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12:52 AM on 07.22.2015

Cblogs of 7/21/15 - HLBC Rap + Mewtwo-isms


"HLBC Rap" by Hyper Lemon Buster Cannon

What up y'all?
It's your boy HLBC
Busting flows on the mic that's juicer than Hi-C, uh
Flow is so enticing
"damn he cold!" like Ice Man
Throwing haters to the atmosphere like Guts Man
It Cuts Man, leaving you gashes I know it hurt man
Popping metaphorical lemons into your dome man
You trash man
Better watch yourself you being brash man
I'll bust a Hard Knuckle to your jaw like I box man
I'm Top Man
Round the world they call me Rock Man
Defibrillating the rap game, leave em' in Shock Man

Switching my flow cause I'm a genius like Wily
Slyly, crafting evil bars that are so vilely
Marvelous, miraculous
Some even say blasphemous
Make you practice abstinence
From the rap game
You that lame
Your flow's tame with no aim and all shame you should blame
Yourself, your bars are bottom shelf alcohol
While I'm off to the skies like Mary Poppin's parasol

A journeyman rapper but I spit it like a legend
My flow's a deadly weapon
So let this be a lesson
For all my doubters and challengers,
let it be known
That my flow is universal like Rosetta Stone
I'm a monster that's hungry and always on the prowl
My shit is so nasty I'll leave you with a scowl
On your face
You're full of disgrace,
I can see
That you lack the necessary skills to go against me
Cause I'm an original
So cease and desist
Professor HLBC's done
Class is dismissed

Best "isms" intro ever? You bet your sweet ass it is. I'm a rap connoisseur after all! Anyway, hola everyone! It feels great to finally throw my hat in the ring and put my writing skills to use as a reservist recapper. Introductions, am I right? I’d love to gush more about how excited I am, but I have an opening shift tomorrow morning, so let me get to my “isms” for the night. Handsome men need their sleep; especially when your current job is in sales.

You came to the wrong neighbourhood motherf***er.

Roy was my boy for a while in Smash when he was first released, but for some reason I fell back in love with Mewtwo again. Maybe it’s his badass attitude. Maybe it’s his high-risk/high-reward playstyle that makes me reminisce of Akuma from the days of Third Strike. Maybe it’s his absolutely catastrophic moveset. I don’t know. Sure, he’s a glass cannon in every sense of the word, but good GOD the things you can do with that genetically modified monster! His fully charged Shadow Ball DECIMATES shields, applies pressure, and is my go-to punisher for any opponent who is foolish enough to be too predictable. One of my favorite things to do is grab an opponent and perform a down throw followed by a fully charged Shadow Ball IF the opponent doesn’t change their trajectory and I catch that reaction in time. Or follow up a side-b Confusion with a down-smash or a fully charged Shadow Ball for kicks! Man, I may be an amateur compared to most people, but I love Smash. It’s fun for what it is.



* - James is tired of fetch quests, and quite frankly, I am too. Discover what ambivilance really means.

* - DmC has more angst than a thousand Cloud Strifes at a "Smells Like Teen Spirit" concert.

* - Gameboy SP's are dope. So is this blog.

I - Megaman Legends was a great frikkin game. This intro isn't too shabby either. Stop by and say "what it do" to LapisLovesLawrence!

T - Voltech's an intelligent guy, so check out his musings about intelligent design in gaming. He also offers a very interesting perspective I haven't heard before. And yeah, 2014 sucked.

T - TheKodu suggests that Rocksteady's next major IP should be The Green Hornet. Personally, I thought the movie was pretty bad, but that doesn't mean the IP itself isn't. I wouldn't mind a high-speed car chases with guns and missles attached.

R - rrrrrrrrrRRRRRRIIIIIIIIIDGE RA- *ahem* Here's n0signal's interesting retrospective on The Witcher "Enchanced" Edition. I feel like they should be calling viagrified boners that. Yennefer is best girl.

M - Alpha is at it again. And let me tell you, there is nothing Fractured about Alpha's new album. Seriously, it's really good. Go check it out, LIKE NOW!!!!

A - Arcades are few and far between these days, but that doesn't stop ashamasha from showing his love for the quarter sucking machines. "Quarter Sucking Machines" is the name of my avant-garde mathcore porno bachata band.

C - I see potential here, but many of the concerns over Federation Force have already been said. Give me something a little different and longer, por favor?

C - I'm not a big fan of copypasta blogs, but this one isn't bad. JRPG's are definitely on the rise, but I wish this blog would expand upon that a little more.

F - Four sentences and a picture is a forum post, not a blog.





1:47 PM on 07.21.2015

Cblogs of 7/19/15 - New Occupants In The Reservist Shed


So, after some re-enactment of ancient rituals spoken in a tongue no one really understands with the incomprehensible words replaced with various dick jokes (thanks Dreamweaver, your legacy exists in the Reservist Shed); we have come to a conclusion of who to bring to the Reservist Shed. Lord Spencer and Hyper Lemon Buster Canon have been initiated through the winding daunting path from the Recap House to the end of the garden. A third name had been drawn and we tried to contact them. However, again the Royal Mail went on strike and I guess the letter has been delayed. To anyone else who applied, don't worry as we'll keep you in mind if a space is freed up.

As Lord Spencer and Hyper Lemon Buster Canon arrived at the wooden home-away-from-home, we quickly realised that there wasn't enough beds. In fact, there were no extra beds as the unused ones were broken to make a pig-pen (y'know, for the monkey-jockeying pig-racing gambling, you have to do SOMETHING on a Friday night).

That was when a note appeared. No one had noticed it before on our cork board, but the typewriter font hinted it was from the house. We had first figured it was a recap that needed doing, and thus the homemade ouija board was brought out (with our own...Adjustments). On closer inspection though, with a tone from a stern traditionalist mother to her improper child, it was a promotion letter. Nanashi and I was to make our way to the house, sign in blood an NDA (I had heard rumours but didn't believe it until after I had signed, as the pen had a needle that drew blood as it wrote without the user noticing) and then do weekly recaps.


Although considering my time at The Reservist Shed, I was remarkably unphased by this process and the deception around it.


Well, I'd like to talk more about the moving in, but, well, blood oath and all that. Just, now Nanashi will be covering Fridays and I'll be doing Sunday. Anyway, let's change the topic.

One aspect of games I'm constantly surprised again and again is done in a lazy manner is comedy. From all our experience with games, films, books, TV shows, theatre, stand-up and even our daily lives, I really believe we should know the difficulties of stirring a laughter or even a smirk on the lips of others. That even if the joke is sound and perfect, if the delivery or timing is even a slightest bit off it could lead to people just sighing heavily. I think it is also a genre without a safety net (possibly the only genre without a safety net), as even failings at other genres (e.g. drama) could lead to some comedy reapings (e.g. even though Tommy Wiseau's The Room fails spectacularly as a drama, it unintentionally succeeds as a comedy due the problems that plague it).

When I speak of comedy in games, I more consider games that have a constant stream of jokes. They wouldn't have an odd rare joke where if it falls flat then its no bother (unless if it is a particularly offensive joke, although I think that goes without saying), but rather about once every ten to twenty minutes it'll chime in with a joke. It is these games that I'm always flabbergasted at the humour they provide, as they tend towards what feels like one of the laziest forms of comedy around today: Referential humour.

In the latest game I'm reviewing (which I'll leave unnamed) for a website, in one dungeon I was in awe that they made both a Monty Python and an arrow-to-the-knee reference. I also soon later noticed an eerily familiar phrase, and realised it was an Indiana Jones reference. It also happened when I had to deal with The Incredible Adventures Of Van Helsing 3. It managed to bravely avoid just making reference to jokes, but instead tried its hand at subversion in the bluntest way possible. Like a village tradition including a bandit always ransacking their caravan, and being asked to clear out the normal bandit spot. To a lesser degree was the first Borderlands game, where sometimes weird references would be littered.


Which, to be fair, if your reference is a joke that was better done over ten years ago by Jim Carrey... Perhaps you should pick a better reference...


It just strikes me as odd that a game will not just use the rare joke or quip to lighten a mood, but will constantly do humour without trying to put the effort in or getting professional comedy writers to help out. As the weird jokes from before not only didn't click, but made the game noticeably worse for not clicking due to the quantity of said humour.

So it is a let down that I now have to dislike a game a lot more due to a failed attempted at humour; as I do cherish games that try to push the boundries and try things out just because they can. I'm just really sick of games relying on references to carry the joke. I'm even more so sick of games struggling to decide if they want rare quips or a full-on comedy game and then deciding instead to go with a middle ground where people have to put up with a large collection of awkward jokes (written by those somewhat unfamiliar with comical writing) through-out the adventure.

Especially as these are done in that smarmy arrogant tone you'd normally find in Youtube comments arguments about genres of music. The arguments where the punchline is “who sodding cares? Why does this matter in the great scheme of things, or even in the small scheme of minute things?!”. I'm just so fucking sick of developers scattering half-baked humour in games like littering fucking toxic waste in developing countries.


Okay, that was a bit much at the end. I'm really sorry.


Anyway, cool... Calm... I believe that got a bit more ranty towards the end than I hoped, so I better get into the recaps.



* - Fire Emblem: Awakening's Support system is insanely addictive, as OverlordZetta found out the hard way. I recall being swooped into its warm embrace, starting as a simple half-joke half-genuinely wanting to make Robin (or as I called him, Cock-Robin (gold star to who gets the odd reference)) date Lucina. Imagining Cock-Robin explain to Chrom “uh, by the way, I'm breaking the timeline by dating your daughter” made me smirk. Although it snowballed from there, and soon the game for me was doing match-making. Damn you Awakening... Damn you...



S – Dreamweaver has released the weekly Comments Of The Week! Quick! Go see if you were funny enough to make it to this week's!

B – TheGentleGamer ponders about Final Fantasy VI, and the many parts of it that leaves them in absolute awe of the final form. Such as the bold move to not have a main protagonist, but rather instead allowing the game to focus on everyone you find as you go along. That it isn't just a tale of saving the world, but also of characters learning to live with the world, to over-come past grievances and to still live on despite all the hardships.

A – Assassin's Creed appears to be in this awkward rut where they've some how made sci-fi dull. Kooram shares his frustrations with the series and, in particular, how the only thing Animus manages to correctly simulate is some form of Hell.

S – RadicalYoseph, temporarily exacerbatingly called “Fine I changed my name”, charts out some more music for your delicious ears.



Get it? Because it was in Skyrim and then the internet popularised it and then... Aahh.. Nevermind... You don't get it... Nevermind, contest over then.



S – Did you hear about when someone made a game in RPG Maker called Destructoid Story R? The one unsurprisingly about Destructoid users? Well, Fevoki has managed to do a Let's Play through it.

D – StriderHoang contemplates having so many roles in his life right now, as well as the recent Monthly Musing topic and his work at Disneyland. Just remember: The suggestion box for front page is always open.



T – TuxedoKnight got asked recently if they prefer PSN or X-Box Live Gold. After some pondering, they arrived at an answer and the reasons behind it.

T – Mike Wallace loves Earthbound, and is able to sum up the core reason of why it is the Mother game that means the most to him in three simple words.

R – Android games are an area somewhat under-reviewed formally due to how often they are released, so it is good to see Capitan is reviewing Fantasica on the Android.

P – TheKodu talks a bit about Raging Justice which looks to be getting a release on X-Box One and Steam soon. I admit the graphics remind me of those cheesy fighting games you'll see in arcade shots in 80s or 90s films like Terminator when they want to show an overly-realistic game a 16 year old with a backwards baseball cap would play. The type where you expect the next scene to be ollie-ing over a security guard while sharing rad puns and sick burns. Maybe it is just me?

R – Hey! Got a Game Boy still about that still works?! Lea wants you to pick up Battle Bull because it is “totally tits”.

T – General Mills44 is cracking through their back-log, and just got to Resident Evil 4 on the Wii. It ends in crippled controls rendering it unplayable.

T – Should you get God Of War III: Remastered? Agent Prince thinks so and has five reasons why.



Remember the good comedy games? Oh, how they've intertwined themselves into gaming culture... 



Let's just enjoy some other kind of comedy.





- Riobux





6:24 AM on 07.19.2015

Cblogs of 7/18/15 - Too much feels for me last week


Well, I've been through quite the emotional trip last week.

I missed out on watching [i]Girl Meets World[/i] for a while, but I'm so glad I caught the last two episodes because "Girl Meets Hurricane" brought back two major characters from the original [i]Boy Meets World[/i] series. Angela, Shawn's girlfriend from the original series, made a return in a pretty "out of the left field" moment that feels a bit too sudden, but I won't object seeing her again. Previously, I said I disliked what they did with her character since she left Shawn between the two shows, and when she said she was married when she came back, I felt my heart sink a bit. However, the writers somehow managed to make me okay with Angela's decision, but also kind of given her my blessing. The quick gist is that even though she wasn't ready to be married when she was with Shawn, she used their relationship together to help springboard her new relationship, and she suggests that he does the same with his potential new love interest. D'aw.

What's even neato is that Shawn's father came back for another cameo. In the original series, Shawn's father died from a heart attack, but his ghost comes back every once in a while to provide some kind of guidance. A bit hokey for a otherwise realistic show, but it's a nice emotional angle that works. I wouldn't have guessed that he would appear so soon, so I kind of wish this episode didn't telegraph it right before he showed up: see, they hinted at the possibility when Angela told Shawn her dad died, and that he "doesn't show up" when he's needed for "important decisions" like Shawn's father do. When Riley told Shawn that the decision to ask out Maya's mom was an "important decision," I felt like it was too "on-the-nose": if we see Shawn's dad, then we know Shawn considers this to be an important decision. Then again, it IS a kid's show... but at the same time, it's surprisingly emotional for a live-action show that airs on Disney Channel.


Honestly, when [i]Girl Meets World's[/i] "Girl Meets Mr. Squirrels Goes to Washington," I am not ashamed to say I almost teared up. First of all, I came in very skeptical about the episode because it felt too out there: Cory's goofy brother was running for mayor? Even if he was only in the running to lose, I still felt like it was a little unbelievable. However, Cory's history lesson involving the first televised debate between Nixon and JFK (I learned something?) was pretty on-point, proving that the underdogs could win. Then another worrying aspect of the episode were Eric's forced antics: whereas they were executed near-flawlessly in his initial appearance, they felt more shoehorned for this episode, and I keep getting the impression that the actor himself, Will Friedle, knows that. However, it was pretty cool for them to have him meet his reformed bully face-to-face in a pretty funny exchange, and seeing him with a big bowl of Cocoa Puff was a really obscure reference that was lovely and goofy.

The biggest part of this episode was the reveal. When Eric was in need of a campaign manager, someone named T.J. Murphy offered his assistance. At first, it seems like he was doing it because he hated the other guy, but during the debate, he showed off his true identity at a nice time. When Eric was faced with a criticism that, if he never had kids of his own, that he has no idea how to run the country for the kids, T.J. revealed that his full first name was Thomas Jonathon, whom Eric used to call "Tommy." Back in the original series, Eric became a "big brother" to him when he was an orphan, and although Eric really wanted to adopt him, he didn't realize it wasn't practical until the adoption agency broke the rules by allowing him to see the file of another family that would've adopted Tommy. Knowing that Tommy would be better with them, Eric gave up Tommy in an emotional scene, and seeing Tommy again brought tears to my eyes. The flashback montage was icing on the sad cake.


I know it's weird, but I develop an attachment to lot of waifus for plenty of TV shows, and [i]Steven Universe[/i] is no exception. Pearl has always captured by my heart: even though she is so totally a lesbian (*heart breaks*), I love everything about her like her personality, her know-it-all attitude, her passionate side... all of it. She also feels damaged, which makes me just want to hug the hell out of her. The episode that made me realize I had feelings for her was "Space Race," when she was depressed for not being able to travel to other planets since the warp pads on Earth is disabled. However, seeing her snarky skepticism when Steven showed her his mock spaceship turn into a passionate desire to reach the stars when she realizes it might be possible to build an actual spaceship was adorable.

She does build a working spaceship, but it wasn't perfect, so it started breaking apart while trying to get through Earth's gravity. Steven, who was with her, warned that they weren't going to make it... and seeing the longing, almost desperate look in her eyes as she stares at the stars is one of the most emotionally poigant moment I've seen from a cartoon (so not an anime like[i]Clannad[/i], which is too full of feels). I seriously tear up everything I watch it, which was last week.

Yeah, last week was so full of feels that I felt emotionally drained almost every day. The good part was that [i]Steven Universe[/i] "introduced" a new character (if any other episodes are of any indication, we'll probably never see her again) called Sardonyx who jumps straight up to my list of favorite characters in that show despite her two minute appearance. She's this upbeat, enthusiatically theatrical comedian that has a lovely manner of speaking, and I would love to hang out with a girl like her in my life. Just check out of her entire spotlight with the clip blow; words can't do her justice.


[url=][b]* -[/b] SigfriedLion lends his account to his pal Firebrand who wants to talk about his own ideas of what a card battle-based game of [i]Touhou[/i] would be like, complete with their own mockups and set of rules! There's a lot of details put into this so check it out![/url]

[url=][b]* -[/b] Hyper Lemon Buster Cannon knows that everyone has a couple of habits that they just can;t help but do in videogames such as jumping through the boss door in [i]Mega Man[/i]. What's yours?[/url]


[url=][b]A -[/b] I won't go into my feelings about emulators, but Esteban Sky Cuevas thinks they're nifty because they were the reason he took a chance with several videogame series that he ends up loving.[/url]

[url=][b]A -[/b] TheKodu takes the time to explain why the idea of "nerdcore porn" being such a bad thing is a laughable stance on the matter, saying that it's not just the ladies who gets sexualized.[/url]

[url=][b]A -[/b] Forgotten Bastion hasn't forgotten about how bad [i]Dishonored[/i] made him feel for being a ruthless killer, and how some games could stand to do the concept of mortality better than keeping it black-and-white.[/url]




[url=][b]T -[/b] Maybe it's because I agree with the fella, but Manchild successfully defends the upcoming "controversial" videogame [i]The Flock[/i] by likening it more to an experimental experience rather than a quick cash grab.[/url]



[url=][b]? -[/b] Jed Whitaker stops by the Cblogs to talk a little bit about Gearbox's Randy Pitchford, a little something about his open sexuality, and some chick who can't decide what race she wants to be.[/url]

[url=][b]C -[/b] Kirby-Sonicfan is new to the community, but I think a lot more could've been said about themselves.[/url]


[b]- Dreamweaver[/b]



5:41 PM on 07.18.2015

Cblogs of 7-17-15 + Promoted Nana-isms and some other stuff


As your new Friday Recapper there should be one thing that gets across ... I think differently than most of the people on this website (at least it seems) I certainly feel that way in comments or wherever. It almost feels like I am some sort of extreme-minded outsider and that's how a lot of folk view me here nowadays. But the best thing is that it doesn't matter. Yet another absolute greatest feature of the cblog recaps is that discretion for each blog and how it gets categorized; what 'passes'/'fails'; is left entirely up to each recapper. It leaves a lot of room for varied opinions and beliefs and literally whatever else. A fail to one recapper might be a Topsauce to another because we're all a team operating under the same guidelines but we have the freedom to categorize blogs and speak our minds (like I'm doing now). The Cblog Recaps team is like in the intro to every Assassin's Creed game how they tell you that the game was developed by a group of diverse minded individuals - except we have more than eyeballs and hair on our faces. I think the team exemplifies that, we have all sorts of folk from all walks of life bringing together community blogs. We just had the departure of a Wrestler/Priest Recapper for crying out loud, but more on that in a second. So it's just something I wanted to point out as I'll probably be occupying this position for awhile. You will all have to get comfortable with me, my work, my views and my writing because it might be just a little bit different, Friday's from here on out will be an altered perspective if you will. What's the FMJ quote? "You will not like me, But I am fair". A well written blog that follows all the rules will never be failed for its broader content matter, I can assure you of that.

That also extends to the categories for each type of blog (Ie. under Wordtoid, "Article", "Series" and so forth) these fall under the discretion of the recapper as well and I've already voiced my opinion to the other recappers on what I'd like to see change about the categories. I don't think recappers get held up to a degree on what sub-category they file a cblog under but rather the bigger categories, mostly topsauce or fail, which is good seeing as a lot of the time a cblog can qualify as several different ones. Ideally I think we should consolidate them all together instead of "only wordtoid" has such and such available because sometimes I feel that a "podcast" might be better suited if I put it under "Othertoid" or "Community" for example. But this is something to be taken up with later, right now seeing as people don't pay so much attention to the sub-categories as they do to what gets topsauced or failtoided this isn't a priority issue as the cblog recaps team is doing about a thousand other things that need attention at all times. Maybe we'll do it my way once, or we can choose whatever. I think if I put a "podcast" blog under "Community" every now and again no one will give me too much flak for it. :)

So it was really the latest of "community shocks" for me to see that Dustin will (not 100% but still leaving) be leaving Dtoid including his position as Friday recapper. What can I say but how we've just sorta lost one of the coolest members of this community. Whether it was interacting online through our podcasts and in the cblogs or comments sections of Destructoid or meeting him in person, Dustin was an all around cool guy and someone I consider a good friend. I certainly doubt this'll be the last of our interactions. And I will keep listening to his podcast and asking questions when I come up with some. Best of luck bud!

Before I take over friday duty I also wanted to add that with the departure of Dustin I'm not clear on if he will keep posting cblogs here announcing new episodes, or in other words the ones that would get collected as part of my cblog recap side project, Podgasms. That being the case, we would be looking at a very empty palette of upcoming community podcasts. Dustin's EM podcast was the most active one and usually comprised half of those recaps. I think this more than justifies a brand new call for podcasters. Destructoid has a bustling community and several podcasts that have come out of it. If you look back (what now feels like a graveyard) the forums have a collection of links to dozens of come and gone destructoid community podcasts. I mean there's some stuff in there that I and probably you never knew happened. If there's someone you like here on Dtoid there's a good a chance as any that that person did a community podcast. For instance, before Spencer was with Phil & Spencer's Gentleman's Club that was big on the streaming side of dtoid and they became huge Destructoid celebrities Spencer did the Communicast. I never got around to listening to it but it's amazing to see that. In fact it is very reassuring that they came out of the community rather than nowhere. It shows that there is some sort of upwards mobility at Dtoid (or at least was seeing as Spencer on this site is all history now). But I digress; I'm not just asking for myself but this is honest to god one of the coolest things about this community, it's fleet of unique home grown podcasts. If ever you felt the need to talk on the internet at great lengths now could be the time. Your community needs YOU! If anyone is interested you can hit me up for advice on starting and keeping your podcast going. It would be great to see more of them. I have amassed a little bit of basic knowledge on the subject and would be more than happy to help others get started. Currently we have two staff podcasts, a handful of active community podcasts and several community podcasts that are vaguely on hiatus/record every now and again. We should change that, together.

With all of that out of the way I look forward to being your Friday recapper and all the good stuff that will come with that. Hopefully you will all learn to like me and my contributions here but if not be sure to yell really loudly at me why you feel otherwise!

Theme for this week will be literature/books seeing as I've just today decided to go back to college to get my MFA in writing. Hopefully I can muster up the energy and resources and skill to make a good few dozen pages of writing samples! Also it's a fun challenge now to see what I come up with to name eight different writer's that inspire/inspired me and to write something about each one.


(My favorite writer looking stallion af)

[url=][b]*[/b] - Then he should just make an abstract game about exploding tits :) Manipulate what's perceived popularly as a "good" game, mask something like LSD: A Dream Sim as a new Call of Duty Game. Take your players for a ride like Spec Ops did.[/url]

[url=][b]*[/b] - I really enjoyed how much detail you get in this blog it's like a basket of fruit with an assortment of different flavors and things to enjoy. Personally I'm not following any patterns based on time right now. But maybe that'll change now that I've read this blog![/url]


(Huxley who I admittedly should read more of/know little about and have chosen the least flattering picture of his. He looks like a maniac at worst and the Medic/some Dishonored characters at best. Also he apparently took 30 doses of LSD on his deathbed right before he died. What a psychotic way to go huh?)

[url=][b]A[/b] - OverlordZetta needs your help! His Vita done broke and he doesn't know how to fix it. I would recommend changing the date back a couple of years manually. That worked for my R4 once. Oh well I tried :([/url]

[url=][b]A[/b] - James Internet Ego talkes snobbery and explains the Unity (Engine, not Assassin's Creed [i]Unity[/i]) Image problem.[/url]

[url=][b]A[/b] - Am I the only one that feels butthurt he didn't shoutout to Destructoid at the end? Lol. You're a good writer and I love Evo too and I know you're copying these blogs from elsewhere but it's a [i]little[/i] off-putting, your last paragraph that is. Oh well have fun at your Evo viewing party I hope you actually have an interest in this community because it would be cool to have sorta fellow VF'er to talk to round here.[/url]

[url=][b]A[/b] - Maybe what RP means is that he lost $10 on ACM because he never spent that money on ACM but on Borderlands, maybe his brain worked that into a technicality money that was supposed to be used for ACM is gone so yeah he "lost his money on ACM". Personally I don't trust his word but think we should wait for all the facts to come out.[/url]


(Yet another writer I know but need to know more of Capote is famous for a lot of different reasons and a great writer I often think about)


(H.G. Wells, who I now know looked a little like Mr. Belvedere, was a great and important writer, of special importance for the Sci-Fi genre. I just now finished his classic War of the Worlds and it was brilliant and I want to get more of his work into my life.)

 [url=][b]F[/b] - Playstation Friday Night Fights![/url] (a thing you should totally join if you have a PS console :D )


(This man has been recommended to me all throughout college, must start reading his work.)

[url=][b]R[/b] - Esteban Sky Cuevas brings us a review of the OG Metroid.[/url]


(Important American Playwright and Jack Nelson look-a-like, Tenessee Williams.)

[url=][b]A[/b] - CO Jakyl shows us his art and a cool tool to make pixel art with.[/url]


(A man who should've been top 3 but IMGUR failed on me YET AGAIN IMGUR DAMNIT Anyway. Orwell is of absolute importance on this list, 1984 is my favorite book of all time and I often think abotu it and how Orwell, if her were alive today, would probably be shitting himself 24/7 seriously all the insanity that goes on today, invasion of privacy, government overstepping and so on he must be rolling in his grave so hard he's dug down 20 feet deeper.)


(Say what you will about this man or TWD but he has undoubtedly had a massive impact on writing and comics and if it wasn't for him we might not be numb to the concept of "zombies" in media ... okay that point is actually a strike against him haha I can't help but think of Kirkman as an achievement for writers everywhere to aspire to.)

[url=][b]F[/b] - money, hoes, cars and clothes, thats how all my podcasts roll blowing dro on 24's,  thats how all my podcasts roll[/url]




2:11 PM on 07.17.2015

Cblogs of 07/14/15 + I'm Feline Good


Recently I acquired one of the best games for the Wii U – Super Mario Bros. 3D World!

What can I say about it? It’s great. Some would even say it is purrrrfect. It’s definitely one of the best Mario games I have played.

It is not a game that will amaze you, nor it is a game that brings any radical changes to the Super Mario Bros formula. What makes this pawticular game so good is the pure polish of the gameplay and the fun ideas it brings to the table.

One of those ideas is the multiplayer. This is the first 3D Mario game where you can have four players running around simultaneously. As you might imagine, it is fun as heck. And it’s not quite as chaotic as it was on the New Super Mario Bros. games, since the levels are more open and less cramped. There is no claws for alarm if you don't have someone to play with you though - it's still quite fun in single player.

Another great addition is the different characters with distinct abilities. The difference between the characters is relatively small, but it adds a little variety and replayability to the game. And I must say, beating Bowser with Peach just feels right. She doesn't need no hero - Mario can stay in the litter box.

The Double Cherry Power-up is a lot of fun. Every time you pick up one, a clone of your character appears, meaning you can have as much as five Marios/Luigis/etc running around. It can be a little difficult to coordinate your army of Bros at times, but it's no big deal. If one of your clones touches an enemy, death will whisker it away, and no lives will be lost.

And of course, there’s the Bell power-up, that gives your character a cat costume, the ability to climb walls, pounce, and attack enemies. You could say it is pretty paweful.

The cherry on the cake is the Captain Toad and Plessie levels – both are much more fun than those levels in Super Mario Galaxy where you had to use the motion controls. Every time I came across one of those in Galaxy, I was like “Another gimmicky level? I’m kitten out of here!”.

I highly recommend Super Mario 3D World to anyone who enjoys 3D platforming or who just wants to have a good time with friends. I won’t say it will be your favorite Mario game ever, but I can guarantee you will have fun with it. Fur real.


[url=][b]*[/b] - Manchild reflects on how the concept of videogames as something that should be fun seems to have been lost in the modern era of Hollywood-like productions and cerebral games, and how Iwata embodied the idea that videogames should mainly be about fun, for everyone.[/url]

[url= ][b]*[/b] - If you have an interest in fighting games, don’t forget to read Virtua Kazama’s retrospective of EVO![/url]

[url=][b]*[/b] - Nes Richmond puts in words just what kind of person Satoru Iwata was and the legacy he leaves behind. [/url]


[url=][b]A[/b] - Wutangclam finds a surprising correlation between clowns and Heavy Rain – two of the things he hates the most.[/url]

[url=][b]A[/b] - Gaming addiction is a real thing, but this book SpielerDad mocks is quite poorly researched.[/url]

[url=][b]A[/b] - Silent Hills seemed like a genius idea and an instant hit, but Konami sabotaged themselves. For this reason, Josh Rivers was afraid Konami was removing P.T. from people’s PS4s, after he tried to start the game and it didn’t work.[/url]

[url=][b]A[/b] - TheKodu talks about the controversial Ashley Burch research and how any kind of sexualization is seen as a bad thing by people with conservative values.[/url]


There are plenty of other fun things I didn't mention! Cat you believe it?


[url=][b]C[/b] - Occams shares what's been cracking on the bowels of his mind with us.[/url]

[url=][b]C[/b] - OverlordZetta also shares what has been gurgling around in his brain with us.[/url]

[url=][b]I[/b] - New member alert! New member alert![/url]


[url=][b]N[/b] - Chimes sequel on Kickstarter! There’s an online demo available.[/url]

[url=][b]R[/b] - JStars Victory Vs+ review, by TuxedoKnight. [/url]

[url=][b]T[/b] - The new Trackmania is all about the technical and competitive aspect of racing, and Keurof loves it.[/url]

[url=][b]D[/b] - RatCasket talks about the woes and thrills of making his indie game, Kerfuffle.[/url]


[url=][b]A[/b] - Dreamweaver makes a drawing in honor of Satoru Iwata.[/url]


[url=][b]L[/b] - You’re telling me Satoru Iwata has 47 clones?! [/url]

[url=][b]C[/b] - It will be difficult to get people to support your Kickstarter if you don’t put more effort in this. Indie developers, study marketing![/url]


“My name is Sigma and I appuurrrrrrve this blog.”




9:53 AM on 07.17.2015

Cblogs of 07/16/15 + When does a Nintendo game end?

This was a tough week for gaming, as you're no doubt aware. Unfortunately, I haven't been able to write a blog in Iwata's honor. I just didn't quite know what to say or how to say it. However, it doesn't feel right to move on without a word to spare. That's why I came up with my own way to show my appreciation for Iwata-san.

First a general comment that I really want to stress: we loved Iwata. We still do. After this year's E3 I made a point on a number of occassions that Nintendo's big three had essentially turned themselves into their own mascots. When I think "Nintendo", the first thing that pops into my mind isn't Mario anymore: it's Miyamoto, Reggie and yes, Satoru Iwata. When I say that Iwata and the others are Nintendo's own mascots, I mean that in the best possible way. They're not just suits; they're fun, inspiring and creative individuals all. I can't think of a single CEO that is as loved by the fans as Iwata is. For example, Steve Jobs was respected as a smart businessman, but to be really loved is rare indeed. Gabe Newell is probably the closest, but even he has faced backlash on occassions. This point alone speaks volumes on Iwata's character. He was a warm personality who knew that it's okay to have fun in the gaming industry. It's even okay to make fun of yourself in the gaming industry, even (especially?) if you're the CEO of a multinational corporation.  
That's something we as a community won't soon forget.

But I have another point with which I'd like to remember Iwata. And to do that, I'd like to pose a question:

In your mind, when does a game end?

For some people, a game ends when you land the killing blow on the final boss. That's how speedrunners do it; the moment you lose control of your character for the rest of the game is the moment time stops.
For some people, a game ends when you reached 100% completion. The hard-core completionists among us won't rest until they've gotten everything there is to get.
For some people, a game ends when you see the "The End" screen. The game itself is telling you it's over.
For some people, a game ends when you get bored of it and quit. A simple answer, but it makes sense.

For me though, it's different. Seeing as I mostly play Nintendo games, I've found a very specific moment which I always consider a game's "end". That moment is when four simple words scroll by:

- Paper Mario: The Thousand Year Door

For the past years, I've always considered Satoru Iwata's name to be the official ending to a Nintendo game. I mean that very literally; his name is usually the last one that scrolls by, just before all the copyright mumbo-jumbo nobody cares about. His name marks the end of the credits, and the end of the game. That's the moment when I think to myself "Man, that was a fantastic game". That's not to say I don't go back for bonus stuff, but bonus stuff is exactly that: a bonus. The main game itself is over in my mind, and what a satisfying conclusion it is.

I've seen Satoru Iwata's credit as Executive Producer more times than I can remember. If I made a list of all my favorite video games, I'm positive that the vast majority of them end with those four exact words. It's quite amazing when you think about it; one man's name attached to so many of my best memories in my favorite past-time. In fact, there was a new one to add to the list just today:

- Yoshi's Woolly World

To be completely honest, I'm not sure what being the executive producer for something entails. Truth be told, it probably means very little, as I doubt there's any actual input there. But that doesn't matter to me. Whenever I saw Iwata's credit scroll by the only thing it ever meant to me was: "This game was made possible by: Satoru Iwata". I think that's something we can all get behind.

I remember quietly thanking Iwata at the end of some truly brilliant games, and I remember how me and a friend said those words out loud when we finished a co-op run of Super Mario 3D World. I will remember Iwata as the man who brought me much joy as a developer and as a CEO. Both figuratively and literally, his name will live on in the game collection I've got sitting right here next to me. And when a Nintendo game ends, he'll still be there. He's still here right now, as I listen to the soundtrack of a game that, you guessed it, ends with his name.

So here's to you, Satoru Iwata-san; the Executive Producer of my heart and soul.  

- Donkey Kong Country: Tropical Freeze

* - Lord Spencer says it better than I could. Here's why Satoru Iwata will live on.

A - Someone just spent way more time on in-game paintings that a mentally stable individual should.

S - Virtua Kazama continues his in-depth look into EVO history.

P - PStoid is recording a new episode, send in your questions about things and stuff!

A - If you ask Manchild, or anyone really, Randy Pitchford is kind of a poopyface.

S - Guess who's (semi-)back? OpiumHerz is (semi-)back! With (semi-)good news to boot; Mortal Kombat will actually make it to Germany this time!

A - Uh-oh, more Amiibo woes.

- Bayonetta 2

C - Podtoid used to look very different from how it does now. Do you remember?

F - PC FNF + Iwata even lives on in the PC community.

R - A review for the indie game Contrast. Great atmosphere, but some gameplay issues sour the experience somewhat.

- The Legend of Zelda: The Wind Waker HD

C - HirunCryer lists some games from past E3 with female main characters. Which is nice, but some more thoughts would be appreciated.

- Xenoblade Chronicles

- ShadeOfLight
May you always find water and shade


- Super Mario 3D World.
After we mourn his death, let us celebrate his life.


3:05 AM on 07.17.2015

Cblog recaps of 7/15/15 and I'm getting married


I feel like oftentimes, I'm the most level headed person in this room. I don't suffer from anxiety, I'm not specifically a target of discrimination, I'm not attached to a group where my civil rights are, by association, challenged, and I feel good about myself in general, rather than feel unaccomplished. But last week I did feel a lot of things. I felt my heart race, I sweated profusely, I got butterflies in my stomach, and I couldn't calm down. Every little detail was under my watchful eye again, and again, and again.

I proposed to my longtime girlfriend of eight years.

Really, we've been making plans for our ceremony since January. We've been together for 8 years after all. But I decided I need to give her that moment. Every woman deserves that moment after all. It's like a quinceanera or high school prom. It's an important milestone to mark one's life. How could I be making plans for a wedding without getting on one knee and seeing my loved one in tears of happiness? The entire week leading up to it though, I was almost convinced that my increased heart palpitations were a result of my excessive energy drinks. Almost a full week after the proposal now and I realize I was just nervous of the moment. Me, nervous about proposing to my girlfriend of 8 years where a "yes" was pretty much a slam dunk.

Working at Disney paid off. I managed to get my co-workers in on the plan. She already knew of plans to buy the bride and groom earhats because of our wedding plans. Only the plan was instead of going with whatever she wanted for embroidery, the hats would instead be embroidered with "Will you marry me?" and "Yes" instead. I completely forgot to factor how long it would take due to previous orders. We got tickets to World of Color - Celebrate, like we planned, and got on Soaring Over California to pass the time. We were going to see Inside Out later you see. The walk from the Grizzly Peak area back to Elias & Co. for our hats has got to be one of my most nervous times ever. I was walking towards destiny.

I had a line I wanted to use. "Do you know what would be even better than these hats?" I wanted to use that line. But my co-workers suggested a change in scenery. But my fiance told me she was excited to get the ears out because she wanted to use the bag as protection in Grizzly River Run. So Ihad to pull the hats out and she was confused at first. These aren't our hats. I used the line of course and got down on one knee.

(Make sure to say her name. Don't call her babe like you usually do.)

"Adriana Gallegos, will you marry me?"

She broke into tears, I let out a sigh of relief, there was applause from my co-workers, and everything worked out smoothly. She enjoyed the rest of our date at Disney, seemingly in a daze out of the fact that we were officially getting married, like, officially now.

There's still so much to be done and I won't even be finished with school until September. But I did love showing off my engagement photos of the day off to all my co-workers. I have an apartment app to fill out, more plans to put forth for the wedding (there will be an Animal Crossing theme underlying the ceremony), I'll need to look at tuxes with my best man, not to mention all the work and homework that's still to be done in my regular life. But for now, here are my recaps, in between flashes of panic and rush of my daily life.


[url=][b]*[/b] - Hello! From lovely picturesque The Moon! Greetings from Randy Pitchford![/url]

[url=][b]*[/b] - Put up your dukes for an EVO retrospective before EVO2015 starts[/url]

[url=][b]*[/b] - Explore Dunwall and see how the world really opens up when you're not pressured by game completion[/url]

[url=][b]*[/b] - King Sigy reflect on what cheap, contrived tactics games use to undermine themselves. REMEMBER ME?[/url]

[url=][b]*[/b] - I'm probably just going to FP this[/url]


[url=][b]A[/b] - Manchild epiphanies[/url]

[url=][b]A[/b] - Kombat time with Calty![/url]

[url=][b]A[/b] - Buying games 101[/url]

[url=][b]A[/b] - Iwata was a hero if you remember why you liked him[/url]






[url=][b]T[/b] - TANK! TANK! TANK![/url]




[url=][b]C[/b] - Tuxedo still wants an amiibo after several centuries have passed and the amiibo wars destroyed the world[/url]


[url=][b]F[/b] - Neppy[/url]




10:30 AM on 07.16.2015

The Destructoid Community Remembers Satoru Iwata - Cblogs of 7/13

It was a Sunday evening for most of you, Monday morning for me, when we were met with the most unfortunate of news. That on the previous day, July 11 2015, Nintendo President Satoru Iwata passed away. In the wake of his passing, some members of our community took the time to pay their respects.

It was due to his attitude about work and his love for his career that made his games great and I both respect and admire his work.
- The efforts of him and the people he worked with has brought much joy to Agent9 through the years.
Mr. Iwata produced many of the games I grew up with, games and memories I will treasure forever. He has taken me on adventures to faraway places, and let me escape the real world to live in worlds he brought to life.
- TuxedoKnight
Iwata is pretty unique amongst game CEO's arguably due to him being the only CEO that most gamers actually know his full name … you had to respect the fact that he got up and put his face on his product every time.
- Forgotten Bastion remembers the things that made him stand out.
Your company and fans cherish you
So despite us feeling rotten
We will remember you Iwata
Gone, but not forgotten
- TheLimoMaker writes a short poem.
It takes a lot of guts to expose yourselves in such a silly way to the gaming world, but Iwata knew that deep down, it was always about that fun loving innocence, that which has made Nintendo such a big hit for families and gamers for years now.
- His humility and humor, which carried over to the company image they tried to portray under his leadership. That's what KiiWy will remember him for.
As a developer, designer, and the president of gaming's de facto name, Nintendo, Iwata worked tirelessly to further the medium; he championed the cause of making and ensuring fun, undeniably enjoyable, games were accessible to all who wanted them.
- A fan of Earthbound, wutangclam believes that simply enjoying the games he worked on is already a way of honoring his legacy.

- PlayBoyMan
You can tell they love what they're doing and that they truly are gamers. This was especially true of Iwata as, whether he was dressing up as Luigi or "fighting" Reggie, you could tell he was having fun doing this.
- MannySJ remembers his contributions to the gaming industry.
I'm not going to list my favorite Nintendo games or do anything trivial. I'm just going to ask [that you will remember him for what he did].
- Spazzh20
I believe, with every fiber of my being, that video games are art, and that everyone involved in the creation of a video game is an artist.
- Spykes dedicates a short story to him.

- Though admitedly not much of an artist, Dreamweaver was compelled to draw.
You never thought of Satoru Iwata as a CEO. You thought of him as the slightly kooky face of Nintendo who stood for one thing and one thing alone: fun. For everyone.
- Out of the many public figures we have lost this past year, it was this one that has affected Nes Richmond the most.
Through the personality Mr. Iwata created, and all the jokes and weird humor that he showed in all the presentation, he became a larger than life figure. He wasn't only the CEO of Nintendo, but also the guy holding the bananas, the guy surrounded by Luigis. He became another Nintendo character, one that will live on in our memory.
- Lord Spencer notes the things he admires about Iwata as a person.
Iwata was an amazing developer. That he was a developer first and a CEO second always shined through his demeanor. He loved games, he never forgot where he came from and took the initiative to shine a spotlight on his employees.
- Pixie The Fairy spends her final recap to bid him farewell.
Satoru Iwata loved video games and we loved Satoru Iwata.
- James Montagna of WayForward shares a moment that encapsulated Iwata's love of games perfectly.

While I can't really claim to be the most passionate fan of the man or his works (but I most definitely enjoy them), my heart goes out to those who are. That his death has evoked this kind of response, that he has touched the lives of so many people. I can rest assured that he was a great man, and that his departure is a great loss. The words, the pictures, the thoughts you have shared. May they serve as a testament to the joy and blessings he has imparted to the world.

Rest in peace, Satoru Iwata. We'll miss you.

(I took the liberty of including Agent9, Dreamweaver, Nes Richmond and Lord Spencer's blogs despite not being published on 7/13)

The History of EVO (Part 1): B3-EVO 2002
* - Virtua Kazama takes us through the tourney's roots, from back when it was called "Battle by the Bay" to the time they started going by that familiar moniker.

It's nice to see most of these events preserved in VHS-quality recordings.

Better with Age: Gotcha!
- El Dango picks Ape Escape for this month's Band of Bloggers prompt.

A - Preorders ain't all bad! TuxedoKnight shares some things he likes about them.

A - "Could the solution to the problem of terrible PC ports and sketchy, performance-reducing DRM be to embrace the horrors of capitalism and find ways to make them work for us?", Chumble Fuzzly asks in his discussion on Kickstarter, paid mods and branded ports.

B - Better with Cage. Seymour is thoroughly enjoying the stupidity of Omikron: The Nomad's Soul, Quantic Dream's very first game.

S - Calty gives us another look "Inside The Slit".

C - It seems like the social-political criticism in gaming as of late has done quite a number on Keurof, in trying to get involved in it and seeing bad from either side of the issue.

I - Alex Gresseau Kurosaki says hi.

I - On his first year anniversary of blogging, Riobux (re)introduces himself and does an AMA.

N - CommanderZx2 shares a short update on that survey about kids, gaming, and gender, which has garnered quite a bit of controversy as of late.

V - Vegapedia plays "artistic minimalist platformer" Dolly.

R - TheLimoMaker reviews all the Call of Duty games. This first part covers the first two games and its spin-offs.

R - Dinosir reviews Fallout: New Vegas' Dead Money DLC.

T - Manchild contemplates on the "Cynicism Loop", the way our pessimism and general tolerance towards things waxes and wanes through various stages of our lives. Right now, he's back in that numb, "Oh well" phase.

T - DSBraid questions the purpose of all those mundane "Go find my buffalo"-type chores you do as side quests in plenty of RPGs.

T - As unfortunate as Iwata's passing may be, it does beg the question "Who will be the next Nintendo president?" RadicalAjax weighs in on some potential candidates.

Sorry for the lack of tweets for the recaps of 7/8-11. They still made their way to Dtoid's other channels, though. Recap tweets will resume starting from 7/12's.

Side note: This day has set a new record this year for "Most blogged day" at 26 blogs (includes 1 promoted blog).

- Luna Sy (I changed my Twitter username: @l_unaSy)
Image source: これはこれであり | kounog [pixiv]



3:47 PM on 07.13.2015

Cblogs of 6-12-15 Final Pixieisms!? + Farewell, Iwata-san!


It's hard for me to get excited or interested when I hear a CEO speak, but Satoru Iwata was one of the few I delighted in seeing, listening to and reading about. I was never a huge follower of the Nintendo games he had a direct hand in as a developer, but I did still play and enjoy the likes of Kirby, Balloon Fight, Smash Bros. and Pokémon all the same and his influence was clear there

Iwata single-handedly saved Earthbound from being a complete mess and ensured it was a game that could be played at all. Now it stands as a beloved cult classic by many. He worked extra hard to debug Super Smash Bros. Melee and ensured it made the GameCube launch window. He also had a major hand in making Pokémon Gold/Silver my favorite entry of that series by compressing the game's data for Game Freak so it could include the original game's region of Kanto in addition to Johto!

I remember the moment I discovered I could travel to Kanto after beating the Elite Four in Pokémon Silver, it blew my mind! That was a big part of what made that game my favorite above all other entries in the series.

Iwata was an amazing developer.

That he was a developer first and a CEO second always shined through his demeanor. He loved games, he never forgot where he came from and took the initiative to shine a spotlight on his employees. I enjoyed reading his Iwata Asks interviews. Sure, they might have been a little self-indulgent at times, but he wanted Nintendo fans to know the people behind his company's games and not just the big names like Miyamoto, Aonuma, Gunpei or himself.

And in a time where many companies would lay off or terminate employees for not being on the cutting edge, under Iwata's watch it appears that he found new places for their existing skills to be used and improved.

Remember Wind Waker HD? That wasn't some remaster farmed out to to a third party or a quick cash-in on nostalgia, it was a training tool to get existing EAD developers up-to-speed on the Wii U, HD development and to keep good workers employed. That says a lot about Nintendo to me.

When Nintendo did fail to perform as expected, Iwata took a paycut to ensure employees could keep their jobs. That's practically unheard in many corporations. I've seen so many companies fail to perform and yet somehow, their CEOs still fattened their coffers more than in successful years. There were still a few lost jobs under Iwata's watch, but he made sure to minimize the harm done by the company's failures.

Some might say Iwata was behind the times but I think he was really just a guy that loved games and made fun a priority. He didn't want to see games twisted in the ways we see elsewhere in the industry today. And he undeniably had a little of Gunpei in him, too; wanting to see products that were innovative but also practical in that they used affordable, existing technology.

Touch screens? Motion controls? People called these things insane when they first known, yet under Iwata's leadership Nintendo put themselves ahead of the pack in applying technologies that are now a fairly standard part of gaming. 

Even when Nintendo has adopted practices like DLC, it's often generous, affordable and lots of value is put into the content. There are few companies we can say that about right now.

Splatoon sees regular, free content updates. Mario Kart 8 didn't have a season pass until several months after the game released and the additions were fun. New Super Mario Bros. 2 and Fire Emblem: Awakening offered free DLC upfront and also fairly reasonably priced DLC as the weeks went forward. Even a lot of third party DLC on 3DS has been free from Day One. I'm drowning in Monster Hunter 4 Ultimate content as we speak!

And beyond things like these and Iwata Asks, Iwata's Nintendo Directs made him even more personable. He saw it as part of his job to entertain fans these last couple of years. Maybe it was because he knew how little time he may have had had left, but it probably also stemmed from his core as a developer, simply wishing to bring a smile to the faces of players. He wanted more and more people to play games.

I have to wonder what he would have done after his run as CEO of the company. Having read a fair share of Iwata Asks, I recall him expressing the desire to develop a game even while he was CEO so I have to believe he would have gone right back into the trenches of development, helping nurture a new generation of creators within Nintendo. 

I can only hope Nintendo honors him by selecting someone that has the heart of a developer and prioritizes fun and value ahead of trends.

This isn't exactly what I expected to do with my final official Pixieisms recap, but there it is. Were there anything I could really add to this is that I felt Iwata to be somewhat of a kindred spirit, someone who enjoyed elevating others and seeing them have a good time. Recapping the blogs from week-to-week and even helping spearhead the monthly have been my way of doing that. I've really enjoyed putting the spotlight on the many great bloggers here.

I'm choosing to relinquish my spot on Sunday recaps because I want to give someone else a chance to elevate you guys while helping bring the best of the cblogs to the front page as part of the community team. I'll still be with the team to tend to the monthly recaps. Pixieisms is just giving way to Pixiedust and promoted blogs, as I see it. I think this is as fine a way to remember Iwata as any.

And with that, I'd like to bring Sunday's recap directly to you!


[url=][b]*[/b] - Some games can go, some you hold onto. Manchild explains why.[/url]

[url=][b]*[/b] - Comments of the Week![/url]

[url=][b]*[/b] - Indeed, Iwata helped build a culture and create communities.[/url]

[url=][b]*[/b] - Goodbye, Iwata.[/url]




[url=][b]C[/b] - TuxedoKnight talks about the friendships he made over games in community college.[/url]


[url=][b]T[/b] - Consoles, why can't you stop fighting?  Why is Majora's Mask stepping on Star Ocean's neck? That's just low.[/url]


[url=][b]L[/b] - n0signal reviews the first book in The Witcher saga, Blood of Elves[/url]


[url=][b]?[/b] - Who is driving? Girlfriend is driving! How can this be?!?[/url]


[url=][b]S[/b] - Didn't want to end my run with a fail, but I gotta. Tell us why you're excited for the new Blazblue, at least.[/url]



4:53 PM on 07.12.2015

Cblogs of 7/11/15 - Why you no drop No Land Beyond? 8^8


There's not much gaming stuff to talk about. The only real gaming I've done are the two games most of you guys don't care about: [i]League of Legends[/i] and [i]Destiny[/i]. For the former, I bought (using in-game money, thank gosh) [url=]the new champion Tahm Kench[/url], but since everyone is trying him out, I haven't gotten to use him yet. I like really unique champions, and his "Southern gentleman chef" personality is really likable, so I've been eager to play him. However, in [i]League of Legends[/i], only one player on each team (or one player at all, depending on which game mode you're playing) can use a champion, and since everyone wants to use him, they call dibs too fast. The disappointing thing is, buying a champion for the first week is 7500 points, but then they drop to 6300 for months. I'm thinking, since I haven't even gotten a chance to play him yet, I should've waited. :/

As for [i]Destiny[/i], I'm still trying to get No Land Beyond, reportedly the worst gun in the game. I just want it for the novelty of being a bolt-action rifle user in a futuristic video game, but it's almost entirely luck-based whether I can acquire it or not. Without buying the DLC, I can't do the missions where it even has a chance of dropping at all, and doing PVP matches only offers less than 2% chance of getting ANY Exotic, much less the one you actually want. I was sad that someone else in my match actually got it, so while it's good to know that it IS possible to get it through PVP (which I was worried it wouldn't be), I still don't have it for myself. If this game actually allowed players to trade with each other, I'd give up so much just for the joke. Then again, the only gun I have that's worth a damn is Truth, which is my favorite Rocket Launch. To put it in perspective, it's a Rocket Launcher whose warheads explodes as soon as it gets close to an enemy, so you don't have to aim for the ground and hope you get them with the splash damage. You can see why I'd be sad to part with it, but I might be willing if [i]Destiny[/i] lets me. After all, No Land Beyond IS considered pretty darn awful, and I just love bolt-action rifles.


So, a handful of new episodes of [i]The Amazing World of Gumball[/i] came out last week, and they were pretty decent. I liked the idea of "The Downer" and "The Return" in the sense that they're different from the typical episodes. Usually, most episodes either mainly involve both Gumball and Darwin, or almost completely neglects them in favor of revolving around a collection of side characters like with "The World" and "The Butterfly."

However, for these two episodes, "The Downer" pretty much stars Gumball on his own solo adventures, whereas "The Return" revolves mainly around Richard. It was interesting to see a change in formula, even if the episodes still hit all the same notes, but it's neat that they still have a few original ideas up their sleeves. Unfortunately, the big letdown was the Rob plot point for "The Nemesis." A while back, I mentioned that I was hoping there'll be a "serious" storyline centered around a character named Rob, who has been abandoned by the creators early in the series. The last time we saw him, he became horribly disfigured due to Gumball and Darwin, and thus swears vengeance on them both. However, it ends up being downplayed because Rob is a sucky villain, and thus actually had to rely on Gumball and Darwin to help him become evil. I don't mind that it's a comedy storyline, it's just that I was hoping they'd break away from their usual antics to do something a little less humorous, which they've done before with "The Hero" and "The Oracle". But it was still a decent watch.

The best of the bunch was obviously "The Money" though. Finding out that the family is out of money, they don't know how they're going to get by. They did get offered a gig to do a commercial, but Gumball doesn't want the family to become sellouts. However, with the budget being so bad that even the animation had to take a hit, you get a wacky episode where it mostly aired with all of the pre-production stuff. It was actually a nifty idea that was really executed well, and is pretty well fitting for a season finale. Here's hoping Season 4 starts out strong!


You know when you hear about something that you didn't know you wanted until you find out they exist? That's how I feel about those Cap'n Crunch Delights added to Taco Bell's breakfast menu. Now, I'm not that big of a Taco Bell person (I'll usually get a couple of bean burritos, which is more than enough to fill me up honestly), but the idea of having donut balls topped with crushed Cap'n Crunch cereal is already nifty enough as it is... but to include a creamy center just makes my mouth water. I mean, even if it's just a novelty, I gotta get some of these to sink my teeth into! I'm hoping they'll be soft and fluffy because that's the way they look in commercials, but I'm pretty sure I'm going to get a bag of greasy rocks in reality. Eh, I'm good with either or, to be honest. I've eaten some disappointing stuff before, and at least I got to say I tried them.

I plan to pop them in the refridgerator to cool them down because I like my sweets cold, so maybe that'll make them taste better? Some things are interesting to eat cold, like leftover pizza, so perhaps this will make them more much appealing. Ah, I can't wait to try them for myself, if only I can force myself up in the morning.


[url=][b]* -[/b] In what I hope becomes a new trend, SeymourDuncan17 likes to dip his feet with some cosplay, and decides to whip up a list of what characters he would eventually like to cosplay as.[/url]


[url=][b]A -[/b] Sylveria Shini disagrees with the recent article about Burch's "teenage sexism survey" because it might not have been unbiasedly conducted as a survey should be. I think. I didn't read it.[/url]

[url=][b]A -[/b] James Internet Ego wants to stress how important it is for people to research their material before they write an article about it by relating the situation to the one BBC presented "alternative medicine" as viable medical procedures.[/url]

[url=][b]S -[/b] Jinx01 continues his series of Big Dumb Screenshots (his words, not mine!) by showcasing several screens of popular video games, as well as offering a short blurb about each one like how he feels about them.[/url]

[url=][b]B -[/b] Answering the "Better with Age" prompt, KiiWy tells us why she loves her cats with a story that would totally warm your heart if it was replaced with dogs instead.[/url]

[url=][b]B -[/b] Rudorlf also answers the "Bloggers Wanted" call by talking about [i]Mirror's Edge[/i] and how awesome it is to sprint through beautifully designed levels... so long as you're ignoring the combat and such.[/url]




[url=][b]T -[/b] TheAngriestCarp isn't angry about these [i]Overwatch[/i] characters! See which ones are his top 5 right here, and read a short explanation why. He has Tracer on the list, which I had to look up Rule 34 on. Wasn't disappointed.[/url]

[url=][b]T -[/b] With the impending remake of [i]Final Fantasy VII[/i] eventually coming one day, Lea wonders if a certain major moment will be changed in order to fulfill fans' desire to save a beloved character.[/url]

[url=][b]R -[/b] Lord Spencer is continuing his series of Wii reviews by tackling [i]Ivy the Kiwi?[/i] (one of the few games with a question mark in the titile) developed one of [i]Sonic's[/i] designer, Yuji Naka. Does the flightless bird still soar, or stays grounded?[/url]




[b]- Dreamweaver[/b]



8:55 PM on 07.11.2015

Cblog recaps of 07/10/15 + reservist Wrenchisms!


Don't call it a comeback, I never left.

Hey everyone! The recap team is still shuffling personnel around after Dustin's ride into the sunset, so I'm covering until his forever replacement is ready to harness up and slap leather. Who will it be? A mysterious stranger still dusty from the road, a pair of silver pistols at his hip and a trail of bodies at his heel of his boot? Or maybe a familiar voice coming from behind a cheap bandana that we'll all pretend protects his identity, a local boy taking justice into his own hands when the law proved incapable? Or do you already know who's going to be stepping into the street at high noon? Yeah, you probably already know. That's okay, I just wanted to describe some cowboys.

In any case I'm glad to get a chance to do some recaps again, I really miss it. Between my two (TWO!) day jobs and the time I put into Dtoid, I don't get around to checking the blogs as much as I'd like to. Thankfully, Occams, Strider, Pixie, and the rest of the recap/community team have been doing an excellent job pushing the cream of the cblog crop to the front page, so I still get to see the highlights, but it's not the same as checking in on a daily basis and catching all the craziness.

Speaking of what I've been writing for Dtoid, this might be a good time to do a pulse check. How are you guys liking the state of the FP these days? In particular, how do you feel about the kind of stuff I've been writing? There has been a real push behind the scenes to get back to the kind of original feature content that longtime Dtoiders wax nostalgic for, and I think we've been doing a pretty good job with that (particularly Ben's Experience Point series and a lot of Steven's recent features/reviews), but you guys are the ultimate judge. I'm really proud of being one of Dtoid's homegrown writers coming up through the cblogs to the FP, and I want to make sure I'm doing the kind of work you want to see.

One thing I've really wanted to get into is making some video content. Turns out it's kind of complicated and hard, who would have thought!? But I'm working on it, and in the meantime I've been watching a ton of dumb shit on YouTube to get a feel for the kind of stuff I'd like to make. Jed has the regular news cycle covered, and I think the world has enough LP videos of dumb guys mumbling while they play through the latest triple A release, so I've been trying to figure out what kind of videos I think would be fun to make and the Dtoid audience would like to watch. Here is some of the stuff I've personally enjoyed lately that might give you a hint for what I'm thinking of.

Like I said, dumb stuff.

[img][/img][url=][b]* -[/b] Mike's member is like fine charcuterie, a piece of meat that only gets tastier with time.[/url]

[url=][b]* -[/b] This. This guy gets it.[/url]

[url=][b]* -[/b] Nice piece about Bioware's apparent resurrection. [/url]

[url=][b]* -[/b] Holy shit this “Better with Age” post makes me want to play some goddamn Quake! I can feel the passion KingSigy has for the gothy shooter and it's contagious. [/url]

[img][/img][url=][b]A -[/b] Value is a difficult thing to pin down. What might be worth $60 to you might not be worth $60 to me and vice-versa. That said, TuxedoKnight brings up some great points about content, functionality, and respect in this blog.[/url]

[url=][b]A -[/b] The tone of this piece is a little too conspiracy theorist for my taste, but brings up a good point. Internet surveys don't mean much, especially when you're relying on the honor system for people to be truthful about their age and gender.[/url]

[img][/img][url=][b]F -[/b] Defenstrator spends a little time talking about Triss' many fine qualities. Oh yeah, he also organizies the PS FNF of the week.[/url]

[url=][b]F -[/b] The Nintendo FNF is cute af.[/url]

[url=][b]I -[/b] Josh Rivers wrote up an intro post to get familiar with the cblog scene. Go ahead and say “hi”![/url]

[img][/img][url=][b]R -[/b] “Gay, sci-fi, visual novel game with similar elements to Battlestar Galactica.” Well, you have my attention![/url]

- No fails, I came back on a good day!

- Wrenchfarm



12:28 PM on 07.10.2015

Cblogs of 07/09/15 + One does not simply walk into Arkham City-isms

Have you ever had one of those moments? That moment when you're talking about your favorite game, book, movie, anime or whichever else, and the mere act of talking about it makes you want to experience it all over again? Say for example, someone asks you what your favorite movie scene of all time is. Now because you're a beautiful person with correct tastes, you answer "You bow to no one", from Lord of the Rings.

You have done your good deed for the day, but a few hours later it hits you: "Man, I should really watch Lord of the Rings again". And before you know it, 12 hours of your life are gone. Again. I have that a lot, personally. In fact it's safe to say I get that all the time. So it won't surprise anyone to learn that after I spent a lot of time this week talking about Batman: Arkham Asylum, I got the sudden urge to replay it. Not only that, I continued right along with Arkham City, because when I revisit things I fucking revisit them.

So before I knew it, I had spent about 30 hours combined on doing 100% runs on both games.
Unfortunately that makes for rather short caps this week, because there's not much new that I have to say. Both Asylum and City are still great games, but everything I said in the Better with Age blog still holds. I'd still take Asylum over City anyday. I do have to say that City improved on the combat and stealth mechanics a lot more than I remembered, which was a very nice realization. On the flip-side, Catwoman was far less prominent than I remember her being. Bit of a shame there. I like to mix it up between the Bat and the Cat, but there's only so much the Cat is allowed to do.

Other than being the Batman (side note: I've always liked it when "Batman" is more a title than his name), I'm still trucking through a bunch of new Nintendo games. Mario & Luigi: Dream Team is still coming along nicely, and by now I've started Kirby & the Rainbow Curse and Yoshi's Woolly World. Especially the latter has been a joy so far, so I hope to be able to tell you all about it next week. My parents are leaving on holiday tonight, so I'll  have the entire place to myself for the next two weeks. That means cutesy Nintendo games on the big screen with the music turned up, all without getting strange looks!

Now if you'll excuse me, I need to go watch Lord of the Rings again.

* - AvtrSpirit talks more about game analysis, this time focusing on empathy. Avtr is a good blogger with interesting thoughts. His Spirit will find the way to the halls of your fathers.

* - Another great entry for Better with Age; according to CH Gorog, Gears of Wars holds up very well. Ride to ruin and the world's ending!

A - With the announcement of NieR 2, Triad Gamer has good hopes for Square Enix' strategy for the future. But do not trust to hope. It has forsaken these lands.

A - What happens when you set a Steam Sale budget of $20? You walk away with some great games, that's what! One small bite is enough to fill the stomach of a grown man!

A - I kind of agree with EdgyDude; this year's E3 wasn't that great at all. I know what it is you saw, for it is also in my mind.

A - Jinx shares his thoughts on the games he's been playing, with screenshots! Not dark, but beautiful and terrible as the Dawn!

A - Do you have a hard time playing games with other people in the room too? You know how it goes: you tell them "I'm playing this game alone", and what do you get? "Of course you are. And I'm coming with you."

C - Manchild shares his sad situation of being strapped for cash, even having to sell his gaming stuff to get by. I'm sorry to hear it, let us know if we can help. There is always hope.

C - Goofierbrute has been doing things and stuff, but not on Dtoid. However, I'm sure that deep down Goofierbrute loves us. He will remember it before the end.

D - A short update on an upcoming indie game. All we have to decide is what to do with the time that is given to us.

T - James Internet Ego really wants to like Homeworld 2, but it's soooo sloooow. For five hundred years it poisoned his mind...

C - Dinosir reflects on the Yoshi's Woolly World delay with satire that quite frankly didn't work. I do feel for you though, everyone should have the joy of Yoshi's Woolly World in their lives. I will not say "Do not weep", for not all tears are an evil.

C - More short thoughts on the wait for Yoshi for the US. But the game is never late. Nor is he early. He arrive precisely when he means to.

C - TheKodu makes a good point that it's not just the government that can censor things (although speaking strictly legally the government IS the only one who can censor things), but the wall of tweets makes the blog tough to follow. It's some form of Elvish, I can't read it.

F - Nope, I'm not having any of this. In fact, it's better if you don't speak at all, Peregrin Took.

- ShadeOfLight
May you always find water and shade


Why yes, I did have a lot of fun with these caps. I'm glad to be with you, Dtoid, here at the end of all Thursday's things. 


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