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FFXIV: Should have been set in Ivalice
CharlieKun | 7:09 PM on 12.02.2010 3 comments


17 year old Joe Shmoe walks onto a bus and shouts at the top of his lungs "ONLINE PC GAMING!!"

In the event that this highly unlikely occasion was to randomly occur, I believe the first image or word to pop into peoples minds would be World of Warcraft. What does this mean? Well, it tells us that its a darn popular game that's what. But we here at Destructoid are gamers, of course we all know that. However, different sects of people have varying opinion regarding how WoW built its own thrown and sat on it with no one to suggest otherwise. Some say "because its teh best game on the interwebs, evar" others state "It was just luck. Came out at the right time with no other game to compete with it" The more educated fellow might say; "The lead designers of WoW, where long time players of Everquest. Its a classic case of: taking somethings formula and doing it better" In the shadow of all these opinions, I rarely hear the one that goes "Its because we became enthralled with the world that we played in Warcraft I, II and III, so its awesome to be able to traverse that world we spent all those years clicking on"

That is the core reason why I believe WoW is so popular.

Fast forward the clock to the present day, and we have Square-Enix giving us the damaged goods with FFXIV. We have all played the game and if not, then you have probably seen the reviews and know how bad it was. (Its gotten a lot better since the November update, but I still have a somewhat bitter sensation up my butt from being raped) In my butt. Speaking of butts, lets get to the bottom of things. Apart from being the master of Segues, I have a passionate opinion regarding FFXIV. I honestly feel that SE should have used the brains located somewhere inside them and set the game in Ivalice. Which, in case you are not a nerd like me, is the world that Final Fantasy Tactics, XII and Vagrant Story is set in. To branch off from what was mentioned a minute ago, there are many high points for basing a new game in a world that the players have been involved with before. Familiarity being a key aspect and viewpoint being another. The ability to explore a place that we have been in before, with a different character, in a different genre with a different feeling, is an awesome thing. For the small amount of time that I played WoW for, I loved running around as a Night Elf Hunter because it felt like I was one of those units that I had been poking on the head back in Warcraft III. It was me, who was exploring that world and living out its lore, instead of commanding a mass of guys and marching them to their imminent deaths because I was not very good at the game.



If I bake you a cake and you like it, chances are, you will love my cookies baked with similar ingredients.
This is similar to the case that SE was in. Rather than have a long hard stare at their past FF games and brainstorm which series they could play with apart from Final Fantasy VII for the 19th time, they decided to gift our blistered hands with a straight copy and paste of FFXI, with shinier graphics. Lets be real here, that's exactly what FFXIV is - Final Fantasy XI Shiny Edition. Don't call the police on me just yet. I'm not speaking on the games story or gameplay, because that is fairly different to Squares other MMO. It is only the world and races that inhabit it that I have issue with and weep tears of woe for the wasted opportunity for them to do something so much better.
With the lush land of Ivalice, we have had 3 different games to explore them in. The relationship between the player and the world is there. Even if that player hated all those games. The fact remains they had encountered it. That could of been enough. Lets not even look at the flexibility they could of had with the story of the game, but by just evaluating the races, you will see the magic. I understand that art is very much opinion based and subjective but this will not stop me from defending and taking this statement to the grave with me: The designs of XI & XIV are horse shit. Straight up. Have a look below.



We have the generic elf, the cute lil' munchkin that we have never seen before. Humans also here, but this ones called a Hume. The big strong one who probably has the highest vitality stat and the cat humanoid who is very dexterous because, duuuuhh..cats land on their feet.
For me, I only think the design of the Mithras (cat people race) is decent, but that could be slightly biased because I played as one in FFXI. Apart from that, My artistic eye tells me to go look at another persons poo and have a good ol' time instead of looking at these sorry races. I am a huge fan of FFXII and the Tactics games, but I really am looking at this with a clean slate. Even if I could give 2 shits about MMO's, I reckon I would much rather play in the world with lizard men, bunny rabbit women and fluff balls called Moogles. Although I think the Gria (Winged things) aren't all that great looking, SE wouldn't of necessarily needed to put them in the game at the get go, or even put them in at all. Plenty of MMO's have introduced races later on in the games lifespan, or have a race that exists in the world but is not playable by us. Some may say that they are wacky, look silly or simply "who wants to play as a hunch backed dog that casts magic?"
Well, who wants to play a game where damn near all the characters look extremely human? Isn't one of the many reasons we play games to get away from reality? We throw red and white balls at electric rats and respawn when we are shot in the face, so where is the harm in playing as a Pig that's dressed like a pirate?



If the idea of Eorzea was tossed out the window and we had Rabanastre as one of the starting nations that players could choose - that ALONE gives room for so many plot devices that could of been pulled from FFXII. Maybe if Ivalice was on their minds, It might of been an easier game to develop? I mean, to have 3 games (with 1 of them its own mini series) and use them as source material for a new game, the only way that game would take extra long to make is if the developers are "monkeys flicking peanuts on a wall and trying to catch it" - Jim Sterling.
Ironically, maybe if they went down this road we, they wouldn't of released an unfinished game in October to get the jump on WoW: Cataclysm. (Yes SE, I see through your guise!) I understand their motive for releasing a game very similar to the one that their fans have been playing for over 7 years already, but they also clearly want people to still play FFXI, so why make a shiny clone of it? They may aswell have taken that risk and made something either completely new or played out the actions that this article is asking. Either way, the XI players would have gone back to that game if they didn't like XIV so it could of been a win/win scenario.

Leave your thoughts, tell me what you think. How do you feel FFXIV would of worked if it was set in Ivalice?

If anyone is in the process of building a time machine, please get in touch with me so I can go back about 3000 hours and show SE this post. My heart still wants to go to character creation, make a sexy Viera, slice Vaan in half with a hammer and accept quests from Balthier.



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2 comments | showing # 1 to 2
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Lazerpig's Avatar - Comment posted on 12/03/2010 08:49
Lazerpig
You raised some great points. Ivalice would be a nice world to explore, and every game would benefit from the inclusion of Balthier.

And... sorry to be a grammar nazi, but...

Could HAVE! Should HAVE! Would HAVE! Might HAVE! You're used to saying "could've," which is phonetically similar to "could of." However, "could've" is a contraction of "could have!" "Could of" doesn't even make sense!

Anyway, fapped, because it was a good article.
CharlieKun's Avatar - Comment posted on 12/03/2010 15:52
CharlieKun
Lol glad you liked it and thanks for commenting! :D

I will watch my use of "Could Have" family for future reference! lol I was not aware I was using those words so much! haha
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