SO I'm no expert on how long it takes to make a CGI trailer but I can't help but think that if the same amount of work that was put into that trailer was put into the last bit of development Dead Island could have been improved quite a lot.
Brilliantly written blog btw Mr. Chaos
Brilliantly written blog btw Mr. Chaos
I was thinking the same as I was writing, and I think that is very true.
And thank you for reading :)
And thank you for reading :)
I can't help but agree with you on the story side of things. I wasn't expecting anything incredible per se, but Dead Island's story had no idea what it wanted to be or where it was going. Too much slapstick contrasting w/ "super-cereal-real-life-drama." I would have preferred it just stick to the slapstick side of things. I mean, you got a rapper who says "Mothafucka" every cut scene! Might as well throw a pie!
The gameplay is in finding weapons. It's a large and basically open environment littered with bad A.I. that are easily picked off by weapons with health bars. When your weapon breaks, the game starts again. Find a new weapon, kill some more idiots, follow the glowing arrows. When you reach the last arrow, credits roll.
Face it, it's a grounded Just Cause 2 with about 4 city blocks to work with, a broom stick, and a hand gun with 4 rounds in it. The game would be too easy in third person, so it's first person and probably only because it's easier to have enemies sneak up on you and pick you off.
The game needed gibbing, needed to actually be an open world, and shouldn't have carried any narrative at all. It should have been thus:
-You create a character (male/female, one of five faces, one of three body types, one of six hairstyles)
-You start the game in a hotel lobby, the game pushes you to check in.
-You go to the pool.
-Oh shit zombies.
-All for one, one for all.
-Get the fuck off the island.
In this scenario you could do anything and go anywhere. The first boat or helicopter you find would mean you've beat the game. You come out on top and say, "Ha you shitty game. I totally just smacked you in the face."
If you want a game with narrative play Uncharted. If you want an open world game play Just Cause 2.
Dead Island effectively took the "Make five minutes of fun a seven hour experience." and had anal sex with that it until the phrase sounded more like, "Take a great idea and totally fuck it up with silly shit that sounded clever on paper. Let's make it 26 hours long and put in scripted shit to make people think they're going somewhere."
Face it, it's a grounded Just Cause 2 with about 4 city blocks to work with, a broom stick, and a hand gun with 4 rounds in it. The game would be too easy in third person, so it's first person and probably only because it's easier to have enemies sneak up on you and pick you off.
The game needed gibbing, needed to actually be an open world, and shouldn't have carried any narrative at all. It should have been thus:
-You create a character (male/female, one of five faces, one of three body types, one of six hairstyles)
-You start the game in a hotel lobby, the game pushes you to check in.
-You go to the pool.
-Oh shit zombies.
-All for one, one for all.
-Get the fuck off the island.
In this scenario you could do anything and go anywhere. The first boat or helicopter you find would mean you've beat the game. You come out on top and say, "Ha you shitty game. I totally just smacked you in the face."
If you want a game with narrative play Uncharted. If you want an open world game play Just Cause 2.
Dead Island effectively took the "Make five minutes of fun a seven hour experience." and had anal sex with that it until the phrase sounded more like, "Take a great idea and totally fuck it up with silly shit that sounded clever on paper. Let's make it 26 hours long and put in scripted shit to make people think they're going somewhere."

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