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2:12 PM on 06.13.2013

Lightning Returns: Final Fantasy XIII leaked Gameplay Pays Tribute To ‘YRP’

Ahh- the beauty of having a smart phone and or digital camera on hand and access to a roaming internet connection.

On the floor at Square Enix’s demo booths some guy was trying out a playable demo for Lighting Returns: Final Fantasy XIII; he also though to record it and upload it to Youtube for the rest of the world to revel in.

For those of you who are keen to keep yourself spoiler free I would advise not watching this:


[justify]I know there’s a lot to dissect just from that little bit of footage, and I’m sure those of you excited for this game may well do so, but my interest –and focus- is purely in the new and updated ‘dress sphere’ system.[/justify]

Don’t argue with that statement, it’s blatantly true!

You can clearly see at 1:44 a feather flourish adornment attached to Lightning’s belt that looks not too dissimilar to Yuna’s in X-2. Still don’t believe me? Then compare it to this photo of Yuna from X-2:

I can’t imagine it’s actually going to take this much to convince anyone but just in case; check out the end battle pose at 1:47 –yeah the pose that is a completely uncharacteristic Lightning pose- is clearly evocative of Yuna’s pose when changing out of her ‘Gunner Dress’ only minus the gun. And just to labour the point further here’s another video for you to cross-reference with my assertions!

Jump to 0:12 and on wards.



Even the ‘Dark Muse’ evokes motifs very reminiscent of Paine’s over all combat style and look; the leather chaps/mini skirt/buckle combination.

It’s also at this point in Lightning’s over long career that we can truly appreciate how similar Lightning really is to Paine (or, if Lightning is a female version of Cloud, then Paine is the female version of Squall).

Here’s an in game rendering of Paine during combat. Notice how the pose struck indicates a lack of ‘giving two shits’. And who could with all those leg buckles and belts!

Feeling as though Square Enix are now fully aware of how ridiculous FFXIII is as a series (not likely), and are therefore taking things a little less seriously with the last and upcoming instalment, I’m happy to announce that I denounce the chosen name ‘Schema’ in favour of more accurate name. DRESS SPHERE’S, BABY!

[font=Trebuchet MS]If you want to read more of my posts, feel free to visit my "official" blog Thrifty Arse Gamer.[/font]

4:59 AM on 02.12.2013

Dead Space 3: Dislike Micro-Transactions? Exploit. Exploit. Exploit.

Recently 'Visceral Games' released Dead Space 3, and even more recently GameFront discovered a 'glitch' that can be used to farm precious materials needed for crafting. Yes, that's right. Crafting.

If you picked up the game, then good for you!

With the latest title comes several new tweaks implemented in order to keep the mix interesting and worth the purchase. Whether it's as scary as the first title isn't for me to say since I haven't played it. However, one of these new tweaks - besides crafting - is 'micro-transactions'.

Now, personally I'm not a fan of this idea; I honestly believe that when a game is shipped it should be shipped with everything. The consumer should be able to achieve everything plausible, within said game, with the tools provided, without the need to buy anything further.

If there is new material released after launch, then it should be vital to the game for me to want to purchase it. So, if like me you don't like this idea then this 'exploit' is for you. And you can see how to go about it here.

Now some of you out there will have a sense of nobility, nay, fairness about you and may possibly think that making use of the glitch will be short changing EA, tantamount to "stealing" - or unethical. So did the BBC News (Link).

As for those of you not wanting to sully your conscience, you needn't worry.

After the GameFront posted the video [url]EA contacted[/url] them about the issue and gave this clear and concise statement:

“The resource-earning mechanic in Dead Space 3 is not a glitch. We have no plans to issue a patch to change this aspect of the game. We encourage players to explore the game and discover the areas where resources respawn for free. We’ve deliberately designed Dead Space 3 to allow players to harvest resources by playing through the game. For those that wish to accumulate upgrades instantly, we have enabled an optional system for them to buy the resources at a minimal cost ($1-$3).”

Well that settles it. Straight from the horse's mouth. The Word of God. It's not a glitch; it's an intentional piece of coding. Not the only one. More are available across the game's many levels; available to encourage gamers to exploit explore, explore, explore.

Personally I never really got into series and don't really intend to - especially with my currently growing list of games I need to complete. Regardless, it's been a big hit for many, with each installment bringing something much needed life to the near lifeless corpse - (get it?) that is the horror genre.

The game itself has received some "generally favourable reviews" from major gaming websites but "mixed to average reviews" from users (Meta Critic).

So does this clarification from EA make you feel better about using these intentional 'respawn' points, or didn't you really care in the first place? Are you enjoying the third installment? Feel free to leave your thoughts and comments below.   read

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