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NAME: Steve
AGE: 23
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LOCATION: Waterloo, Ontario, Canada
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The other day Elsa made a blog post about the PS3 shooter Dust 514 and explained why we should be excited. The gist of the game is that it is a class-based, first-person shooter based on the EVE Online universe with some interconnectivity with people playing the real-time strategy game on their computers. More importantly, it’s free-to-play. No ifs, ands or buts. There’s no subscription fee, no activation cost or unfair advantages to paying. How is this even feasible? Well it turns out CCP worked with Sony to remove PSN restrictions in regards to updating games. The key point was that it wasn’t “relaxed” but “removed”. They no longer have to pay or be approved by Sony to apply patches. This turns out to be a pretty big deal.

In a recent interview with Hook Shot Inc., Tim Schafer revealed that his Kickstarter game won’t be found on the PS3 or 360. Part of this reason is because the price to update games costs developers $40,000 on these networks. For indie and small developers, that’s a huge financial burden if a game requires several patches and especially so if they’re trying to push the game out for $5 or less. Now some gamers may say that games shouldn’t be released until they’re finished and thoroughly checked like “in the good old days” but business is conducted differently now, for better or worse. The $40,000 required is likely why many developers only intermittently update their games, and why developers such as LightBox and Naughty Dog have to go out of their way to create an infrastructure that allows them to apply a hotfix to their game and bypass Sony’s quality assurance.

From the interview with Eurogamer, we learn that this deal isn’t exclusively for Dust 514 either and other developers will be able to take advantage of these new policies. This couldn’t come at a more opportune time. Recently we found out that Valve was dropping PC-vs-PS3 cross-platform support on Counter-Strike: Global Offensive because of the hurdles preventing them from updating the game as often and fast as they wanted. Instead of pushing updates through for the PC and PS3 at the same time, I’m assuming updates on the PS3 would have had to gone through Sony’s QA first, which takes up both time and money. Now I’m not sure if this news has changed Valve’s decision but it will definitely be enticing for other developers. Is it too late for me to ask for a legitimate version of Team Fortress 2 on the console? Hats for all??

In another Eurogamer interview, we learn that these new policies also stretch across the PlayStation brand, covering the PS3, Vita and PS Suite. Sony is attempting to attract developers away from the more open networks of Steam and mobile markets. They’re taking a more hands-off approach with developers allowing them to have greater control over their games. We have already seen how horribly PS Minis have failed so these new policies should help to make the Vita in particular even more competitive. This may be speculation on my part but we could see developers selling games at the prices they want, instead of the tiered system Sony seems to use, and decide when they want their game to go on sale. This could also be another strong push to get developers to start thinking about bringing their next ideas to the eventual PlayStation 4.

Now I’m sure it won’t all be clear sailing. If developers are free to update their games as much as they want, I’m sure we can expect more than a few patches that cause gameplay to become unbalanced or even completely broken. On the other hand, it also lifts any excuses that developers may have such as Zipper when it comes to balancing their goddamn MAG maps in a reasonable amount of time or EA fixing voice-chat in most of their new releases. There’s more pressure, but also more opportunity, for developers to provide us with the best possible game. Hell this may be a naive thought but we may even start to see the occasional added content for free again. Hello Burnout motorbikes!!

These new policies should provide us with some exciting news come E3. Can we expect some more MMOs on the PS3 now that there’s an environment that should allow them to succeed? Will indie developers see the Vita as a legitimate platform for their brainchild? Is it too late for Sony to challenge Apple in the tablet market? The lead-up to the conference should definitely be eventful.
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Fapping because this was informative and good.
This is the type of thing I'd like to see front paged! Well written and informative... and I'm a little excited about the possibilities. I knew that the last PSN update had something to do with Dust 514, but I thought it was to do with allowing microtransactions directly with the developer and didn't realize they had made game patching so much easier.

This is both exciting and scary. The scary part is that as we know, patches can sometimes break a game more than it fixes it (backward flying dragons), and I guess I would be a little nervous that a patch could possibly break my PS3. Then again, I don't think that Sony's QA is all that good anyway, so it does allow for faster patches and as noted - more content that could potentially be free.

Really interesting stuff!!
This is incredible news, and I was completely unaware of any of this. Thanks!
Yeah that point on microtransactions would probably be pretty important (kind of remember hearing it but not where I read it). Maybe I put too much emphasis on patching since it seems that there were a lot of important aspects such as the microtransactions bit, how revenue is divvied up and even cost-of-entry, that developers wanted reworked. I'm sure the lawyers had a fun time hammering this one out.
Interesting! Thanks for the info, Celica!
If this is true I hope Valve reconsiders their decision. Not that I'm a huge Counter Strike guy or anything but I'd definitely get it for PS3 over 360 if it meant I could play with PC folk!
Wow, it's great to see Sony actually aiding developers and not chaining them like Microsoft does. This is absolutely wonderful news! Wonderfully written and insightful, awesome job Celica!
I say front page this stuff
I agree with Seph and Elsa, definitely front page worthy.
Interesting. Really interesting indeed! Thanks for this. Just like many others I wasn't aware of this either. Before I can judge on this I will have to look further into it. What does QU actually do? Are they doing different things with for instance Call of Duty as they do with Lego: Harry Potter? I didn't read the interviews you linked yet so they might answer my questions. Either way, thanks man. Very insightful!
Sounds good to me. Too bad this is coming at the end of the PS3's life. This will probably be the cause of some really good stuff next generation, though, and for the Vita.
Good blog, I learned something today.
To think there was a time I didn't read the c-blogs. I was missing out. Great work!
Thanks for reading & commenting everyone!! Yeah this sounded like an important move for Sony so it's kind of weird that the news hasn't made its rounds yet. I'm glad I was able to help inform you all. I hadn't heard of any of this until the other day when I was looking for more Dust details so I thought it'd probably be pretty good to share. I'm sure we'll hear more in the coming months.

@Takeshi
QA seems to be one of those guarded industry secrets so it's hard to find any details on the process or implications towards developers. It does sound like each network (PSN, Live, Steam) handles it differently. I'm not sure how much this will change for big-name developers and publishers but it should provide a boost to the smaller guys.

@kidplus
I'm glad I could help contribute a positive impression here :D
Here's what i want...

The old school days where they release a actually perfect "Masterpiece".
NOT, a Internet connected Patchapiece.

Just give me on Day 1 the Super Ultimate Gold GOTYE Disc Edition.
I know we are talking about PSN here, but ^it's also part of the Three Headed Hydra.

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