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Why Gotcha Force is the Best Third Person Shooter Ever
Chainsawface | 2:53 PM on 11.30.2009 18 comments


I've never really been a huge fan of third person shooters. They can be challenging and sophisticated, but overall I never really get any sense of action from them like I do from first person shooters. Looking back, really the only third person shooter that did that was the low selling Gotcha Force for the Nintendo Gamecube, and here's why:


This is a cowboy riding on a blue plane. What more could you possibly want?

1.It's simple.

Gotcha force manages to make room for so much action by shrinking down everything into one tiny package. All you need to shoot is B and X. Your guns reload automatically, and you automatically go into melee mode when you get close enough to an opponent. Because of this, you can focus on running around the stage like a badass instead of hiding behind a wall and shooting at enemies when you get a chance. Movement is pretty much all you need to focus on in Gotcha Force, and it gets to be a lot more interesting because of it.


That tank doesn't stand a chance.

2. It incorporates melee extremely well.

I almost don't even want to call Gotcha Force a third person shooter, because it uses melee so well, it's more of a third person attacker. Of course, that doesn't quite roll of the tongue as well. Gotcha force automatically switches you to melee when you are in range of an opponent, and there are no annoying combos to do that weigh down fighting games. Just run up and mash B; it's as simple as it should be in a shooting oriented game. Get close, and and attack without having to change what you've been doing up until then. The auto targeting makes it extremely easy to shoot your way up to your target, and then knock em back with a well timed punch. That's the second part; the over the top attacks in Gotcha Force knock you back immense distances, so that a close range oriented character can't abuse someone once they get close in. They can dish out damage, but they don't effectively get an instant kill.


That is one glowy fist.

3.It has awesome aerial combat.

Gotcha Force is one of the few third person shooters, probably the only one, that uses aerial combat. I don't mean some level where you're on a helicopter or something, but standard air combat incorporated into the gameplay. Every character can either double, triple, or even quadruple jump, or has a jetpack with a certain amount of fuel in it. These types of jumping limit but don't restrict air movement to such a point that players end up either fighting or shooting on the run whilst in the air. However, because of the targeting system, this doesn't make combat any harder, and actually makes it a lot more interesting. Attacks knock players in or out of the air, and you move much faster and more accurate while essentially running in midair, probably the coolest method of movement ever. Overall, to be able to survive a battle in Gotcha Force, you need to be airborne as much as possible, and because of it, Gotcha Force is a lot more intense and fun than any other third person shooter I've played.


Had a seizure yet?

4. Multiplayer.

One of Gotcha Force's largest flaws was that overall, the game was pretty easy. Battles in story mode can almost always be won in one try, and there isn't a hard mode or anything. Luckily, there is multiplayer. Being able to essentially create small armies with the robots won in story mode and have them fight eachother is just incredibly satisfying, and a lot more challenging than fighting against the computer.


I'd probably choose the robot. Just sayin.

5. Tons of characters.

Gotcha Force takes a different approach to variety, and it works. You don't run around collecting different weapons and switching between them; rather, you run around collecting robots and switching between them. Every robot has 2-4 different weapons( not including melee attacks), as well as different health, damage, speed, and jumping ability. Rather than having to work with he weapons the game gives you, you can create a team of robots that suits your specific style of play, with tons of different types of 'borgs' whether it be a slow and sturdy tank, and quick and agile ninja, a close range oriented samurai, etc.



Oh, and its extremely japanese.

If you ever see this game, as rare as it is, I implore you to buy it.



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14 comments | showing # 1 to 14
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Messer's Avatar - Comment posted on 11/30/2009 16:26
Messer
'Had a seizure yet?' No, but I really want one!
Jon B's Avatar - Comment posted on 11/30/2009 16:32
Jon B
I'll have to have a look in the local "family-run" games shop. They have absolutely TONS of games in there.

The prices though... ehh, not so great.
Elsa's Avatar - Comment posted on 11/30/2009 19:33
Elsa
Nicely written review!
Jonathan Holmes's Avatar - Comment posted on 11/30/2009 19:59
Jonathan Holmes
I tracked this game down a while back. Shame that it failed. It's like Custom Robo, only more awesome, which is pretty awesome.
grafkhun's Avatar - Comment posted on 11/30/2009 20:19
grafkhun
I've always wanted to get this game, but alas, I never got around to it. In fact, I've never seen a physical copy in my life... Ima check amazon now.
's Avatar - Comment posted on 11/30/2009 20:33
Clint
Never even heard of it but it looks glorious :o
Steel Brotha's Avatar - Comment posted on 11/30/2009 21:32
Steel Brotha
My friend owns this and all the characters And all colour variations of the characters. We played the hell out of this game. This needs to be a WiiWare/PSN/360Arcade game now.
A New Challenger's Avatar - Comment posted on 12/01/2009 00:47
A New Challenger
Looks to be about 15-20 bucks used/new online. Not on the cheaper end of the Gamecube game market, but not terrible!

I think I only ever saw one review for this that listed it as kind of average. Seeing someone who actually had fun with it has me interested, though (if I ever get through this major backlog.) It kinda looks like Tech Romancer in terms of overall vibe if not completely in gameplay style. Thanks!
Monodi's Avatar - Comment posted on 12/01/2009 03:45
Monodi
Looking at the graphics, i wonder why not many Wii games are like this. They do not demand much textures, but that is a good thing if you add a great dynamic. I hate how the Wii tries to look as realistic as the HD systems without taking enough advantage of acquired style.
Gen Eric Gui's Avatar - Comment posted on 12/01/2009 08:49
Gen Eric Gui
I bought this almost a year ago now, and have yet to play it. I need to remedy this situation.
Rancor's Avatar - Comment posted on 12/02/2009 17:59
Rancor
I still pop this little disc in every once in a while, Its based on the same engine as the capcom zeon vs. federation series from ps2 onward,actually a really baddass robot fighting engine, that game has full 3d space battles and a nice roster too. I hear there are newer incarnations of that franchise and im assuming that they too probably have huge rosters too, too bad they just port over all tha bad gundam games. a next gen version of this game would rock. Although i do admit i prefer the "take weapons from foes and customize your robot"a little over the "just get the new robot" approach, but i Do like the point based battle system in multiplayer.
Davoidbot's Avatar - Comment posted on 12/03/2009 22:00
Davoidbot
Never heard of this game before, sounds neat.
Wintersocks's Avatar - Comment posted on 12/04/2009 16:08
Wintersocks
That game is beautiful.

Brown and gray have made me so sick and tired that nowadays anygame with creative art styles is 11/10
Gryzor's Avatar - Comment posted on 12/05/2009 02:02
Gryzor
This game is godly. One of the best multiplayer games on the system EASY. Could've been beastly online, too... shame that really never panned out for the 'Cube. :(

It's one of those games you can damn near play forever, too... getting all the parts for those wicked transforming/combining robots will take you a loooong time. *So* worth it, though... nothing like going Voltron with a buddy and stomping out the competition with a huge, stupidly overpowered mech!
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