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living the dream since March 16, 2006 |
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There's an alternative to dragging enemies?
Also, there's no pause because the game is built around multiplayer -- The same reason Phantasy Star Online didn't have a pause. It always assumes you'll be playing with other people.
I was happy with the demo, too. It took a long time to get used to the first control scheme, but it is a better one than Option B.
@pedrovay2003
Baloons...
You got to go to the Tokyo Game Show??? *jealous* =P Nice to see you back and blogging Mr. Sharam! ^_^