on 12.24.2013

Wonderful Design 101 - Part 4: Novice to Master

Mastering a game is not an easy thing to do but it is something that feels incredibly rewarding. The Wonderful 101 was created with this feeling in mind and it not only provides that satisfaction, it also does a few things ...   read

3:37 AM on 11.21.2013

Wonderful Design 101 - Part 3: The Design of Secrets

Most games use secrets as a tool to inflate play time. Acquiring the secrets in these games is usually just a matter of spending the time to travel to some location off the set path. If it’s not this, it’s hiding them in su...   read

8:09 PM on 10.31.2013

My 7th Gen: Games of the Nintendo Wii

When I think about the 7th generation of consoles, I think about Playstation grills, FPSs, the colour brown, the rise of the “casual” and the “hardcore” gamers and the attempt of companies to cater to both. Do you know what...   read

2:18 AM on 10.11.2013

Wonderful Design 101 - Part 2: Player Guidance

The combat in The Wonderful 101 is an odd beast. It combines the drawing mechanic of Okami, the move complexity of fighters, the peon management of Pikmin and wraps it all up in the framework of a classic beat-em-up. These ...   read

11:15 PM on 09.19.2013

Wonderful Design 101 - Part 1: An Overview

BTW MILD SPOILERS FOR THE GAME(Only don't read if you want to go into the game completely blind) Intentions It is clear that the intent of the Wonderful 101 was to capture the essence of Super Sentai shows and imbue that ...   read

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