Since World of Warcraft hit the market back in 2004 developers have been trying to one up the mmo giant and get a hold of that sweet 10mil+ subscription paradise. One MMO in particular had me excited, and that was Warhammer Online: Age of Reckoning. I won't go too far into detail, but it seemed to bring forward a more engrossing pvp experience, distinct races and classes, and fun Realm vs Realm combat. But today, a sad announcement comes from Mark Jacobs, General Manager of Mythic.
"In short, the capital cities for the Dark Elf, High Elf, Orc, and Dwarf factions will not be in the game at launch. The Human city of Altdorf and the Chaos Inevitable City will be the only Capital cities in the game. This is an enormous change, seemingly changing much of what we know about the game's core of RvR gameplay.
Additionally, four classes are being removed, deemed to be in a condition unsuitable for launch. They are:
* The Choppa (Greenskin)
* The Hammerer (Dwarf)
* The Blackguard (Dark Elf)
* The Knight of the Blazing Sun (Empire)"
For the sake of quality over quantity I can understand, but removing such major features to meet a deadline you promised doesn't justify this. Why not just delay it again?
I have a feeling Mythic is just trying to push Warhammer out the door to compete with Wrath of the Lich King. Expect expansions releasing the removed content at a later date.
via mmorpg.com
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I guess this is always the double edged sword of game development, something might sound pretty great on paper but then when put in practice can wind up the complete opposite.
The question that wasn't answered is: Are these classes & cities going to be patched in, or left out for an expansion?
And as for the classes, I'm sure they'll add them in later. After watching videos of the Choppa it seemed like it probably needed some work, because as cool as it looked the moves were bland.
I just wanna know if the servers can handle the load of a large scale siege. At least with 6 cities the attention of players was divided.
Now let's say each server has 3k people, what will happen if 1k of the player base is there to attack/defend the city? And since you only have one for each faction it puts an even bigger emphasis on keeping it as probably key functionality is there (quests/trainers/etc).
If the servers don't buckle I can see it being worse than ironforge or orgrimmar when they were the only places that had auction houses.
I agree, I want to see large scale battles between two factions, but the lag ruins the everything. I don't know what they could do to fix this, it's probably not even fixable. :(
That list pretty much sums up all the classes I was looking forward to. ah well.
Thank god there's enough console titles to keep me busy for a while.